Difference between revisions of "Wildswing"
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{{Infobox command | {{Infobox command | ||
− | | gp=20 per target | + | | gp=15 to prepare, and an extra 20 per target |
| learntat=40 [[fighting.special.weapon]] and enough uses of the [[berserk]] command | | learntat=40 [[fighting.special.weapon]] and enough uses of the [[berserk]] command | ||
| skills=[[Fighting.special.weapon]] and [[fighting.melee]] for the weapon used | | skills=[[Fighting.special.weapon]] and [[fighting.melee]] for the weapon used | ||
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}} | }} | ||
− | '''Wildswing''' is a [[:Category:Warrior commands|warrior-only command]] used during combat that will launch an attack on two or more opponents at once. It is gained at 40 levels in [[fighting.special.weapon]] and | + | '''Wildswing''' is a [[:Category:Warrior commands|warrior-only command]] used during combat that will launch an attack on two or more opponents at once. It is gained at 40 levels in [[fighting.special.weapon]] and after [[berserk|berserking]] a total of 20 times (if you've already berserked 20 times before the introduction of the command, the command is gained upon the next berserk). |
− | If successful, the warrior will launch a powerful attack on multiple opponents during a round. Number of targets attempted to hit depends on the warrior's fi.sp.we ability, and efficacy of attacks depends on [[fighting.melee|fi.me]] for the weapon. | + | If successful, the warrior will launch a powerful attack on multiple opponents during a round. Number of targets attempted to hit depends on the warrior's fi.sp.we ability, and is capped at a maximum of 5. The efficacy of attacks depends on [[fighting.melee|fi.me]] for the weapon. |
+ | If one of your swings is succesfully blocked by a shield-bearing opponent, the wildswing may be completely disrupted, causing you to lose all the following swings. | ||
+ | |||
+ | Wildswing can only be used with two-handed weapons which are at least 1/5 sharp or blunt. This means that unless you have nonstandard arms, you can do this to simplify the command: | ||
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+ | alias wildswing wildswing with left weapon | ||
+ | |||
+ | Since a two-handed weapon will always occupy your left hand unless you have been enchanted by the right spell(s), this suffices and lets you change weapons freely. | ||
[[Category:Commands]] | [[Category:Commands]] |
Revision as of 16:19, 4 September 2021
Wildswing | |
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Command information | |
GP Cost | 15 to prepare, and an extra 20 per target |
Learnt At | 40 fighting.special.weapon and enough uses of the berserk command |
Skills Used | Fighting.special.weapon and fighting.melee for the weapon used |
Items Needed | A two-handed sharp or blunt weapon |
Guild | Warriors |
Wildswing is a warrior-only command used during combat that will launch an attack on two or more opponents at once. It is gained at 40 levels in fighting.special.weapon and after berserking a total of 20 times (if you've already berserked 20 times before the introduction of the command, the command is gained upon the next berserk).
If successful, the warrior will launch a powerful attack on multiple opponents during a round. Number of targets attempted to hit depends on the warrior's fi.sp.we ability, and is capped at a maximum of 5. The efficacy of attacks depends on fi.me for the weapon.
If one of your swings is succesfully blocked by a shield-bearing opponent, the wildswing may be completely disrupted, causing you to lose all the following swings.
Wildswing can only be used with two-handed weapons which are at least 1/5 sharp or blunt. This means that unless you have nonstandard arms, you can do this to simplify the command:
alias wildswing wildswing with left weapon
Since a two-handed weapon will always occupy your left hand unless you have been enchanted by the right spell(s), this suffices and lets you change weapons freely.