User:Umiven/Aliases

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Combat

a: pursue $*$; nosedrop $*$; attack $*$
aa: attack $arg:all except e fruitbat & e dragon & e firefly & e cat$
ba: bury $arg:all$
bandageme: tlb Mini Clown; bandage me
bsh: bash $arg1:target$ $ifarg2:in the $2$endif$ with weapon
con: consider $arg:all except every fruitbat & every moon dragon$
cp: chop $arg:target$ with weapon
escape: twist blue ring; $*$
hth: health wounded $arg:all$
ka: killall; $*$
kck: kick $arg:target$;
kil: pursue $*$; vi $*$; bee $*$;
killall: aa hunttargets; a target; $*$
nld: unkeep mylootbag; remove mylootbag; gf mylootbag; $*$
poison: tcp poisonfruit; tempt $arg1:target$ with poisonfruit;
prc: pierce $arg:target$ with weapon;
slc: slice $arg:target$ with weapon;
tdodge: tactics response dodge; $*$
tparry: tactics response parry; $*$

Magic

cccc: take 1 ccc scroll & 1 handfull of white mineral powder & 1 fish carved from varnish & 1 ball of sap from e component pouch; cast ccc from scroll on me; $*$

Covert

sntch: snatch money from $1$ leaving $2$
pk: peek $*$

Crafting

sewheavy: thp Stabber & sinew spool; hold Stabber; pull thread from sinew spool; thread Stabber with sinew thread; sew $*$ with Stabber; wind sinew thread on sinew spool; php Stabber & sinew spool;
sewheavyworn: remove $*$; sewheavy $*$; wear $*$;
sewlight: take Syringe & thread spool from myhat; hold Syringe; pull thread from thread spool; thread Syringe with thread; sew $*$ with Syringe; wind thread on thread spool; put Syringe & thread spool in myhat;
sewlightworn: remove $*$; sewlight $*$; wear $*$;

Embroidery

embroid: tdp embroidery needle & thread spool; h embroidery needle; pull thread from spool; thread embroidery needle with thread; embroider pattern from book on $*$ with embroidery needle; pull thread from spool; thread embroidery needle with thread; embroider pattern from book on $*$ with embroidery needle; pull thread from spool; thread embroidery needle with thread; embroider pattern from book on $*$ with embroidery needle; pull thread from spool; thread embroidery needle with thread; embroider pattern from book on $*$ with embroidery needle; wind thread on spool; wind thread on spool; wind thread on spool; pdp thread spool & embroidery needle;
unembroid: tdp unpicker; h unpicker; remove $*$; unpick pattern on $*$ with unpicker; wear $*$; pdp unpicker;

Fixing

clothesfix: tfb at most 5 damaged clothes except leather things; sewlight 1 damaged clothing; sewlight 1 damaged clothing; sewlight 1 damaged clothing; sewlight 1 damaged clothing; sewlight 1 damaged clothing; pfb; $*$
leatherfix: tmp; tfb at most 5 damaged leather things; leatherwork 1 damaged leather thing; leatherwork 1 damaged leather thing; leatherwork 1 damaged leather thing; leatherwork 1 damaged leather thing; leatherwork 1 damaged leather thing; pfb; pmp; $*$
smithyfix: tfb at most 5 damaged jewellery & damaged steel things & damaged metal things & damaged iron things & damaged gold things & damaged silver things except clothes; tmp; fix 1 damaged thing; fix 1 damaged thing; fix 1 damaged thing; fix 1 damaged thing; fix 1 damaged thing; pmp; pfb; $*$

Pottery

pottery1: throw clay onto wheel; mould clay into $3*$ on wheel; get $3*$ from wheel; get pottery brush; hold pottery brush; stain $3*$ with a $1$ pattern in $2$; stain $3*$ with a $1$ pattern in $2$; sign $3*$; glaze $3*$ with $2$ glaze; glaze $3*$ with $2$ glaze; drop brush; put $3*$ in rack;
pottery2: fire $*$ in kiln; check items in kiln;
pottery3: tlb tongs; hold tongs; get $*$ from kiln; put $*$ in rack; plb tongs;

Tanning

skin: take knife from myshoes; h knife; get skin from $*$; get pelt from $*$; put knife in myshoes;
tan: ttb kit; tan pelt with kit to make $*$; tan skin with kit to make $*$; ptb kit;

