Difference between revisions of "User:Drakkos/Epitaph"

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Epitaph Online is a new survival horror game, using the Discworld mudlib and FluffOS (just like Discworld).  It incorporates a number of very deep structural changes to the way various core game systems work, and various new features that I had originally planned to incorporate into Discworld.   
 
Epitaph Online is a new survival horror game, using the Discworld mudlib and FluffOS (just like Discworld).  It incorporates a number of very deep structural changes to the way various core game systems work, and various new features that I had originally planned to incorporate into Discworld.   
  
We went through an Alpha testing phase a few months ago, and we're gearing up for our closed Beta (which will occur sometime towards the end of December) with the intention of that being the step before we throw open then doors for an open beta, and then go live.
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We've finished up with our closed beta, and now we're once more in a development phase as we close doors (mostly) and focus on polishing everything up.
  
 
==Where can I find out more?==
 
==Where can I find out more?==
  
If you want to be kept up to date with how we're progressing, you can sign up for updates at http://drakkos.co.uk:6666/mailing_list.c.  I promise very low volume on this - all you'll get is significant progress updates, such as when we enter alpha testing.
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If you want to be kept up to date with how we're progressing, you can sign up for updates at http://drakkos.co.uk/mailing_list.c.  I promise very low volume on this - all you'll get is significant progress updates.
  
==How can I be a beta tester?==
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You can also join the facebook page at http://www.facebook.com/EpitaphOnline - I also promise low volume on this (albeit a little higher than the mailing list).
  
Sign up for updates - Beta Testing invites will be sent through the mailing list in the first instance.
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There's a blog too, outlining thoughts on developing a MUD from scratch - http://drakkos.co.uk/blog/blog.c?action=view&blog=mud%20commentary. 
  
==How will Epitaph compare to Discworld?==
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==How can I get online?==
  
They're entirely different games, even if they stem from the same base.  Discworld is a sandbox game, Epitaph is a narrative game.  Suffice to say, I think many, many mistakes were made during Discworld's development (some of which were made by me as much as anyone else), and Epitaph is largely being developed with the benefit of those lessons learned.
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We're not currently recruiting players, but if you desperately want to come check us out (bear in mind, we are closed for development and thus the game being playable day to day is not a priority) try to find someone who already has an account.  They can generate invite codes for people.
 
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In short, if you like the theme and you like Discworld, you'll hopefully like Epitaph even more - I honestly think it's going to be a much better game.
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Latest revision as of 05:42, 12 June 2011

Epitaph Online

Epitaph Online is a new survival horror game, using the Discworld mudlib and FluffOS (just like Discworld). It incorporates a number of very deep structural changes to the way various core game systems work, and various new features that I had originally planned to incorporate into Discworld.

We've finished up with our closed beta, and now we're once more in a development phase as we close doors (mostly) and focus on polishing everything up.

Where can I find out more?

If you want to be kept up to date with how we're progressing, you can sign up for updates at http://drakkos.co.uk/mailing_list.c. I promise very low volume on this - all you'll get is significant progress updates.

You can also join the facebook page at http://www.facebook.com/EpitaphOnline - I also promise low volume on this (albeit a little higher than the mailing list).

There's a blog too, outlining thoughts on developing a MUD from scratch - http://drakkos.co.uk/blog/blog.c?action=view&blog=mud%20commentary.

How can I get online?

We're not currently recruiting players, but if you desperately want to come check us out (bear in mind, we are closed for development and thus the game being playable day to day is not a priority) try to find someone who already has an account. They can generate invite codes for people.