User:Natsu

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Hi, I'm Natsu! I play a handful of characters and generally roleplay (though not always). I have been on the Disc for almost 10 years now and know a little about a lot, though I haven't got the attention span to really take any of my characters to super-stacked endgame levels.

In no particular order, I play:

  • Hinata, the dour and serious Samurai
  • Monette, the stylish and deadly Mano Rossa
  • Adrisa, the perfectionist neat-freak Sandelfonian priest(ess)
  • Hayamaru, the chipper and charming thief
  • Natsu, the swift and stealthy Ninja
  • Bibs, the bumbling and accident-prone Wizard
  • Alina, the maternal and strict Witch

You can check my characters' finger info in-game if you'd like to see reference images for them - well, those that have 'em, anyway. Some are drawn by me, some are simply references to the character who inspired them.

Aliases

Here are some of the aliases that I use on almost all my characters. Maybe they'll be useful to you as well! Please note that they're in a constant state of change and update as I use them, and I'm sure I update the in-game ones more often than I do this page, so they shouldn't be thought of as My Definitive List or anything. Take them, use them, tweak them, or don't!

The category "engraving"
3grave: engrave pattern from book on $*$ using graving tool;engrave pattern from book on $*$ using graving tool;engrave pattern from book on $*$ using graving tool
4grave: engrave pattern from book on $*$ using graving tool;engrave pattern from book on $*$ using graving tool;engrave pattern from book on $*$ using graving tool;engrave pattern from book on $*$ using graving tool
agrave: speak Agatean;engrave text I wrote this on an item to get better at doing so. on $*$ with graving tool in Agatean;read $*$;polish engraved text from $*$;speak morpork
dgrave: engrave text I wrote this on an item to get better at doing so. on $*$ with graving tool in djelian;speak djelian;read $*$;polish engraved text from $*$;speak morpork
eng: engrave pattern from book on $*$ using graving tool
geng: get engraving book from pack;get tools from pack into my hands;read engraving book $*$
peng: put tools and engraving book in pack $*$
pol: polish engraved text from $*$;polish engraving pattern from $*$
ugrave: engrave text I wrote this on an item to get better at doing so. on $*$ with graving tool in uberwaldean;speak uberwaldean;read $*$;polish engraved text from $*$;speak morpork


The category "Pottery"
1glaze: glaze $1$ with $2$ glaze;put $1$ in rack;drop brush
1stain: get brush into my hands;stain $1$ with a $2$ pattern in $3$;stain $1$ with a $2$ pattern in $3$;stain $1$ with a $2$ pattern in $3$;sign $1$;
2glaze: glaze $1$ with $2$ $3$ glaze;put $1$ in rack;drop brush
2mold: unhold all;throw clay onto wheel;mould clay into $1$ $2$ on wheel;get all from wheel
2stain: get brush into my hands;stain $1$ with $2$ pattern in $3$ $4$;stain $1$ with $2$ pattern in $3$ $4$;stain $1$ with $2$ pattern in $3$ $4$;stain $1$ with $2$ pattern in $3$ $4$;sign $1$;
3stain: get brush into my hands;stain $1$ with $2$ $3$ pattern in $4$;stain $1$ with $2$ $3$ pattern in $4$;;stain $1$ with $2$ $3$ pattern in $4$;stain $1$ with $2$ $3$ pattern in $4$;sign $1$;
4stain: get brush into my hands;stain $1$ with $2$ $3$ pattern in $4$ $5$;stain $1$ with $2$ $3$ pattern in $4$ $5$;stain $1$ with $2$ $3$ pattern in $4$ $5$;stain $1$ with $2$ $3$ pattern in $4$ $5$;sign $1$;
dekiln: get tongs;hold tongs;get $*$ from kiln;put $*$ in rack;l $*$ in rack
kiln: get $*$ from rack;fire $*$ in kiln
mold: unhold all;throw clay onto wheel;mould clay into $1$ on wheel;get $1$ from wheel
ch: check items in kiln $*$


The category "Sausages"
40g: gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;gather $1$;put spices in box
8bit: bdb;bdb;bdb;bdb;bdb;bdb;bdb;bdb;dbb;dbb;dbb;dbb;get $*$ hunks;grind $*$ hunks in grinder
bdb: get bit from box;debone bit on workbench $*$
bmix: get $*$ from box;get unspiced wad from box;mix $*$ with wad in mixing bowl;put $*$ wad in box
extr: empty extruder;extrude $*$ wads from machine;l string;e;give string to sam
fgr: get $*$ 1 from box;grind $*$ in food grinder;empty food grinder
gr: empty grinder;grind $*$ hunks in grinder
legs: sf;dt;get legs from corpses;put legs in box;bc;put knife in pack $*$
legs2: w;put legs on workbench;db leg;db leg;db leg;db leg;get $*$ hunks from workbench;gr $*$
mex: empty extruder;drop unspiced wads;get spiced wads from box;extrude spiced wads from machine;l string;e;give string to sam $*$
mixx: mix $*$ with unspiced wad in mixing bowl;put spiced wad in box
packets: get spices from packets;drop empty packets;put spices in box;bury packets $*$
db: debone $*$ on workbench
dbb: db bit $*$


