Guild of Assassins
The Ankh-Morpork Guild of Assassins (also known as the Conlegium Sicariorum) is the assassin specialisation based in Ankh-Morpork, although it also has branches in Sto Lat, Sheepridge and Ohulan Cutash.
Contents
Structure
New members are put into one of six houses upon joining (it used to be that females were automatically put in Black Widow House, but a new change to the code means that if one house is severely lacking in active members, a female can be sorted into a non-Widow house; although the female in question can decide to join Black Widow House if she wants to).
The guild is headed by the Guild Master who is voted in during an election period where anyone may stand as a candidate (if they are 25 playing days old and have passed the Run). The Guild Master is also the one who can set the Charter, recruit enforcers, place sanctions and disavow Assassins.
Each house has a House Master who, as well as assisting the Guild Master in his or her duties, runs their house and the members in it. As with the Guild Master, House Masters are voted in during an election, which requires you to be 15 days old and to have passed the Run.
There is a librarian position that manages the Assassins' Guild Library.
Charter
The Assassins' Guild Charter is usually in the form of a list of rules that are set by the Guild Master. The Guild Master may choose how these rules are followed and has the power to sanction players should he or she believe they have broken it. The Charter may be viewed in the various guild houses and by "review"ing it on your inhumation certificate.
A copy of the (hopefully) latest version is transcribed on the AM Guild of Assassins charter page. Please help keep it current by adding the new version to the page when it gets changed.
Guild titles
The following is a list of post-titles that follow the players' names in the who directory when they achieve a certain guild level.
Undergraduate Titles | |
---|---|
Guild Level | Title |
0 | Worthless Nobody |
1 - 4 | Hopeful |
5 - 9 | Cowering Student |
10 - 19 | Student |
20 - 29 | Competent Student |
30 - 39 | Good Student |
40 - 49 | Excellent Student |
50 - 59 | Rooftop Runner |
60 + | Graduating Assassin |
Graduate Titles | |
---|---|
Guild Level | Title |
0 - 59 | Trailing Assassin |
60 - 64 | Harmless Assassin |
65 - 69 | Novice Assassin |
70 - 74 | Rising Assassin |
75 - 79 | Journeyman Assassin |
80 - 89 | Assessing Assassin |
90 - 99 | Wary Assassin |
100 - 109 | Assassin |
110 - 124 | Assassin for Hire |
125 - 149 | Assassin's Assassin |
150 - 174 | Competent Assassin |
175 - 199 | Discreet Assassin |
200 - 224 | Silken Assassin |
225 - 249 | Swift Assassin |
250 - 274 | Unexpected Assassin |
275 - 299 | Dangerous Assassin |
300 - 324 | Deadly Assassin |
325 - 349 | Stylish Professional |
350 - 374 | Discorporation Assistant |
375 - 399 | Lightning Blade |
400 - 424 | Fashionable Silhouette |
425 - 449 | Silent Death |
450 - 474 | Fatal Whisper |
475+ | Mythical Shadow |
There are also titles awarded when you are appointed into a new position in the guild or pass a Doctorate.
Miscellaneous Guild Titles | ||
---|---|---|
Title | Acquisition | Title Type |
Dr/Doctor | Passing a Doctorate | Pre-title |
Professor | Master or Doctorate Professor | Pre-title |
Master/Mistress of <house> House | Becoming a Master or Mistress of a House | Post-title (overrides Graduate Title) |
Master/Mistress of the Assassins' Guild | Become the Guild Master or Mistress | Post-title (overrides Graduate Title |
House/International Games Organizer | Appointed as House or International Games Organizer | Post post-title |
The Run
The Run is a test which gives an Assassin the inhume command and also allows them to advance their primaries past 75 to 300.
- It can be lethal, and once passed you are able to inhume.
- You must have passed the Run to close any contract, run in an election or start a Vote of no Confidence.
- NPK can close NPC contacts.
- You need to be a playerkiller to closed contracts against other playerkillers.
Contracts
Like all assassin guilds, a unique list of NPC contracts can be placed and viewed here. NPC contracts can be closed by anyone with the inhume command.
Longname | Cost | Shortname |
---|---|---|
Harley Skiller | A$17 | skiller |
Vyrt | A$900 | vyrt |
Ned Simnel | A$80 | ned |
Ilik Tanikalot | A$750 | ilik |
The LAG | A$150 | lag |
Nadow | A$45 | nadow |
Sokkard | A$250 | sokkard |
Albert | A$15 | albert |
Jack Straw | A$45 | jack |
Cut-Me-Own-Throat Dibbler | A$24.95 | dibbler |
Hoff Buchannon | A$200 | hoff |
Wreck-Me-Own-Boat Thursday | A$4.95 | thursday |
Mum Blithesome | A$70 | blithesome |
Staff
As mentioned, the Assassins' Guild votes in their admin during an election. There are also some positions, such as lecturers for the post-graduate courses and games organisers, which are appointed by the Guild Master.
Guild Admin | |
---|---|
Guild Master | Martinez |
Cobra House Master | Tessa |
Black Widow House Master | (vacant) |
Raven House Mistress | (vacant) |
Scorpion House Master | Animaltamer |
Tree Frog House Master | (vacant) |
Viper House Mistress | Reva |
Lecturers | ||
---|---|---|
Subject | Level | Name |
Dance and Deportment Lecturer (mdd) | Master | |
Crafts (mc) | Master | Stabbity |
History (mh) | Master | Pendrake |
Medicine and Applied Pathology (mmap) | Master | Sleipnir |
Music (mm) | Master | Acalyn |
Assassination (ma) | Master | Kurzik |
Physical Education (mpe) | Master | |
Disguise (md) | Master | Dmorph |
Political Expediency (dpe) | Doctor | Mortifi |
Alchemical Science (dalsc) | Doctor | Beale |
Languages (dl) | Doctor | Andrew |
Inhumation (di) | Doctor | Llylia |
Other positions | |
---|---|
House Games Organiser | |
International Games Organiser | Eachann |
Social Secretary | Exote |
Librarian | Stabbity |
Commands
These commands are exclusive to this guild.
* These commands are also shared with the Thieves' Guild.
Primaries
These are the primary skills for this guild.
- covert.stealth.inside
- covert.stealth.outside
- covert.hiding.person
- covert.lockpick.doors
- covert.lockpick.traps
- covert.items.poisons
- covert.items.traps
- covert.items.weapons
- covert.points
- fighting.melee.dagger
- fighting.range.fired
- fighting.range.thrown
- fighting.defence.dodging
- adventuring.movement.climbing.rock
- adventuring.movement.climbing.rope
See also
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