Inventory

ccp: open mycomponentpouch; count $arg:all$ in mycomponentpouch; close mycomponentpouch;
lcp: open mycomponentpouch; look $ifarg:$*$ in$endif$ mycomponentpouch; close mycomponentpouch;
pcp: put $*$ in mycomponentpouch;
tcp: take $*$ from mycomponentpouch;

clb: open mylootbag; count $arg:all$ in mylootbag; close mylootbag;
llb: open mylootbag; look $ifarg:$*$ in$endif$ mylootbag; close mylootbag;
plb: put $arg:all$ in mylootbag;
tlb: open mylootbag; take $*$ from mylootbag; close mylootbag;

cmp: open mymoneypouch; count $arg:all$ in mymoneypouch; close mymoneypouch;
lmp: open mymoneypouch; look $ifarg:$*$ in$endif$ mymoneypouch; close mymoneypouch;
pmp: put $arg:money$ in mymoneypouch;
tmp: take $arg:money$ from mymoneypouch;

csp: open myfruitpouch; count $arg:all$ in myfruitpouch; close myfruitpouch;
lsp: open myfruitpouch; $ifarg: look $1$ in myfruitpouch$else$ look myfruitpouch$endif$; close myfruitpouch;
psp: put $arg:e dried berry$ in myfruitpouch;
tsp: take $arg:5 berries$ from myfruitpouch;

cdp: count $arg:all$ in mydress;
ldp: look $ifarg:$*$ in$endif$ mydress;
pdp: put $*$ in mydress;
tdp: take $*$ from mydress;

chp: count $arg:all$ in myhat;
lhp: look $ifarg:$*$ in$endif$ myhat;
php: put $*$ in myhat;
thp: take $*$ from myhat;

cc: $ifarg:open all; condition my all & all in my all damaged sorting up; close all$else$condition my all damaged sorting up$endif$;

Gloves

changegloves: changegloves2
changegloves1: tlb myirongauntlets; remove mygloves; plb mygloves; wear myirongauntlets; alias changegloves changegloves2
changegloves2: tlb mygloves; remove myirongauntlets; plb myirongauntlets; wear mygloves; alias changegloves changegloves1

Equipment

lockhat: skewer myhat with myhatpin; $*$
removehat: unlockhat; remove myhat; plb myhat & myhatpin; $*$
unlockhat: pull myhatpin from myhat; $*$
wearhat: tlb myhatpin & myhat; wear myhat; lockhat; $*$

Money

cleanmoney: tmp excludemoney; drop excludemoney; $*$

Weapon

nstw: draw wpn; $*$
stw: sheathe wpn; $*$

Location

Rat Farm

cutwire: take knife from myshoes; h knife; cut wire; put knife in myshoes; h wpn; $*$

Copperhead mines

minepry: pry crate $*$ with hammer; investigate crate $*$;

Navigation

Boat

boatdir: boatdirectionson; $*$
boatdirectionsoff: unalias ne; unalias se; unalias sw; unalias nw; unalias south; unalias east; unalias north; unalias west; alias boatdir boatdirectionson; $*$
boatdirectionson: alias ne starboard fore; alias se starboard aft; alias sw port aft; alias nw port fore; alias south aft; alias east starboard; alias north fore; alias west port; alias boatdir boatdirectionsoff; $*$

Library

libdir: librarydirectionson; $*$
librarydirectionsoff: unalias north; unalias south; unalias west; unalias east; alias libdir librarydirectionson; $*$
librarydirectionson: alias north forward; alias south backward; turn around; alias west left; turn right; alias east right; turn left; alias libdir librarydirectionsoff; $*$

QMA

Quests

gotocrone: e;e;ne;ne;n;enter cave; $*$
leavecrone: out;s;sw;sw;w;w; $*$
signtotree: e;e;se;ne;se;ne;ne;w;se;sw;sw;nw;nw;ne;se; $*$
treetosign: nw;sw;se;se;ne;ne;nw;e;sw;sw;nw;sw;nw;w;w; $*$
qlc: quests list completed; $*$
qlu: quests list uncompleted; $*$

