Difference between revisions of "Water room"

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==Special properties==
 
==Special properties==
*You need skill in [[adventuring.movement.swimming]] to move from room to room, or to avoid sinking.  More burden makes it harder not to sink, and harder to swim up.
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*You need skill in [[adventuring.movement.swimming]] to move from room to room, or to avoid sinking.  More '''weight''' (not burden!) of your inventory makes it harder not to sink, and harder to swim up.
 
*You cannot journey through these terrains.
 
*You cannot journey through these terrains.
 
*Swimming around makes you [[wet]] and fills any open [[vessel]]s you may have unless you are protected by a [[Granny Lipintense's Layer of Lard|layer of lard]].
 
*Swimming around makes you [[wet]] and fills any open [[vessel]]s you may have unless you are protected by a [[Granny Lipintense's Layer of Lard|layer of lard]].
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*You can only [[bury]] things if they're on the bottom.
 
*You can only [[bury]] things if they're on the bottom.
 
*If you "float", you will not resist the current (or sinking).  You can "swim" to resist again.
 
*If you "float", you will not resist the current (or sinking).  You can "swim" to resist again.
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*[[Fish]]ites get [[ritual modifiers|a bonus to rituals]] while in these rooms.  The bonus is greater when underwater than on the surface.
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*You can use [[bubblebath]] in water rooms.
  
 
===On the surface===
 
===On the surface===
*Only the surface is technically "outdoors".  The surface has [[weather]], and a witch can fly to someone on the surface.
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*Only the surface is technically "outdoors".  The surface has [[weather]], and a witch can fly to someone on the surface and from the surface to elsewhere, unless the room is a [[no-fly zone]] like the ocean around [[Thursday's island]].
*[[Witches]] are naturally more buoyant and may need swimming skills to go under the surface. Amount of buoyancy may be dependent on swimming skills, guild level, or something else.{{Research}}
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*[[Witches]] are others who wear a [[gold and red coral ring]] are naturally more buoyant and need more swimming skills to go under the surface. Witches can temporarily counteract this by wearing a [[gold and red coral ring]].
 
*An [[Magick_crystal#Aquamarine|aquamarine magick crystal]] will make you more buoyant when worn.
 
*An [[Magick_crystal#Aquamarine|aquamarine magick crystal]] will make you more buoyant when worn.
 
*[[Finneblaugh's Thaumic Float]] lets you float above the water instead of sinking.
 
*[[Finneblaugh's Thaumic Float]] lets you float above the water instead of sinking.
  
 
===Underwater===
 
===Underwater===
*If you stay underwater for too long without [[Breathe Underwater]], you will start drowning.  Some npcs can drown, while others are immune.
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*If you stay underwater for too long without [[Breathe Underwater]] or [[Kraken blood]], you will start drowning.  Some npcs can drown, while others are immune.
*You can [[portal]] when underwater, but you can only [[passage]] if you are using [[Breathe Underwater]].  Other rituals requiring the power of [[speech]] are also prevented if you do not have gills.
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*You can [[portal]] when underwater, but you can only [[passage]] if you are using [[Breathe Underwater]] or [[Kraken blood]].  Other rituals requiring the power of [[speech]] are also prevented if you do not have gills.
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*If you try speaking without having gills, you will inhale water and your [[research:Water room#Talking_without_gills|constitution may drop]].
 
*It gets colder and darker as you go deeper.
 
*It gets colder and darker as you go deeper.
 
*Under the surface, the [[map (command)|map]] is more limited.
 
*Under the surface, the [[map (command)|map]] is more limited.

Latest revision as of 15:52, 1 October 2021

A water room is a room that's underwater or on the surface of some water. Oceans, lakes, and rivers are all made up of water rooms.

Special properties

  • You need skill in adventuring.movement.swimming to move from room to room, or to avoid sinking. More weight (not burden!) of your inventory makes it harder not to sink, and harder to swim up.
  • You cannot journey through these terrains.
  • Swimming around makes you wet and fills any open vessels you may have unless you are protected by a layer of lard.
  • Objects dropped will sink until they reach the bottom.
  • Things cannot be dragged here.
  • You can only bury things if they're on the bottom.
  • If you "float", you will not resist the current (or sinking). You can "swim" to resist again.
  • Fishites get a bonus to rituals while in these rooms. The bonus is greater when underwater than on the surface.
  • You can use bubblebath in water rooms.

On the surface

Underwater

  • If you stay underwater for too long without Breathe Underwater or Kraken blood, you will start drowning. Some npcs can drown, while others are immune.
  • You can portal when underwater, but you can only passage if you are using Breathe Underwater or Kraken blood. Other rituals requiring the power of speech are also prevented if you do not have gills.
  • If you try speaking without having gills, you will inhale water and your constitution may drop.
  • It gets colder and darker as you go deeper.
  • Under the surface, the map is more limited.

See also