|All skill trees|
|Skill in TM wiki|
- Staying afloat (resist sinking down) with heavier inventory, as well as swimming up with heavier inventory.
- Resisting being swept into another room by the current, where applicable.
- Swimming from room to room.
- Swimming at the Pishe Gardens or Brown Islands is rather safe.
- Trying to go down in water despite being light and floating.
- Dunking people or avoiding being dunked in the pool in Creel Springs.
There are some items that assist in swimming.
- Floaties (from Creel Springs bathing shop), being a witch or wearing a gold and red coral ring make a player more buoyant, making it easier to swim up, but harder to swim down.
- Swim rings also make a player more buoyant at the cost of making swimming harder. Available at the AM Pishe temple shop.
- Fishy flippers are available in the Fish temple in the sunken ship below the Bes Pelargic harbour. When worn they should make it easier to move around in the water but harder on land.
- A shimmering fish scale bodysuit (it's a shirt) is also available from the Fish temple in the sunken ship but it is unclear if it helps to swim.
Spells and Rituals
- Sacred Fins will increase the swimming skill of a player if they are not wearing anything on their hands or feet.
- Breathe Underwater or Kraken blood will allow a player to breathe underwater.
- Finneblaugh's Thaumic Float will allow a player to float over water instead of sinking into it. It does not work underwater however.
Holding weapons and wearing boots while swimming makes it more difficult to keep afloat or move. Unhold/remove such things first and then try moving before "remove all, drop all" if you find yourself in water unexpectedly.
Witches or others wearing a gold and red coral ring float more easily than other characters (or witches wearing a gold and red coral ring) making it far easier for them to not drown. However, it is harder for them to swim down.
Giant fruitbats fly above the water, but they are not good swimmers, they can have difficulty following back out of water rooms and thus they can drown easily when submerged, especially when carrying heavy stuff. They should be left in a safe place before going swimming below the surface.
|Bonus||Action taken - Location - Weight of inventory (Burden is easy to know, but not directly connected to weight which is what matters) - Hands Free|
|104||Swimming Bes Pelargic river (BP) Two 3% burden|
|115||Swimming Tora Lake (BP) Two hands free 3% burden|
|117||Swimming Tuna Bay (BP) Two hands free 3% burden|
|118||Swimming in turnwise ocean, no gloves or boots, 6% burden|
|118||Moving through a pool in the Slouching Gardens (Ephebe), 30% burden|
|119||Dunking moon dragon Creel Springs hot springs Two hands free 26% burden|
|121||Swimming Pishe Garden hot tub (AM) Two hands free 30% burden|
|122||Dunking totem Creel Springs hot springs One 40% burden|
|123||Swimming Bes Pelargic River (BP) Two hands free 3% burden|
|126||Swimming Pishe Garden pool (AM) Two hands free 3% burden|
|126||Swimming Tang Bay (BP) Two hands free 2% burden|
|131||Swimming Tang Bay (BP) Two hands free 2% burden|
|133||Swimming Pishe Garden pool (AM) Two hands free 8% burden|
|139||Swimming Pishe Garden pool (AM) Two hands free 8% burden|
|153||Swimming Tang Bay (BP) One hand free, 13% burden|
|160||Trying to swim circles in the AM Waterpark (gloves and boots on, 9% burden)|
|224||Swimming across Widdershins Ocean, 14% burden, no boots|
|264||Swimming up in Tang Bay, 35% burden, both hands free, boots on|
|286||Dunking Sto Lat petshop cat in Creel Springs hot springs 23% burden|