Missions

Sausages

dbn: debone $*$ on workbench;
ssdbn: debone skin on workbench; debone head on workbench; debone neck on workbench; debone wing on workbench; debone wing on workbench; debone arm on workbench; debone arm on workbench; debone torso on workbench; debone bladder on workbench; debone genitals on workbench; debone leg on workbench; debone leg on workbench; debone corpse on workbench; $*$
ssget: take butterfly knife from myshoes; h butterfly knife; get skin from corpse; get head from corpse; get neck from corpse; get wings from corpse; get arms from corpse; get torso from corpse; get genitals from corpse; get legs from corpse; put butterfly knife in myshoes; $*$
ssgrnd: grind e meat in grinder; $ifarg: mix unspiced wad with $*$ in bowl; extrude spiced wad from extruder$else$extrude unspiced wad from extruder$endif$;

Dead Letter

cph: check pigeonholes; $*$
od: offer to deliver $*$;
iaa: inquire after addressee; $*$

Achievements

alu: ach unattained; $*$
getheart: get knife from myshoes; hold knife; get heart from e corpse; put knife in myshoes; h wpn; $*$
kwtw: kowtow e old man & e old woman; $*$
molestwatchman: canoodle watchman; lick watchman; kiss watchman; fondle watchman; grope watchman; snogg watchman; nuzzle watchman; $*$
vandalise: tear down e poster; $*$

Shortcut

da: drop $arg:all$ except money & keepitems;
h: hold $*$;
lm: look me; $*$
ncknm: nickname $2*$ as $1$;
ra: read all; $*$
sa: sell $arg: all$ except money & keepitems;
t: take $*$;
ta: take $arg:all$ except e dragon;

aliveagain: get all from umiven corpses; wear all; get all from umiven corpses; wear all; get all from umiven corpses; wear all; unlockhat; wear hat; lockhat; keep all; identify mycomponentpouch as component pouch; $*$
dryme: tlb mytowel; dry me with mytowel; wring towel dry; plb towel; $*$
relearnspells: hmm Mother Feelbright's Busy Bees; hmm Mama Kolydina's Instant Infestation; hmm Grammer Scorbic's Household Guard; hmm Gammer Shorga's Helpful Undergrowth; hmm Mama Blackwing's Potent Preserver; hmm Mother Twinter's Yarrow Enchantment; hmm Delusions of Grandeur; hmm Granny Benedict's Bond of Loyalty; hmm Granny Lipintense's Layer of Lard; hmm Mother Brynda's Call of Gravity; hmm Banishing of Prying Eyes; hmm Banishing of Unnatural Urges; hmm Wee Flaudia's Fluffy Ear Muffs; hmm Banishing of Loquacious Spirits; hmm Hag's Blessing; hmm Goodie Whemper's Apple Divination; $*$

Gathering

gatherblackberries: gather blackberry; gather blackberry; gather blackberry; gather blackberry; gather blackberry; gather blackberry; gather blackberry; gather blackberry; gather blackberry; gather blackberry; $*$
gatherfruit: n; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; gatherblackberries; s; prsrv berries; psp; $*$
gatherhoney: open empty jar; get honeycombs from beehive $*$; nosoul shake every honeycomb into jar; get honey; get honey from e jar; put honey into honeypouch; drop honeycombs; bury honeycombs; close e jar;
getsugar: open drawers; take basin from drawers; take sugars from basin; put sugars in sugarpouch; drop basin; bury basin; $*$
gathersap: take knife from myshoes; h knife; lance tree with knife; put knife in myshoes; h wpn; take ball; $*$

Social

bw: bow $*$ witchly;
nd: nod $*$ knowingly;
tnd: nod with a look that says "if you mention this to anyone, I will fly to you again and do certain things. You wouldn't want that, now would you?"; $*$
waitgp: wait for GP; $*$

Communication

igame: $ifarg:igame $*$else$talker history igame$endif$;
one: $ifarg:one $*$else$talker history one$endif$;
two: $ifarg:two $*$else$talker history two$endif$;
wds: witch_delivery_service $arg:history$;
wit: $ifarg:witches $*$else$talker history witches$endif$;
bnl: benelux $arg:history$;
qma: qma $arg:history$;
hags: hags $arg:history$;
wlf: Witch_Life_Fund $arg:history$;
tshop: tshop_spotters $arg:history$;

Grouping

grf: group unfollow $arg:all$;group follow $arg:all$;
gs: $ifarg:group say $*$else$group shields$endif$;
ga: group unassist;group assist; $*$
gl: group leader; $*$
gfa: group follow $arg:all$;
gsb: group status brief; $*$
gh: group history; $*$
gst: group status; $*$
grq: group request on Mock_Machine; $*$

