Difference between revisions of "Wildswing"
(Created page with '{{Stub}} {{Infobox command | gp=20 per target | learntat=40 fighting.special.weapon and enough uses of the berserk command | skills=Fighting.special.weapon and [[...') |
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If successful, the warrior will launch a powerful attack on multiple opponents during a round. Number of targets attempted to hit depends on the warrior's fi.sp.we ability, and efficacy of attacks depends on [[fighting.melee|fi.me]] for the weapon. | If successful, the warrior will launch a powerful attack on multiple opponents during a round. Number of targets attempted to hit depends on the warrior's fi.sp.we ability, and efficacy of attacks depends on [[fighting.melee|fi.me]] for the weapon. | ||
+ | Wildswing can only be used with two-handed weapons which are at least 1/5 sharp or blunt. This means that unless you have nonstandard arms, you can do this to simplify the command: | ||
+ | |||
+ | alias wildswing wildswing with left weapon | ||
+ | |||
+ | Since a two-handed weapon will always occupy your left hand unless you have been enchanted by the right spell(s), this suffices and lets you change weapons freely. | ||
[[Category:Commands]] | [[Category:Commands]] |
Revision as of 21:13, 5 December 2010
Wildswing | |
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Command information | |
GP Cost | 20 per target |
Learnt At | 40 fighting.special.weapon and enough uses of the berserk command |
Skills Used | Fighting.special.weapon and fighting.melee for the weapon used |
Items Needed | A two-handed sharp or blunt weapon |
Guild | Warriors |
Wildswing is a warrior-only command used during combat that will launch an attack on two or more opponents at once. It is gained at 40 levels in fighting.special.weapon and when enough experience has been earned from using berserk.research
If successful, the warrior will launch a powerful attack on multiple opponents during a round. Number of targets attempted to hit depends on the warrior's fi.sp.we ability, and efficacy of attacks depends on fi.me for the weapon.
Wildswing can only be used with two-handed weapons which are at least 1/5 sharp or blunt. This means that unless you have nonstandard arms, you can do this to simplify the command:
alias wildswing wildswing with left weapon
Since a two-handed weapon will always occupy your left hand unless you have been enchanted by the right spell(s), this suffices and lets you change weapons freely.