User:Umiven/Aliases
From Discworld MUD Wiki
Contents
Combat
a: pursue $*$; nosedrop $*$; attack $*$ aa: attack $arg:all except e fruitbat & e dragon & e firefly & e cat$ ba: bury $arg:all$ bandageme: tlb Mini Clown; bandage me bsh: bash $arg1:target$ $ifarg2:in the $2$endif$ with weapon con: consider $arg:all except every fruitbat & every moon dragon$ cp: chop $arg:target$ with weapon escape: twist blue ring; $*$ hth: health wounded $arg:all$ ka: killall; $*$ kck: kick $arg:target$; kil: pursue $*$; vi $*$; bee $*$; killall: aa hunttargets; a target; $*$ nld: unkeep mylootbag; remove mylootbag; gf mylootbag; $*$ poison: tcp poisonfruit; tempt $arg1:target$ with poisonfruit; prc: pierce $arg:target$ with weapon; slc: slice $arg:target$ with weapon; tdodge: tactics response dodge; $*$ tparry: tactics response parry; $*$
Magic
cccc: take 1 ccc scroll & 1 handfull of white mineral powder & 1 fish carved from varnish & 1 ball of sap from e component pouch; cast ccc from scroll on me; $*$
Covert
sntch: snatch money from $1$ leaving $2$ pk: peek $*$
Crafting
sewheavy: thp Stabber & sinew spool; hold Stabber; pull thread from sinew spool; thread Stabber with sinew thread; sew $*$ with Stabber; wind sinew thread on sinew spool; php Stabber & sinew spool; sewheavyworn: remove $*$; sewheavy $*$; wear $*$; sewlight: take Syringe & thread spool from myhat; hold Syringe; pull thread from thread spool; thread Syringe with thread; sew $*$ with Syringe; wind thread on thread spool; put Syringe & thread spool in myhat; sewlightworn: remove $*$; sewlight $*$; wear $*$;
Embroidery
embroid: tdp embroidery needle & thread spool; h embroidery needle; pull thread from spool; thread embroidery needle with thread; embroider pattern from book on $*$ with embroidery needle; pull thread from spool; thread embroidery needle with thread; embroider pattern from book on $*$ with embroidery needle; pull thread from spool; thread embroidery needle with thread; embroider pattern from book on $*$ with embroidery needle; pull thread from spool; thread embroidery needle with thread; embroider pattern from book on $*$ with embroidery needle; wind thread on spool; wind thread on spool; wind thread on spool; pdp thread spool & embroidery needle; unembroid: tdp unpicker; h unpicker; remove $*$; unpick pattern on $*$ with unpicker; wear $*$; pdp unpicker;
Fixing
clothesfix: tfb at most 5 damaged clothes except leather things; sewlight 1 damaged clothing; sewlight 1 damaged clothing; sewlight 1 damaged clothing; sewlight 1 damaged clothing; sewlight 1 damaged clothing; pfb; $*$ leatherfix: tmp; tfb at most 5 damaged leather things; leatherwork 1 damaged leather thing; leatherwork 1 damaged leather thing; leatherwork 1 damaged leather thing; leatherwork 1 damaged leather thing; leatherwork 1 damaged leather thing; pfb; pmp; $*$ smithyfix: tfb at most 5 damaged jewellery & damaged steel things & damaged metal things & damaged iron things & damaged gold things & damaged silver things except clothes; tmp; fix 1 damaged thing; fix 1 damaged thing; fix 1 damaged thing; fix 1 damaged thing; fix 1 damaged thing; pmp; pfb; $*$
Pottery
pottery1: throw clay onto wheel; mould clay into $3*$ on wheel; get $3*$ from wheel; get pottery brush; hold pottery brush; stain $3*$ with a $1$ pattern in $2$; stain $3*$ with a $1$ pattern in $2$; sign $3*$; glaze $3*$ with $2$ glaze; glaze $3*$ with $2$ glaze; drop brush; put $3*$ in rack; pottery2: fire $*$ in kiln; check items in kiln; pottery3: tlb tongs; hold tongs; get $*$ from kiln; put $*$ in rack; plb tongs;
Tanning
skin: take knife from myshoes; h knife; get skin from $*$; get pelt from $*$; put knife in myshoes; tan: ttb kit; tan pelt with kit to make $*$; tan skin with kit to make $*$; ptb kit;