Teaching

selfteach: teach $ifarg2:$2$ levels of$endif$ $1$ to me; learn $1$ from me
teachme: teach me $1$ levels of $2$ from $3*$; learn $2$ from $3*$

Thievery

fenceadri: tfb at most 10 weapons; fence at most 10 weapons to Adriano; nod Adriano; $*$
fencejak: tfb at most 10 weapons; fence at most 10 weapon to Jak; nd Jak; $*$
fencejim: tfb at most 10 clothes; fence at most 10 clothes to Jim; nod Jim; wait; $*$
fencejones: tfb at most 10 jewellery; fence at most 10 jewellery to jones; nod jones; $*$
fencescra: tfb at most 10 clothes; fence at most 10 clothes to Scrakkik; nod Scrakkik; $*$
fencesol: tfb at most 10 jewellery; fence at most 10 jewellery to Sol; nod Sol; $*$

Witching

fadein: fade into foreground; $*$
fadeout: fade out of foreground; $*$
grnd: put $*$ in grinder; grind $*$ in grinder; palm all from grinder;
grndmp: put $*$ in mortar and pestle; grind all in mortar and pestle; palm all from mortar and pestle; $*$
hmm: speak morporkian; say teach me please; look; look; $ifarg:say $*$endif$
preparemagic: tlb mybronzehelm; wear mybronzehelm; $*$
scry: tlb crystal ball; scry $*$ with crystal ball; plb crystal ball;
splnt: splint $1$ leg for $2$;
tempit: tlb mybroomstick; record 19 as Temporary on mybroomstick; plb mybroomstick; $*$
tempt: tempt $arg:fb with berries$;
unpreparemagic: remove mybronzehelm; plb mybronzehelm; $*$
unwearcap: remove myflatcap; plb myflatcap; wear myhat; lockhat; $*$
wearcap: unlockhat; remove myhat; tlb myflatcap; wear myflatcap; $*$

relearnspells: hmm Mother Feelbright's Busy Bees; hmm Mama Kolydina's Instant Infestation; hmm Grammer Scorbic's Household Guard; hmm Gammer Shorga's Helpful Undergrowth; hmm Mama Blackwing's Potent Preserver; hmm Mother Twinter's Yarrow Enchantment; hmm Delusions of Grandeur; hmm Granny Benedict's Bond of Loyalty; hmm Granny Lipintense's Layer of Lard; hmm Mother Brynda's Call of Gravity; hmm Banishing of Prying Eyes; hmm Banishing of Unnatural Urges; hmm Wee Flaudia's Fluffy Ear Muffs; hmm Banishing of Loquacious Spirits; hmm Hag's Blessing; hmm Goodie Whemper's Apple Divination; $*$

Flying

ff: tlb mybroomstick; fly to $*$ on mybroomstick
fl: stw; tlb mybroomstick; hold mybroomstick in right hand; fly to $*$ on mybroomstick
fl2: ttb travelbroom; fly to $*$ on travelbroom
fuel: fuel broomstick with $arg:\100$ gp
landing: shake mybroomstick; fuel; fuel; fuel; plb mybroomstick; nstw; $*$
rfb: tlb mybroomstick; recall from mybroomstick; plb mybroomstick; $*$
sb: shake broom; $*$
tempit: tlb mybroomstick; record 20 as Temporary on mybroomstick; plb mybroomstick; $*$

