Calm
Calm | |
---|---|
Ritual information | |
Deities | Pishe Gufnork Gapp Sandelfon Fish Hat |
Granted to followers of | Sandelfon |
GP cost | 25 |
Components | none |
Required powers | Speech |
Learned At | 3 faith |
Skills | faith.rituals.defensive.target |
Resisted By | y |
Angers? | No/Unknown |
Type | Defensive |
Steps | 2 |
Targets | others |
Description | calms a target down and make them stop fighting |
Notes | |
Priestwiki | Discworld ritual help |
Calm is a priest ritual that stops the target from fighting. Note that if the target is fighting anyone other than the one performing the ritual, those others will not stop fighting them. This means that if they're in the same room, the target will be drawn into combat again almost immediately when their opponent continues attacking them.
You can use this to stop npcs from attacking other players, but the other player will need to leave the room and "stop".
Performing
This ritual costs 25 gp and requires no components. It is performed on one living thing who is fighting you or someone else. It is pk-checked.
It requires the power of speech.
Skills
This ritual uses faith.rituals.defensive.target.
Performing messages
Details needed.
Performing
Success
What the target sees
What others see
Wards
Details needed.