Inventory
ccp: open mycomponentpouch; count $arg:all$ in mycomponentpouch; close mycomponentpouch; lcp: open mycomponentpouch; look $ifarg:$*$ in$endif$ mycomponentpouch; close mycomponentpouch; pcp: put $*$ in mycomponentpouch; tcp: take $*$ from mycomponentpouch; clb: open mylootbag; count $arg:all$ in mylootbag; close mylootbag; llb: open mylootbag; look $ifarg:$*$ in$endif$ mylootbag; close mylootbag; plb: put $arg:all$ in mylootbag; tlb: open mylootbag; take $*$ from mylootbag; close mylootbag; cmp: open mymoneypouch; count $arg:all$ in mymoneypouch; close mymoneypouch; lmp: open mymoneypouch; look $ifarg:$*$ in$endif$ mymoneypouch; close mymoneypouch; pmp: put $arg:money$ in mymoneypouch; tmp: take $arg:money$ from mymoneypouch; csp: open myfruitpouch; count $arg:all$ in myfruitpouch; close myfruitpouch; lsp: open myfruitpouch; $ifarg: look $1$ in myfruitpouch$else$ look myfruitpouch$endif$; close myfruitpouch; psp: put $arg:e dried berry$ in myfruitpouch; tsp: take $arg:5 berries$ from myfruitpouch; cdp: count $arg:all$ in mydress; ldp: look $ifarg:$*$ in$endif$ mydress; pdp: put $*$ in mydress; tdp: take $*$ from mydress; chp: count $arg:all$ in myhat; lhp: look $ifarg:$*$ in$endif$ myhat; php: put $*$ in myhat; thp: take $*$ from myhat; cc: $ifarg:open all; condition my all & all in my all damaged sorting up; close all$else$condition my all damaged sorting up$endif$;
Gloves
changegloves: changegloves2 changegloves1: tlb myirongauntlets; remove mygloves; plb mygloves; wear myirongauntlets; alias changegloves changegloves2 changegloves2: tlb mygloves; remove myirongauntlets; plb myirongauntlets; wear mygloves; alias changegloves changegloves1
Equipment
lockhat: skewer myhat with myhatpin; $*$ removehat: unlockhat; remove myhat; plb myhat & myhatpin; $*$ unlockhat: pull myhatpin from myhat; $*$ wearhat: tlb myhatpin & myhat; wear myhat; lockhat; $*$
Money
cleanmoney: tmp excludemoney; drop excludemoney; $*$
Weapon
nstw: draw wpn; $*$ stw: sheathe wpn; $*$
Location
Rat Farm
cutwire: take knife from myshoes; h knife; cut wire; put knife in myshoes; h wpn; $*$
Copperhead mines
minepry: pry crate $*$ with hammer; investigate crate $*$;
Boat
boatdir: boatdirectionson; $*$ boatdirectionsoff: unalias ne; unalias se; unalias sw; unalias nw; unalias south; unalias east; unalias north; unalias west; alias boatdir boatdirectionson; $*$ boatdirectionson: alias ne starboard fore; alias se starboard aft; alias sw port aft; alias nw port fore; alias south aft; alias east starboard; alias north fore; alias west port; alias boatdir boatdirectionsoff; $*$
Library
libdir: librarydirectionson; $*$ librarydirectionsoff: unalias north; unalias south; unalias west; unalias east; alias libdir librarydirectionson; $*$ librarydirectionson: alias north forward; alias south backward; turn around; alias west left; turn right; alias east right; turn left; alias libdir librarydirectionsoff; $*$
QMA
Quests
gotocrone: e;e;ne;ne;n;enter cave; $*$ leavecrone: out;s;sw;sw;w;w; $*$ signtotree: e;e;se;ne;se;ne;ne;w;se;sw;sw;nw;nw;ne;se; $*$ treetosign: nw;sw;se;se;ne;ne;nw;e;sw;sw;nw;sw;nw;w;w; $*$ qlc: quests list completed; $*$ qlu: quests list uncompleted; $*$
Missions
Sausages
dbn: debone $*$ on workbench; ssdbn: debone skin on workbench; debone head on workbench; debone neck on workbench; debone wing on workbench; debone wing on workbench; debone arm on workbench; debone arm on workbench; debone torso on workbench; debone bladder on workbench; debone genitals on workbench; debone leg on workbench; debone leg on workbench; debone corpse on workbench; $*$ ssget: take butterfly knife from myshoes; h butterfly knife; get skin from corpse; get head from corpse; get neck from corpse; get wings from corpse; get arms from corpse; get torso from corpse; get genitals from corpse; get legs from corpse; put butterfly knife in myshoes; $*$ ssgrnd: grind e meat in grinder; $ifarg: mix unspiced wad with $*$ in bowl; extrude spiced wad from extruder$else$extrude unspiced wad from extruder$endif$;