Brewing

brewap: identify empty bottle 1 as potionbottle; identify empty bottle 2 as halfbottle; fill halfbottle 1/2 full from sink; slip 4 handfuls of ground basil into halfbottle; fill halfBottle 2/4 full from sink; slip 4 handfuls of ground arachnid into halfbottle; slip 2 handfuls of ground fennel into halfbottle; slip 20 pinches of ground fennel into halfbottle; $*$
brewcp: put 200 dollops of honey in halfbottle; put 143 pinches of garlic in halfbottle; look; pour halfbottle into potionbottle; put 200 dollops of honey in halfbottle; put 143 pinches of garlic in halfbottle; look; pour halfbottle into potionbottle; pour halfbottle into potionbottle; empty halfbottle; $*$
brewep: identify empty bottle 1 as potionbottle; identify empty bottle 2 as halfbottle; put 4 pinches of borage in halfbottle; pump water into sink; pump water into sink; fill halfbottle 2/4 full from sink; put 7 pinches of ginger in halfbottle; put 11 pinches of coffee in halfbottle; pour halfbottle into potionbottle; pour halfbottle into potionbottle; put 4 pinches of borage in halfbottle; fill halfbottle 2/4 full from sink; put 7 pinches of ginger in halfbottle; put 11 pinches of coffee in halfbottle; pour halfbottle into potionbottle; pour halfbottle into potionbottle; empty halfbottle; $*$
brewfocus: identify empty bottle as potionbottle; slip 10 pinches of pinches of ground mushroom into potionbottle; pump water into sink; pump water into sink; fill potionbottle from sink; $*$
brewhp: identify empty bottle as potionbottle; open potionbottle; put ten pinches of ground yarrow in potionbottle; put ten pinches of ground comfrey in potionbottle; pump water into sink; pump water into sink; fill potionbottle from sink; $*$
brewip: identify empty bottle as potionbottle; slip 25 handfuls of sage into potionbottle; pump water into sink; fill potionbottle from sink; stir potionbottle with owl feather; $*$

Deluding

pamp: remove $*$; hold $*$; weigh $*$; wear $*$; unhold $*$; locate $*$; unkeep $*$; keep $*$; look $*$;
pampr: pamp Seastick; $*$

Fruitbat

cf: ask silverwing to carry $*$;
cfb: ask fb to drop fruitbatlootbox; open fruitbatlootbox; count $arg:all$ in fruitbatlootbox; close fruitbatlootbox; ask fb to carry fruitbatlootbox;
ctb: ask fb to drop fruitbattoolbox; open fruitbattoolbox; count $arg:all$ in fruitbattoolbox; close fruitbattoolbox; ask fb to carry fruitbattoolbox;
df: ask silverwing to drop $*$;
ffb: feed $*$ to fb;
gf: give $*$ to fb;
groomfb: tf brush; hold brush; brush $arg:fb$ with brush; brush $arg:fb$ with brush; brush $arg:fb$ with brush; brush $arg:fb$ with brush; gf brush;
lf: look at $ifarg: $*$ on $endif$fb;
lfb: ask fb to drop fruitbatlootbox; open fruitbatlootbox; $ifarg: look $*$ in fruitbatlootbox$else$ look fruitbatlootbox$endif$; close fruitbatlootbox; ask fb to carry fruitbatlootbox;
ltb: ask fb to drop fruitbattoolbox; open fruitbattoolbox; $ifarg: look $*$ in fruitbattoolbox$else$ look fruitbattoolbox$endif$; close fruitbattoolbox; ask fb to carry fruitbattoolbox
palmfb: ask fb to drop fruitbatlootbox; palm $*$ from fruitbatlootbox; ask fb to carry fruitbatlootbox;
pfb: ask fb to drop fruitbatlootbox; put $arg:all except money$ in fruitbatlootbox; ask fb to carry fruitbatlootbox;
ptb: ask fb to drop fruitbattoolbox; put $arg:all$ in fruitbattoolbox; ask fb to carry fruitbattoolbox;
recoverfruitbat: take whistle from myhat;hold whistle;blow whistle;put whistle in myhat; $*$
tf: ask fb to return $*$;
tfb: ask fb to drop fruitbatlootbox; take $arg:all except jobitems$ from fruitbatlootbox; ask fb to carry fruitbatlootbox;
ttb: ask fb to drop fruitbattoolbox; take $arg:all$ from fruitbattoolbox; ask fb to carry fruitbattoolbox;

Spellcasting

bee: pursue $*$; take 4 dollops of honey from mycomponentpouch; cast Mother Feelbright's Busy Bees on $*$ using 4 dollops of honey; attack $*$;
bind: preparemagic; cast Granny Benedict's Bond of Loyalty with $*$; unpreparemagic;
bugshield: preparemagic; c mkii; unpreparemagic; $*$
c: cast $1$ $ifarg2: on $2*$ $endif$
cbugshield: preparemagic; circle; c mkii; unpreparemagic; leave circle; $*$
checkpotions: tlb e bottle; open e bottle; l e bottle; close e bottle; plb e bottle; $*$
dngl: take divining bob from mydress; dangle bob $ifarg:over $*$endif$; put divining bob in mydress;
enchant: preparemagic; c mtye $*$; unpreparemagic;
guard: cast Grammer Scorbic's Household Guard on $*$;
makesmellyseed: take pellet; c mtye pellet; place ivy seed in enchanted pellet; plb enchanted pellet; drop pellets $*$
mlgmt: preparemagic; cast Gammer Tumult's Amalgamator on $*$; unpreparemagic;
prsrv: get candle & living frog from every component pouch;light candle;cast Mama Blackwing's Potent Preserver on $*$ using living frog & lit candle;extinguish candle;put candles & frogs in every component pouch; $*$
summonfruitbat: preparemagic; tsp dried apple; cast Mother Harblist's Fruity Flyer; unpreparemagic; $*$
unbind: preparemagic; cast Nanny Revere's Traitorous Talisman on $*$; unpreparemagic;
vi: cast gshu on $arg:opponent$;

