# Category talk:Intelligent Design

Reasons For Deletion:

Your article on Intelligent Design does not, I think, belong on this Wiki.

This wiki is for articles regarding the Discworld MUD, whereas Intelligent Design is a theological stance advocating the existence of a divine being.

Since this topic is

   * Well known for being extremely inflammatory.
* Not related to the MUD (I'm afraid the reasons you've provided at Category:Intelligent Design are at best a personal viewpoint, and your choice of articles to include in that category seem nonsensical).


I am going to be deleting it and reverting all changes associated it, with prejudice, unless you can provide a very convincing argument for why it should stay. You have 24 hours from this post.

--Chat 17:38, 20 October 2009 (UTC)

Reasons Against Deletion:

If you have concerns about the page, delete it by all means.

The page was an I thought friendly, light hearted attempt to collect a number of uncategorized resources and frame them in a meaningful way. Namely, reflecting that the MUD is a social space as well as a collection of code.

Hence, the inclusion of pages in the category representative of socio-cultural or historical information pages.

While I ordinarily resent such heavy handed language, I am a bureaucrat by trade so don't take too much offense from it.

Bests, Rig

My two pence on the subject...
Intelligent Design does exist in the MUD, because the Gods (Creators) code things with a purpose in mind. The code never changes itself through evolution or other means; it relies on its designer to supply tweaks and changes. There's nothing theologically inflammatory about this- it's a simple fact of programming.
That said, after a cursory examination of the articles in this category, I am unable to see a connection between them that could be labeled "Intelligent Design." The category articles mostly appear to have something to do with the player and social dynamics of the MUD- perhaps a more accurate title would be "Player Dynamics" or "Playing Nice Together" (hur hur hur).
We certainly can have a humorously titled category called "Intelligent Design," but if we do, it should have to do with the mechanics of Creating, not player interaction.
-TherionAndAlts 02:25, 21 October 2009 (UTC)
Yeah, I think that cultural things tend to arise more organically out of the community, rather than being "designed". The stuff that's designed would be... everything else about the MUD. Guilds, spells and rituals, commands, locations, etc.