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This page serves as a hub for various pages concerning accessibility on the MUD, particularly focused towards low or no vision players. It is a work in progress, spearheaded by Batflower with help from Kefka. Please contact them if you wish to help out in any way.

Getting Started

These tips should make it easier for a vision-impaired player to start out on the MUD, via things such as reducing the amount of text generated.

  • The 'rows' command lets you control how many lines of text the MUD will send you in one block. If the MUD wishes to send something longer than your limit, you will receive a prompt to press return/enter to continue. With your rows set to a low/the default value, this often happens in the middle of long help files, shop stock listings, etc. If you would rather not be prompted to continue, type 'rows 500' (or another large number) to raise the line limit.
  • If room descriptions are too lengthy for your liking, type 'brief look' to only be given the short version. You can type 'look' to see the full room description on demand, or type 'verbose look' to switch back to showing the full descriptions by default. While short descriptions may be quicker and easier, a lot of atmosphere and flavour will be lost.
  • The 'brief' and 'verbose' commands can toggle the verbosity of more than room descriptions - type either command by itself to see the list of things it can control and what you have them set to, and type the command followed by the thing you wish to change in order to do so. For example, 'brief names' will set player names to brief mode. 'brief combat' will strip out any inconsequential combat messages (such as attacks that are defended against).
  • By default, the 'skills' command which is used to check your skills and bonuses displays this information in a branched layout which can cause havoc with screen readers. Type 'options output skills = list' to make the command display the information in a reader-friendly list.
  • The 'map text' and 'map door text' commands will provide you with a written description of the rooms surrounding you, mentioning any NPCs or exits they contain. They can be quite spammy, but are also quite helpful to get a feel for your surroundings. You can set the map to always show up as text with "options output map written=on" or "options output map written=door".
  • A player-run club named 'wayfinders' exists, which is dedicated to increasing accessibility and helping vision-impaired players. The command 'finger wayfinders' will give you information about the club and its members. Contact one of the recruiters if you wish to join the club.

Using VipMud Client on Discworld

A script package for the VipMud MUD Client has been developed to provide blind and low vision players of Discworld extensive text to speech support and specialized tools for accessibility. Details about the package, as well as links for downloads can be found in the DiscworldTTS for VipMud section. 

The MUD Website

If you have trouble using the drop down menus on the MUD Website, these direct links may be helpful. They will prompt you to log in using your character name and password if you are not already logged in to the Website:

Help and Information:

Useful Aliases

Aliases allow you to write and store one or more commands under a name specified by you, allowing you to then execute those commands by typing the name. This saves a lot of time and effort typing out complete commands.

The aliases page contains various aliases which may be useful.


The MUD is a large place, and it's easy to get lost inside a large city. The following pages contain verbal maps of cities, and any other pertinent information about them.

For further assistance, the Map Text Search Page of Kefka's Map site allows you to search for text (e.g. a street name) within graphical maps. Resulting matches are highlighted on the graphical map, as well as being described in text. It helps to have a general idea of the layout of an area before trying to use this technique to find a specific location.

In cities which are generally circular, the textual result is described as a clock bearing and percentage from the centre of the city. For example, a search for a street name of "whopp" in the Ankh-Morpork map finds Whopping Street at "8 o'clock, 85% out from centre", indicating that it is in the southwest of the city, quite close to the outer edge of it.

In cities/terrain areas which are rectangular, the map is divided into nine sections - northwest, north, northeast, etc, and the textual result says which one a match was found in. For example, a search for a street name of "pang" in the Bes Pelargic map finds Pang Ho "In the northwest section of the area."

The search results also give the X,Y pixel co-ordinates of any matches, and the dimensions of the complete map.

External links

  • The Discworld MUD Street Finder Wiki is a wiki whose goal is to "outline every street in all of the major cities (AM, BP, DJB), in order to facilitate some sort of a working map of the Disc for the blind".