Squints

blnk: squint from scratch; squint research by blinking at $*$;
ds: squint from scratch; squint research by squinching at $*$;
ee: squint from scratch; squint research by eyeing $*$;
nosedrop: squint from scratch; squint research by ogling at $*$;
scth: squint from scratch; squint research by squinching $*$;
wnk: squint from scratch; squint research by winking at $*$;
mv: squint mover at $*$;
nsdrp: squint nosedrop at $*$;

Mocks

Individual

mock1: mock $1$ $2$ by saying Lawks, our $1$!  You must be greener than the cabbage fields around Morpork if you think that was $2$.  You're lucky it was me that saw you $2$ like this, our $1$.  Someone else would have thrashed you right for that kind of $2$!  Good grief, It's no wonder people aren't $2$ more if you're setting this kind of an...  Where did you even learn $2$ that poor, our $1$?  I've seen plenty of people your age with far better $2$ than that.  At least make it look like you're trying!  You don't want to be known as "That's our $1$, you know, the one with the terrible $2$, etc etc", now do you?; alias mockk mock2;
mock2: mock $1$ $2$ by saying Get outta my way, our $1$ and let me show you some propper $2$.  Not this weak fishwater you call $2$.  Mind you, I wouldn't even know the first thing of $2$, but looking at you, our $1$, I couldn't be any worse at it...  I hope you'll be taking notes, our $1$, 'cause I ain't gonna show you again, you hear me?  Next time I catch you $2$ like that again, it'll be my boots that'll do the teaching and you better believe they get the teaching done real quick like.; alias mockk mock3;
mock3: mock $1$ $2$ by saying My hat on an orangutan! You seriously believe that was $2$?  I'm a witch, our $1$, and I know a thing or two about what's real and what ain't, and that ain't real $2$.  Maybe I should buy one of them in-sewer-ants 'cause $2$ like is plain dangerous!  I might die laughing seeing you do $2$ like that.  Is that what you're trying to do, our $1$?  You have just one tallent: anyone can make $2$ look easy, but you make it look difficult.; alias mockk mock1;
mockk: mock1; $*$

Group

mockg: mockg3; $*$
mockg1: mock group $*$ by saying Lawks! You lot must be greener than the cabbage fields around Morpork if you think that was $*$.  You're lucky it was me that saw you $*$ like this.  Someone else would have thrashed you right for that kind of $*$!  Good grief, It's no wonder people aren't $*$ more if you're setting this kind of an...  Where did you even learn $*$ that poor, our $*$?  I've seen plenty of people your age with far better $*$ than that.  At least make it look like you're trying!; alias mockg mockg2;
mockg2: mock group $*$ by saying Get outta my way and let me show you some propper $*$.  Not this weak fishwater you all call $*$.  Mind you, I wouldn't even know the first thing of $*$, but looking at you, our $*$, I couldn't be any worse at it...  I hope you'll be taking notes, 'cause I ain't gonna show you again, you hear me?  Next time I catch you $*$ like that again, it'll be my boots that'll do the teaching and you better believe they get the teaching done real quick like.; alias mockg mockg3;
mockg3: mock group $*$ by saying My hat on an orangutan! You seriously believe that was $*$?  I'm a witch and I know a thing or two about what's real and what ain't, and that ain't real $*$.  Maybe I should buy one of them in-sewer-ants 'cause $*$ like is plain dangerous!  I might die laughing seeing you do $2$ like that.  Is that what you're trying to do?; alias mockg mockg1;
mockgall: mockg dodging; mockg parrying; mockg stabbing; mockg slashing; mockg hitting; $*$