Wonker's Wicked Wobble (abbreviated as WWW) is an first order offensive spell that can be targeted on weapons (normally in the inventories of enemies) to alter their structure.
This spell costs 40 GP to cast, and takes up 45 units of mind space.
| Spellcheck results
The following skills are used in the stages of this spell:
You wobble from side to side and bring the malleability of gold to the forefront of your mind.
You draw on the floppiness of the rubber knife.
You weave a rubbery replica of the knife from the strands of your thoughts.
You project an image of the model which floats above you.
The rubbery creation flies into your knife, and with a 'Glup!', melds into it.
Your knife becomes soft and floppy!
Your rubber knife loses its shape completely and melts away.
The rubbery image falls from the air, splats harmlessly on the floor and melts away.
Rubber knife (component) is consumed.
- To others
Gnu Womblesworth begins to wobble slightly from side to side.
The wobbles become more violent, Gnu Womblesworth struggles to keep his balance.
Gnu Womblesworth wrestles with a gooey black mess.
Gnu Womblesworth projects an image of a knife above his head.
The rubbery creation flies into Gnu Womblesworth's rubbery knife, and with a 'Glup!', melds into it.
Sometimes rubber knife disappears with message
Your rubber knife contorts violently, springs up into the air and vanishes!
After successful cast target becomes rubbery, which is different from rubber (one can't use rubbery knife as a component to the spell):
It seems to be fighting to maintain its rigidity, occasionally going completely
limp and floppy, before regaining a more solid form. A pungent smell of burnt
rubber wafts from it.
After some amount of time the target restores its condition with message
You feel your rapier regain its solid texture beneath your fingers.