Epitaph Online is a new survival horror game, using the Discworld mudlib and FluffOS (just like Discworld). It incorporates a number of very deep structural changes to the way various core game systems work, and various new features that I had originally planned to incorporate into Discworld.
We're not currently open for Alpha Testing, but we will be soon!
How Soon is Soon?
That's not soon enough!
The current estimate is that we'll be avilable for alpha testing towards the end of April.
What is Alpha Testing?
We'll do an alpha testing phase where we don't have *much* of a game, but what we have is fully playable. At this stage of the project, we'll look at making sure the game plays well, is enjoyable, and focuses on the right things to make it the best game we possibly can.
Where can I find out more?
If you want to be kept up to date with how we're progressing, you can sign up for updates at http://drakkos.co.uk:6666/mailing_list.c. I promise very low volume on this - all you'll get is significant progress updates, such as when we enter alpha testing.
How can I be an alpha tester?
Sign up for updates - Alpha Testing invites will be sent through the mailing list in the first instance/
How will Epitaph compare to Discworld?
They're entirely different games, even if they stem from the same base. Discworld is a sandbox game, Epitaph is a narrative game. Suffice to say, I think many, many mistakes were made during Discworld's development (some of which were made by me as much as anyone else), and Epitaph is largely being developed with the benefit of those lessons learned.
In short, if you like the theme and you like Discworld, you'll hopefully like Epitaph even more - I honestly think it's going to be a much better game.