User:Proeliator

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About

He looks like a typical barbarian; rugged (or scruffy), tan (or dirty) and weathered (or scruffy and dirty). His clothes suggest that they have been worn for many years; the stains of grass, dirt, blood and bacon sandwiches confirm it. He has a bald head and an unkept beard, and looks as though he is more than capable of walking 30 miles in horizontal rain and snow without batting an eyelid. He has the bewildered air of someone that gets lost a lot.

Founder and President of the Saddle Sore club.

Co-host of the Warrior Games.

Tidy-upper of Warrior Newbie Chests.

Bodger of Plugins.

Research

Various data i'm collecting on horses is here.

I have also put together a docility chart. This is only very rough, the more data that gets added the more accurate it becomes!

Aliases

Some of the aliases I use in game, feel free to pinch and edit to suit

Horses

Display all skills relevant to horses:

alias hopri options output skills = list;skills ad.mo.ri.ho,fi.sp.mo,cr.hu.an.gr,cr.me.di $*$;options output skills = branched

Assessing:

alias ahh assess $arg:horses$ health

alias ahn assess $arg:horses$ needs

alias aht assess $arg:horses$ traits

Buying hay/oats:

alias bhh buy hay;palm hay from hay;drop empty sacks;stash hay in my mount

alias bho buy oats;palm oats from oats;drop empty sacks;stash oats in my mount

Feeding hay/oats:

alias fhh retrieve $arg:\1$ handful of hay from my mount;feed hay to my mount

alias fho retrieve $arg:\1$ handful of oats from my mount;feed oats to my mount

Combat:

alias str1 storm $arg:target$ at a walk with left weapon

alias str2 storm $arg:target$ at a trot with left weapon

alias str3 storm $arg:target$ at a canter with left weapon

alias str4 storm $arg:target$ at a gallop with left weapon

Riding:

alias gup continue riding on my mount

alias whoa stop journeying;stop riding

alias rd journey $*$ on my mount

alias rdt ride to $*$ on my mount

Misc Aliases

Travelling in the terrains

alias run options personal travel = journey $*$

alias walk $ifarg:walk $*$ $else$options personal travel = walk$endif$

Primaries

alias pri options output skills = list;skills primaries $*$;options output skills = branched

Money brief & rated as AM in my pack & held inventory

alias $ open pack;money in pack brief;rate coins in pack as am;close pack;money brief;rate coins as am

move alias to an alias category

alias ma $ifarg2: alias set category $1$ $2$ $else$ifarg1: frimble you need to select a catergory $else$ frimble Syntax ma [alias name] [alias category] $endif$endif$

drink blue water/healing tea

alias hd drink $arg:\1$/100 of htin

Show all in game events

alias ev $ifarg:events view $*$;$else$events list;frimble type 'ev <event name>' for details.$endif$

Show all uncompleted quests

alias todo $ifarg:quests show details for $*$;quests show solution for $*$;$else$;quests list uncompleted$endif$