Carriages


Carriages are a free, though slow, type of transportation. Every carriage stop has a wooden pole with a coloured note for every carriage that stops there, listing the stops for that route.
Using a carriage is simple: just go to a carriage stop, then enter carriage
when it arrives. Some routes research If this has been marked on a page, it's because there was something that probably isn't known, that the person who edited the page thinks could be found out. Perhaps you could figure this thing out, and be famous evermore. allow players to plan ahead and leave carriage at [stop]
, though most require one to play it by ear and leave carriage
in real-time.
Contents
- 1 Inter-city routes
- 1.1 Intercontinental Express carriage
- 1.2 Djelibeybi Caravan
- 1.3 El Kinte Caravan
- 1.4 Istanzia River carriage
- 1.5 Coast carriage
- 1.6 Smarl River carriage
- 1.7 Ankh River Road carriage
- 1.8 Mail carriage
- 1.9 Ramtops carriage
- 1.10 Lancre Kingdom carriage
- 1.11 Uberwald carriage
- 1.12 Borogravia carriage
- 1.13 Vieux River Road carriage
- 1.14 Steppes carriage
- 1.15 Mountain carriage
- 2 Ankh-Morpork routes
- 3 External links
Inter-city routes
Intercontinental Express carriage
The Intercontinental Express goes from Djelibeybi on the Avenue of the Pharaohs, to Ankh-Morpork in the Isle of Gods, to Sto Lat in the market square, to Lancre Town, to Genua at its gate, and back again.
Djelibeybi Caravan
The Djelibeybi Caravan goes from Tsort, to the Klatchian Foreign Legion outpost, to Djelibeybi on the Avenue of the Pharaohs, to Ephebe (near the Chronides farmstead), to Il Drim, to Kom, to the Istanzia River and back again.
El Kinte Caravan
The El Kinte Caravan goes from Al'Znufir, to El Harib, to the Lower Djel Trading Post, to Djelibeybi on the Avenue of the Pharaohs, to Al Khali, to Tacticum, to Kintessa, and back again.
Istanzia River carriage
The Istanzia River carriage goes from the Istanzia River, to the Flink Peninsula, to Smarl, to Tulip, to Chirm, to Ankh-Morpork's Onion Gate and back again, by a rather convoluted route which involves doubling back on itself before reaching AM. Usually there are two carriages, one heading in either direction; make sure you have the right one. It can pay to get out and change at Smarl if you find your carriage backtracking.
Coast carriage
The Coast carriage goes from Ankh-Morpork's Traitors Gate, to Holy Wood, to Quirm, to Pseudopolis, to Kelynek and back again.
Smarl River carriage
The Smarl River carriage goes from Smarl, to Kynance, to a farming settlement, to Lostwithiel, to Goverek, to Vanderfort Bridge, to the Smarl River Road and Skund South road intersection, to the Smarl River Road and Borogravia Road intersection, to the Smarl River Road and Kings Road intersection, to the Temple of Cool and back again.
Ankh River Road carriage
The Ankh River Road carriage goes from Ankh-Morpork's Least Gate, to Sto Lat in the market square, to Sto Helit, to Sto Kerrig, to the Ankh Road and Sea Grass Road intersection, to Dinky, to Scrogden, to the Flat Bridge, to Bleak Prospect, to Carrack Mountains West, to Egret, to Carrack Mountains East, to Rham Nitz and back again.
Mail carriage
The mail carriage stops at the post offices in Ankh-Morpork, Sto Lat, Sheepridge, Nowhere, Ohulan-Cutash, Brass Neck, Bad Ass, Lancre Town and Escrow from where it returns directly to Ankh-Morpork.
Ramtops carriage
The Ramtops carriage goes from Rham Nitz to Ohulan Cutash to Mad Stoat and back again.
Lancre Kingdom carriage
The Lancre Kingdom carriage goes from Mad Stoat, to Brass Neck, to Bad Ass, to Razorback, to Slice, to Razorback again, to Creel Springs, to Mad Wolf, to Blackglass, to Creel Springs again, to Lancre Town, and back to Mad Stoat.
Uberwald carriage
The Uberwald carriage goes from Blackglass, to the Smarl River Road and Kings Road intersection, to the Uberwald Road and Kings Road intersection, to Escrow, to the Unnamed Town, to Escrow again, to Bonk, and back again.
Borogravia carriage
The Borogravia carriage goes from Plun, to Bluntz, to the Uberwald Road and Borogravia Road intersection, to Escrow and back again.
Vieux River Road carriage
The Vieux River Road carriage goes from Escrow, to Bonk, to the Jeune Bridge, to the Vieux River Road and Koom River Road intersection, to Bois, to Genua at its gate, and back again.
Steppes carriage
The Steppes carriage goes from Escrow, to Koom Gorge, to Fiddlyfjord (near the Hublandish Barbarians winter camp), to Chuckunfjord, to NoThingfjord, to Slartifjord, to Vortexfjord, to Helfjord, to Jetifjord, and back to Helfjord, Fiddlyfjord, Koom Gorge, and finally Escrow.
Mountain carriage
The Mountain carriage goes from Brass Neck, to the Listeners' Valley, to the Temple of the Listening Monks, to the Listeners' Valley again, to Pine Dressers, to Oolskunrahod, to Pine Dressers again, and back to Brass Neck.
Ankh-Morpork routes
Gates carriage
The Gates carriage goes clockwise around the city, stopping at every gate and at the East Ankh Ferry stop on the north side of the river.
Broadway carriage
The Broadway carriage goes back and forth between the Rimwards Gate and the Hubwards Gate, stopping at Hide Park, just southeast of the Pishe Waterpark, the Isle of Gods, the Brass Bridge, the southwest corner of the Maul, and the east end of the Street of Cunning Artificers in between.
Commuter carriage
The Commuter carriage goes around the city, from the Isle of Gods outside the Watch house, to the east end of Moon Pond Lane, to near the Least Gate, to where Endless Street enters the west side of the Tump, to the intersection of Endless Street and Fast Lane, to Myrtle Street where it meets Nonesuch Street, to the middle of Elm Street, to the south part of Cheesemongers Yard, to Kickleberry Street north of Limping Gate, to halfway up Short Street, and back to the Isle of Gods.
River carriage
The River carriage goes counter-clockwise around the river, stopping by every bridge (except the ones on Salis St.) and both ferry stops (south of the river on the west side, and north of the river on the east side).
Guilds carriage
The Guilds carriage goes from the Guild of Assassins, to the Temple of Small Gods, to Hat's temple, to the Weapon Masters' Court, to the Ankh-Morpork Palace Guard, to Gennie Applebottom's cottage, to the Thieves Guild, and back to the Assassins' Guild.
External links
- Carriages of the Disc - simplified map of all inter-city carriage routes
- Carriages of Ankh-Morpork - simplified map of Ankh-Morpork carriage routes
- Discworld concept help: Carriages