The category "embroidery"
emb: thr;embroider pattern from book on $*$ with embroidery needle
gens: get embroidery needle and unpicker and embroidery pattern book and spool from pack;hold embroidery needle $*$
pens: put embroidery needle and thread spool and unpicker and books in pack $*$
unp: unhold embroidery needle;hold unpicker;unpick text on $*$ with unpicker;unpick pattern on $*$ with unpicker;unhold unpicker;hold embroidery needle


The category "Specials"
basr: bash foe random with held weapon $*$
slas: slash foe in the stomach with held weapon $*$
sli: slice opponent with held weapon $*$
sta: nosoul stab foe with held weapon $*$
stah: nosoul stab foe in heart with held weapon $*$
stan: stab foe in the neck with held weapon $*$
star: nosoul stab foe at random with held weapon $*$
bas: bash opponent with held weapon $*$
kf: nosoul kick opponent $*$
kfr: nosoul kick foe random $*$
pf: nosoul punch opponent $*$
pfr: nosoul punch foe random $*$
sla: slash foe with held weapon $*$
sho: shove foe $*$ tri: trip foe $*$
tf: tactics focus $*$


The category "Horse"
dlp: dismount;lead my horse;perform parch on my horse $*$
groum: retrieve grooming kit from my horse;get all from my horse;groom my horse;redress $*$
hayfeed: retrieve haysack from my horse;get hays from sack;feed hays to my horse;stash haysack in my horse $*$
oatfeed: retrieve oatsack from my horse;get oats from sack;feed oats to my horse;stash oatsack in my horse $*$
ocr: get ocarina from pack into my hands;play ocarina;put ocarina in pack $*$
redress: put saddlecloth and saddle and horseshoes and saddlebags on my horse;stash kit in my horse $*$
dl: dismount;lead my horse $*$
mh: mount my horse $*$
hhealth: assess my horse health $*$
needs: assess my horse needs $*$
hj: journey $*$ on horse
ret: retrieve $*$ from my horse
hrem: ask horse to remember $*$
sts: stash $*$ in my horse
lh: lead my horse $*$
traits: assess my horse traits $*$
rt: ride to $*$ on my horse
The category "General"
bored: remove board;drop board;bury board $*$
changeto: change money to $*$ on changer;frimble ...;put $*$ in pack;money
cr: get crests from corpses;recover crests in corpses;put crests in pack $*$
gns: sf;get small silver needle and spool from pack;hold silver needle $*$
grflx2: s;se;se;sw;se;e;ne;e;ne;e;ne;ne;e;se;e;se;climb down;s $*$
ka: warcry random;kill all except :killers&shopkeepers&trolls&cats&hags&bats&wizards&priests&priestesses&clouds&summons&pets&camels&monkeys&palms&trees&luggages&dragons&kangwu&shopkeepers&stallowners&cobblers&ryattenoki&fireflies&lights&tneduts&phos-phor&lap-lip&lip-phon&mihk&ptyler&ptarquet&pkara&hattian guards&goldenblossom&moths&hayate $*$
lanf: teach me max $*$ from lanfear;learn $*$ from lanfear;hskills
loot: sf;bury corpses;recover all in corpses;pgp $*$
rcr: get crests from corpses;recover crests in corpses;put crests in pack $*$
respool: unkeep empty spool;drop empty spool;bury empty spool;get spool from pack $*$
smh: steal money from humans except me $*$
tg: bury corpses;recover money in corpses;pgp $*$
thirst: tgp;ne;buy black coffee;pgp;sw;deliver black coffee to werks $*$
thr: pull thread from spool;thread needle with thread $*$
tmend: thread needle from spool;mend $*$ with needle
verbose: options output look=verbose $*$
abs: advertise business to $*$
amb: abscond $1$ and ambush
bc: bury corpses $*$
brief: options output look=brief $*$
cad: condition all damaged $*$
ccon: con covert $*$
fei: feint foe with weapon $*$
ha: health wounded all $*$
jj: options personal travel=journey $*$
mb: open pack;money in pack brief;rate coins in pack as am;close pack
mdt: map door text $*$
omdt: open doors;mdt $*$
pgp: put money in pack $*$
pns: put needle and spool in pack $*$
reply: tell reply $*$
rtmend: remove $*$;tmend $*$;wear $*$
shsh: stop fight;hide;sneak high $*$
sm: steal money from $*$
ssh: stop fight;sneak high $*$
stat: score stats $*$
ta: tactics attitude $*$
tgp: get money from pack $*$
ww: options personal travel=walk $*$
bs: backstab $*$
sc: score $*$
sto: stop $*$
tac: tactics $*$
The category "Genua Forms"
comcan: say #morpork I want to cancel my job, please.;comser $*$
comdone: say #morpork I have finished my job, ma'am. $*$
comser: say I would like to apply for community service, please. $*$
fq1: fill in question 1 on form with $*$
fq2: fill in question 2 on form with $*$
fq3: fill in question 3 on form with $*$
fq4: fill in question 4 on form with $*$;put form in pack;read form;l form
fiq: fq1 $1$;fq2 $2$;fq3 $3$;fq4 $4$
The category "Mail"
dla: offer to deliver dla;read letter $*$
dlb: offer to deliver dlb;decipher handwriting on letter $*$
dle: offer to deliver dle;read letter $*$