Dead Letter
cph: check pigeonholes; $*$ od: offer to deliver $*$; iaa: inquire after addressee; $*$
Achievements
alu: ach unattained; $*$ getheart: get knife from myshoes; hold knife; get heart from e corpse; put knife in myshoes; h wpn; $*$ kwtw: kowtow e old man & e old woman; $*$ molestwatchman: canoodle watchman; lick watchman; kiss watchman; fondle watchman; grope watchman; snogg watchman; nuzzle watchman; $*$ vandalise: tear down e poster; $*$
Shortcut
da: drop $arg:all$ except money & keepitems; h: hold $*$; lm: look me; $*$ ncknm: nickname $2*$ as $1$; ra: read all; $*$ sa: sell $arg: all$ except money & keepitems; t: take $*$; ta: take $arg:all$ except e dragon; aliveagain: get all from umiven corpses; wear all; get all from umiven corpses; wear all; get all from umiven corpses; wear all; unlockhat; wear hat; lockhat; keep all; identify mycomponentpouch as component pouch; $*$ dryme: tlb mytowel; dry me with mytowel; wring towel dry; plb towel; $*$ relearnspells: hmm Mother Feelbright's Busy Bees; hmm Mama Kolydina's Instant Infestation; hmm Grammer Scorbic's Household Guard; hmm Gammer Shorga's Helpful Undergrowth; hmm Mama Blackwing's Potent Preserver; hmm Mother Twinter's Yarrow Enchantment; hmm Delusions of Grandeur; hmm Granny Benedict's Bond of Loyalty; hmm Granny Lipintense's Layer of Lard; hmm Mother Brynda's Call of Gravity; hmm Banishing of Prying Eyes; hmm Banishing of Unnatural Urges; hmm Wee Flaudia's Fluffy Ear Muffs; hmm Banishing of Loquacious Spirits; hmm Hag's Blessing; hmm Goodie Whemper's Apple Divination; $*$
Gathering
gatherblackberries: gather blackberry; gather blackberry; gather blackberry; gather blackberry; gather blackberry; gather blackberry; gather blackberry; gather blackberry; gather blackberry; gather blackberry; $*$ gatherfruit: n; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; s; prsrv berries; psp; $*$ gatherhoney: open empty jar; get honeycombs from beehive $*$; nosoul shake every honeycomb into jar; get honey; get honey from e jar; put honey into honeypouch; drop honeycombs; bury honeycombs; close e jar; getsugar: open drawers; take basin from drawers; take sugars from basin; put sugars in sugarpouch; drop basin; bury basin; $*$ gathersap: take knife from myshoes; h knife; lance tree with knife; put knife in myshoes; h wpn; take ball; $*$
Social
bw: bow $*$ witchly; nd: nod $*$ knowingly; tnd: nod with a look that says "if you mention this to anyone, I will fly to you again and do certain things. You wouldn't want that, now would you?"; $*$ waitgp: wait for GP; $*$
Communication
igame: $ifarg:igame $*$else$talker history igame$endif$; one: $ifarg:one $*$else$talker history one$endif$; two: $ifarg:two $*$else$talker history two$endif$; wds: witch_delivery_service $arg:history$; wit: $ifarg:witches $*$else$talker history witches$endif$; bnl: benelux $arg:history$; qma: qma $arg:history$; hags: hags $arg:history$; wlf: Witch_Life_Fund $arg:history$; tshop: tshop_spotters $arg:history$;
Grouping
grf: group unfollow $arg:all$;group follow $arg:all$; gs: $ifarg:group say $*$else$group shields$endif$; ga: group unassist;group assist; $*$ gl: group leader; $*$ gfa: group follow $arg:all$; gsb: group status brief; $*$ gh: group history; $*$ gst: group status; $*$ grq: group request on Mock_Machine; $*$
Teaching
