Difference between revisions of "User:Pekkar"

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(Updated mud character name.)
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==Heya!==
 
==Heya!==
  
My main character in the mud is [http://discworld.starturtle.net/lpc/secure/finger.c?player=Rhonwen Rhonwen].
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My main character in the mud is [http://discworld.starturtle.net/lpc/secure/finger.c?player=Ksielvin Ksielvin].
  
==Damage values from Judge==
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The recommended amount of judges mentioned on the Judge page is 50-100 for deriving objective damage values. Statistically the accuracy is questionable. Due to the formula (see [[Judge]]), max and min damage ranges also swing wildly when average damage result changes.
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Old data from Rhonwen:
 
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The full significance of inaccuracies would be best understood by comparing with (statistically significant amounts of..?) judges of weapons close to the same rating. How close are the average damage values of extremely good weapons to those of excellent weapons? And how easy is it to confuse the results between weapons of only 1 absolute rating point difference?
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===Judging a [[glaive]] with 202 bonus===
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* 100 judges (1-100), 64/100: 149 avg, 249-279 max
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* 50 judges (101-150), 29/50: 152 avg, 243-273 max
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* 100 judges (101-200), 58/100: '''152''' avg, 243-273 max
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* 200 judges (1-200), 122/200: 150 avg, 246-276 max
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* 50 judges (201-250), 33/50: 148 avg, 251-281 max
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* 50 judges (251-300), 37/50: '''145''' avg, 258-288 max
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* 100 judges (201-300), 70/100: 147 avg, 254-284 max
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* 300 judges (1-300), 192/300: 149 avg, 249-279 max
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* 50 judges (301-350) 32/50: 149 avg; 249-279 max
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* 350 judges (1-350), 224/350: 149 avg; 249-279 max
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* after this point I got a TM that changed my judge bonus
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The biggest avg dmg variation between sets of 50-100 judges seen here is 7 units, which is up to 5% of total.
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===Judging a [[bastard sword]] with 203 bonus===
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* 50 judges (1-50), 37/50: 146 avg, 256-286 max
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* 100 judges (1-100), 75/100: 145 avg, 257-287 max
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===Judging a [[broom]] with 203 bonus===
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* 100 judges (1-100), 96/100: 136 avg, 156-216 max
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==Scathing vs. Squinching==
 
==Scathing vs. Squinching==

Revision as of 14:35, 22 January 2018

Heya!

My main character in the mud is Ksielvin.


Old data from Rhonwen:

Scathing vs. Squinching

Unarmed.striking bonus 102, tactics attitude wimpy, response dodge and try to keep squints queued up to avoid hitting even once.

Architect:

  • 17 Scathes, 31 combat rounds
  • 15 Squinches, 73 combat rounds

Pickpocketing child:

  • 15 Scathes, 28 combat rounds
  • 7 Squinches, 35 combat rounds

note down relevant skill bonuses...