The category "pavers"
2cob: pav;pav;get 2 cobbles from pack;ppv;ppv;read writ $*$
2sett: pav;pav;get 2 setts from pack;ppv;ppv;read writ $*$
3cob: pav;pav;pav;get 3 cobbles from pack;ppv;ppv;ppv;read writ $*$
3sett: pav;pav;pav;get 3 setts from pack;ppv;ppv;ppv;read writ $*$
4cob: pav;pav;pav;pav;get 4 cobbles from pack;ppv;ppv;ppv;ppv;read writ $*$
4sett: pav;pav;pav;pav;get 4 setts from pack;ppv;ppv;ppv;ppv;read writ $*$
5cob: pav;pav;pav;pav;pav;get 5 cobbles from pack;ppv;ppv;ppv;ppv;ppv;read writ $*$
5sett: pav;pav;pav;pav;pav;get 5 setts from pack;ppv;ppv;ppv;ppv;ppv;read writ $*$
cpp: count pavers in pack $*$
ppp: put pavers in pack $*$
pav: pry paver with pickaxe $*$
ppv: place paver $*$


This section of the street includes an average square pattern of cobbles.  Two of the cobbles need to be replaced.
2cob
You pry out a damaged cobble.
Queued command: pav
Queued command: get 2 cobbles from pack
Queued command: ppv
Queued command: ppv
Queued command: read writ
You pry out the last damaged cobble.
You get two cobbles from a pocket in a black backpack between opening and closing it.
You bend down and carefully start to place the cobble into the street.
You finish placing the cobble and step back to look at your work.
You bend down and carefully start to place the cobble into the street.
You finish placing the last cobble and step back to look at your work. 
The category "Groups"
gch: group unassist $1$;group assist $2$
ga: group assist $*$
gsh: group shields $*$
gh: group history $*$
gst: group status $*$
gsb: group status brief $*$
gs: group say $*$
gch Natsu Monette
gs This is a usage example!
The category "Bandages"
Works best if, like me, you have 'pack' identified as "medicine bag".
band: get bandage from pack;bandage $*$ with bandage
cb: open pack;count bandages in pack;close pack $*$
gb: get $*$ from corpse;tear $*$;put bandages in pack;drop strips
This is the dead body of a clever sensei.
Wearing : a pair of geta and a simple green cheongsam.
gb cheongsam
You get a simple green cheongsam from the corpse of a clever sensei.
You tear the simple green cheongsam into eleven strips of cloth.
You open a pocket in the black backpack.
You put eleven strips of green cloth in a pocket in the black backpack.
You close a pocket in the black backpack.
Queued command: drop strips
Cannot find "strips", no match.
pbm: palm bandage from pack;bm $*$
bm: bandage me $*$
The category "Colours"
alias lights frimble %^INDIGO%^Barely Visible%^RESET%^|%^NIGHTSHADE%^Faint%^RESET%^|%^PLUM%^Dull%^RESET%^|%^UBE%^Pale%^RESET%^|%^PANSY%^Dim%^RESET%^|%^IANTHINE%^Moderate%^RESET%^|%^MAUVE%^Softly Pulsing%^CYAN%^|%^EPHEBEBAY%^Softly Pulsing%^RESET%^|%^GLASS%^Brightly Pulsing%^RESET%^|%^ICEBERG%^Bright%^RESET%^|%^DEEPCYAN%^Strong%^RESET%^|%^BUBBLES%^Brilliant%^RESET%^|%^DEEPWHITE%^Dazzling%^RESET%^|%^PLATINUM%^Radiant%^RESET%^|%^B_WHITE%^Done!%^RESET%^
For checking faith rod light levels. Requires colour settings on. Looks like this: https://ada-young.com/pastebin/PirP9WaH The cyan separator shows the line between imprinted and imbued.