selfteach: teach $ifarg2:$2$ levels of$endif$ $1$ to me; learn $1$ from me teachme: teach me $1$ levels of $2$ from $3*$; learn $2$ from $3*$
Thievery
fenceadri: tfb at most 10 weapons; fence at most 10 weapons to Adriano; nod Adriano; $*$ fencejak: tfb at most 10 weapons; fence at most 10 weapon to Jak; nd Jak; $*$ fencejim: tfb at most 10 clothes; fence at most 10 clothes to Jim; nod Jim; wait; $*$ fencejones: tfb at most 10 jewellery; fence at most 10 jewellery to jones; nod jones; $*$ fencescra: tfb at most 10 clothes; fence at most 10 clothes to Scrakkik; nod Scrakkik; $*$ fencesol: tfb at most 10 jewellery; fence at most 10 jewellery to Sol; nod Sol; $*$
Witching
fadein: fade into foreground; $*$ fadeout: fade out of foreground; $*$ grnd: put $*$ in grinder; grind $*$ in grinder; palm all from grinder; grndmp: put $*$ in mortar and pestle; grind all in mortar and pestle; palm all from mortar and pestle; $*$ hmm: speak morporkian; say teach me please; look; look; $ifarg:say $*$endif$ preparemagic: tlb mybronzehelm; wear mybronzehelm; $*$ scry: tlb crystal ball; scry $*$ with crystal ball; plb crystal ball; splnt: splint $1$ leg for $2$; tempit: tlb mybroomstick; record 19 as Temporary on mybroomstick; plb mybroomstick; $*$ tempt: tempt $arg:fb with berries$; unpreparemagic: remove mybronzehelm; plb mybronzehelm; $*$ unwearcap: remove myflatcap; plb myflatcap; wear myhat; lockhat; $*$ wearcap: unlockhat; remove myhat; tlb myflatcap; wear myflatcap; $*$ relearnspells: hmm Mother Feelbright's Busy Bees; hmm Mama Kolydina's Instant Infestation; hmm Grammer Scorbic's Household Guard; hmm Gammer Shorga's Helpful Undergrowth; hmm Mama Blackwing's Potent Preserver; hmm Mother Twinter's Yarrow Enchantment; hmm Delusions of Grandeur; hmm Granny Benedict's Bond of Loyalty; hmm Granny Lipintense's Layer of Lard; hmm Mother Brynda's Call of Gravity; hmm Banishing of Prying Eyes; hmm Banishing of Unnatural Urges; hmm Wee Flaudia's Fluffy Ear Muffs; hmm Banishing of Loquacious Spirits; hmm Hag's Blessing; hmm Goodie Whemper's Apple Divination; $*$
Flying
ff: tlb mybroomstick; fly to $*$ on mybroomstick fl: stw; tlb mybroomstick; hold mybroomstick in right hand; fly to $*$ on mybroomstick fl2: ttb travelbroom; fly to $*$ on travelbroom fuel: fuel broomstick with $arg:\100$ gp landing: shake mybroomstick; fuel; fuel; fuel; plb mybroomstick; nstw; $*$ rfb: tlb mybroomstick; recall from mybroomstick; plb mybroomstick; $*$ sb: shake broom; $*$ tempit: tlb mybroomstick; record 20 as Temporary on mybroomstick; plb mybroomstick; $*$
Brewing
brewap: identify empty bottle 1 as potionbottle; identify empty bottle 2 as halfbottle; fill halfbottle 1/2 full from sink; slip 4 handfuls of ground basil into halfbottle; fill halfBottle 2/4 full from sink; slip 4 handfuls of ground arachnid into halfbottle; slip 2 handfuls of ground fennel into halfbottle; slip 20 pinches of ground fennel into halfbottle; $*$ brewcp: put 200 dollops of honey in halfbottle; put 143 pinches of garlic in halfbottle; look; pour halfbottle into potionbottle; put 200 dollops of honey in halfbottle; put 143 pinches of garlic in halfbottle; look; pour halfbottle into potionbottle; pour halfbottle into potionbottle; empty halfbottle; $*$ brewep: identify empty bottle 1 as potionbottle; identify empty bottle 2 as halfbottle; put 4 pinches of borage in halfbottle; pump water into sink; pump water into sink; fill halfbottle 2/4 full from sink; put 7 pinches of ginger in halfbottle; put 11 pinches of coffee in halfbottle; pour halfbottle into potionbottle; pour halfbottle into potionbottle; put 4 pinches of borage in halfbottle; fill halfbottle 2/4 full from sink; put 7 pinches of ginger in halfbottle; put 11 pinches of coffee in halfbottle; pour