Abscond
From Discworld MUD Wiki
Abscond | |
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Command information | |
GP Cost | 55 |
Learnt At | 50 of covert.stealth |
Skills Used | Covert.stealth, fighting.special.tactics |
Items Needed | N/A |
Guild | Thieves and Assassins |
Abscond is a thief- and assassin-only command. It is used to leave combat covertly with the option of going straight into hide, ambush or sneak.
After preparing to abscond, you will have about 10-15 seconds to dodge before losing the moment and having to input the command again. tactics response dodge
is the best tactic to use with abscond.
Abscond also stops combat unlike simply leaving the room in plain sight, so the absconding character will no longer automatically attack the target if it follows.
- Unlike
stop fighting
, absconding stops combat against enemies in the room immediately upon successfully absconding to the adjacent room. - In contrasts, the stop commands takes several seconds before it stops you from automatically hunting all targets you recently fought.
- This means that if your enemy follows after you abscond, you won't break your ambush, hide, or sneak by automatically attacking them.
- However, if they are able to perceive you, however, they will still automatically attack you because they are still hunting you.
Attempting to abscond when not in combat will use no gp, and report that You are not even fighting anyone!
Syntax
abscond <direction> and sneak {low|medium|high} abscond <direction> and hide abscond <direction> and ambush abscond stop abscond <direction>
External links
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