Bestow

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Bestow
Command information
GP Cost Depends on ritual
Learnt At guild level 75
Skills Used Depends on ritual for rods or faith.items.scroll for wards
Items Needed Faith rod with empty slot or item for ward
Guild Priests' Guild

Bestow is a priest command used to put a ritual onto a Faith rods or item. It can be learnt from your religious instructor at guild level 75. Its cost and skill requirement varies depending on the ritual being bestowed and uses faith.items.scroll for creating wards

Bestowing

You will need deity points, the ritual, and the relevant faith skills to put a ritual on a rod or item.

You will need to find an empty "slot", and bestow the ritual into that slot.

You can only put one copy of each ritual into each rod, and when you bestow it you will attempt to perform it normally, but with a success resulting in that ritual becoming imbued.

Since bestowing costs DP it cannot be done by excommunicated priests.

The different types of rod have affinities that suit some ritual types more than others (see Faith rods). It is much harder to bestow a ritual into a rod if it has a poor affinity for it.

Bestowal Cost

This list is gives the cost to bestow a ritual after using Divine Guard or Divine Sentinel.

Bestowing rituals on a best affinity baton costs as much gp as the ritual's base cost.

Note: the GP cost for bestowing a faith rod or performing a ritual is affected by environment modifiers. Bestowing a ward is not affected. When testing for the performance cost, please do so with neutral modifiers.


The data for the following table is very old and really needs to be rechecked.

Ritual or Command GP cost Bestowal Cost
Agoraphobia 90
Artefact Inquisition 20
Bestow - Command 90
Bless (+1 stats) 70 45
Blight 75 70
Breath Underwater 20 110
Calm 25
Celestial Anchor 120
Chant (group calm) 70 50
Clarify (read) 60
Cool 35
Creeping Doom 90
Cure Drunkenness 60
Cure Knurdness 60
Cure Light Wounds 20 30
Cure Medium Wounds 30
Cure Serious Wounds 45 135
Dark Sight 15
Demoralise 10 30
Detect Alignment 20 70
Detect Magic 25
Devout Inquisition (check on the deity pool) 15
Divine Guard (minor ward) 120
Divine Hand (passage) 100 200[1]
Divine Sentinel (major ward) 170
Dust Devil 50 120
Endless Halls 100 60 or 200?[2]
Far Sight (see a remembered place) 30 55
Fear 70
Feedback 135
Find 45
Find Corpse 30 20
Food of Life 70
Fumble 120
Great Stasis (trap) (2 for 150 gp)[3] 90
Haunting 40 90
Heal 70 10
Holy Aegis (like major shield) 80
Holy Couturequisition 90
Holy Insight 60
Holy Sacrifice 55
Holy Sanctuary 70 180
Holy Weapon 90
Horror 135
Life of the Party 140
Light 20
Longsight 45 35
Lost Highways 55
Major Shield 120
Meditate - Command at Altar 100
Mend 30
Minor Shield 90
Odiferous Wrath 50
Paralysis 115
Parasitic Vision 20
Parch (dry) 20
Piscatorial Patulous 80
Pray - Command 388
Profound Darkness 70
Rage 65 55
Raise Dead (loose xp) 106 70
Raise Dead Pet 24 110
Relief (give gp) 24 24
Remember Place 40
Restore (reset stats) 150 135
Resurrect (returns xp) 270 30
Sacred Fins 50
Scour - Command 40
Searing Touch 100 80
Security Blanket 155 150
See Alignment 120 45
See Consecration 50 90
Silence 70 55
Soothe (remove beserk) 110 120
Soothing Rain 90 40
Sotto Voce 110 135
Sparkling Shelter 120
Splash (wet) 30 20
Stasis 120 70
Summon Fluff 25
Terror 110 55
Tongues 70
Totem 30 n/a
Turn Undead 150 90
Unquiet Spirit 120 20
Unwilling Host 70 150
Ventisepelate - Command 50 45
Visions 80 30
Visit 100 25
Warm 35 45
Weft Warping 90 135
Withering Touch 35 60
Wrath 90 25

Footnote

  1. Note that Divine Hand and Endless Halls have different costs for bestow than they have for perform.
  2. Note that Divine Hand and Endless Halls have different costs for bestow than they have for perform.
  3. Great Stasis GP depends on the number of targets (2 for 150 gp).


See Also

Faith rod - Information about faith rods in general.

Faith rods - List of available faith rods and their affinities.

External links