halfbottle into potionbottle; pour halfbottle into potionbottle; empty halfbottle; $*$ brewfocus: identify empty bottle as potionbottle; slip 10 pinches of pinches of ground mushroom into potionbottle; pump water into sink; pump water into sink; fill potionbottle from sink; $*$ brewhp: identify empty bottle as potionbottle; open potionbottle; put ten pinches of ground yarrow in potionbottle; put ten pinches of ground comfrey in potionbottle; pump water into sink; pump water into sink; fill potionbottle from sink; $*$ brewip: identify empty bottle as potionbottle; slip 25 handfuls of sage into potionbottle; pump water into sink; fill potionbottle from sink; stir potionbottle with owl feather; $*$
Deluding
pamp: remove $*$; hold $*$; weigh $*$; wear $*$; unhold $*$; locate $*$; unkeep $*$; keep $*$; look $*$; pampr: pamp Seastick; $*$
Fruitbat
cf: ask silverwing to carry $*$; cfb: ask fb to drop fruitbatlootbox; open fruitbatlootbox; count $arg:all$ in fruitbatlootbox; close fruitbatlootbox; ask fb to carry fruitbatlootbox; ctb: ask fb to drop fruitbattoolbox; open fruitbattoolbox; count $arg:all$ in fruitbattoolbox; close fruitbattoolbox; ask fb to carry fruitbattoolbox; df: ask silverwing to drop $*$; ffb: feed $*$ to fb; gf: give $*$ to fb; groomfb: tf brush; hold brush; brush $arg:fb$ with brush; brush $arg:fb$ with brush; brush $arg:fb$ with brush; brush $arg:fb$ with brush; gf brush; lf: look at $ifarg: $*$ on $endif$fb; lfb: ask fb to drop fruitbatlootbox; open fruitbatlootbox; $ifarg: look $*$ in fruitbatlootbox$else$ look fruitbatlootbox$endif$; close fruitbatlootbox; ask fb to carry fruitbatlootbox; ltb: ask fb to drop fruitbattoolbox; open fruitbattoolbox; $ifarg: look $*$ in fruitbattoolbox$else$ look fruitbattoolbox$endif$; close fruitbattoolbox; ask fb to carry fruitbattoolbox palmfb: ask fb to drop fruitbatlootbox; palm $*$ from fruitbatlootbox; ask fb to carry fruitbatlootbox; pfb: ask fb to drop fruitbatlootbox; put $arg:all except money$ in fruitbatlootbox; ask fb to carry fruitbatlootbox; ptb: ask fb to drop fruitbattoolbox; put $arg:all$ in fruitbattoolbox; ask fb to carry fruitbattoolbox; recoverfruitbat: take whistle from myhat;hold whistle;blow whistle;put whistle in myhat; $*$ tf: ask fb to return $*$; tfb: ask fb to drop fruitbatlootbox; take $arg:all except jobitems$ from fruitbatlootbox; ask fb to carry fruitbatlootbox; ttb: ask fb to drop fruitbattoolbox; take $arg:all$ from fruitbattoolbox; ask fb to carry fruitbattoolbox;
Spellcasting
bee: pursue $*$; take 4 dollops of honey from mycomponentpouch; cast Mother Feelbright's Busy Bees on $*$ using 4 dollops of honey; attack $*$; bind: preparemagic; cast Granny Benedict's Bond of Loyalty with $*$; unpreparemagic; bugshield: preparemagic; c mkii; unpreparemagic; $*$ c: cast $1$ $ifarg2: on $2*$ $endif$ cbugshield: preparemagic; circle; c mkii; unpreparemagic; leave circle; $*$ checkpotions: tlb e bottle; open e bottle; l e bottle; close e bottle; plb e bottle; $*$ dngl: take divining bob from mydress; dangle bob $ifarg:over $*$endif$; put divining bob in mydress; enchant: preparemagic; c mtye $*$; unpreparemagic; guard: cast Grammer Scorbic's Household Guard on $*$; makesmellyseed: take pellet; c mtye pellet; place ivy seed in enchanted pellet; plb enchanted pellet; drop pellets $*$ mlgmt: preparemagic; cast Gammer Tumult's Amalgamator on $*$; unpreparemagic; prsrv: get candle & living frog from every component pouch;light candle;cast Mama Blackwing's Potent Preserver on $*$ using living frog & lit candle;extinguish candle;put candles & frogs in every component pouch; $*$ summonfruitbat: preparemagic; tsp dried apple; cast Mother Harblist's Fruity Flyer; unpreparemagic; $*$ unbind: preparemagic; cast Nanny Revere's Traitorous Talisman on $*$; unpreparemagic; vi: cast gshu on $arg:opponent$;
Squints
blnk: squint from scratch; squint research by blinking at $*$; ds: squint from scratch; squint research by squinching at $*$; ee: squint from scratch; squint research by eyeing $*$; nosedrop: squint from scratch; squint research by ogling at $*$; scth: squint from scratch; squint research by squinching $*$; wnk: squint from scratch; squint research by winking at $*$; mv: squint mover at $*$; nsdrp: squint nosedrop at $*$;
Mocks
Individual
mock1: mock $1$ $2$ by saying Lawks, our $1$! You must be greener than the cabbage fields around Morpork if you think that was $2$. You're lucky it was me that saw you $2$ like this, our $1$. Someone else would have thrashed you right for that kind of $2$! Good grief, It's no wonder people aren't $2$ more if you're setting this kind of an... Where did you even learn $2$ that poor, our $1$? I've seen plenty of people your age with far better $2$ than that. At least make it look like you're trying! You don't want to be known as "That's our $1$, you know, the one with the terrible $2$, etc etc", now do you?; alias mockk mock2; mock2: mock $1$ $2$ by saying Get outta my way, our $1$ and let me show you some propper $2$. Not this weak fishwater you call $2$. Mind you, I wouldn't even know the first thing of $2$, but looking at you, our $1$, I couldn't be any worse at it... I hope you'll be taking notes, our $1$, 'cause I ain't gonna show you again, you hear me? Next time I catch you $2$ like that again, it'll be my boots that'll do the teaching and you better believe they get the teaching done real quick like.; alias mockk mock3; mock3: mock $1$ $2$ by saying My hat on an orangutan! You seriously believe that was $2$? I'm a witch, our $1$, and I know a thing or two about what's real and what ain't, and that ain't real $2$. Maybe I should buy one of them in-sewer-ants 'cause $2$ like is plain dangerous! I might die laughing seeing you do $2$ like that. Is that what you're trying to do, our $1$? You have just one tallent: anyone can make $2$ look easy, but you make it look difficult.; alias mockk mock1; mockk: mock1; $*$
Group
mockg: mockg3; $*$ mockg1: mock group $*$ by saying Lawks! You lot must be greener than the cabbage fields around Morpork if you think that was $*$. You're lucky it was me that saw you $*$ like this. Someone else would have thrashed you right for that kind of $*$! Good grief, It's no wonder people aren't $*$ more if you're setting this kind of an... Where did you even learn $*$ that poor, our $*$? I've seen plenty of people your age with far better $*$ than that. At least make it look like you're trying!; alias mockg mockg2; mockg2: mock group $*$ by saying Get outta my way and let me show you some propper $*$. Not this weak fishwater you all call $*$. Mind you, I wouldn't even know the first thing of $*$, but looking at you, our $*$, I couldn't be any worse at it... I hope you'll be taking notes, 'cause I ain't gonna show you again, you hear me? Next time I catch you $*$ like that again, it'll be my boots that'll do the teaching and you better believe they get the teaching done real quick like.; alias mockg mockg3; mockg3: mock group $*$ by saying My hat on an orangutan! You seriously believe that was $*$? I'm a witch and I know a thing or two about what's real and what ain't, and that ain't real $*$. Maybe I should buy one of them in-sewer-ants 'cause $*$ like is plain dangerous! I might die laughing seeing you do $2$ like that. Is that what you're trying to do?; alias mockg mockg1; mockgall: mockg dodging; mockg parrying; mockg stabbing; mockg slashing; mockg hitting; $*$