# Difference between revisions of "Union of the Phoenix and Divine Dragon"

Union of the Phoenix and Divine Dragon
Spell information
Nickname updd
Guild Wizards
Type Miscellaneous
Description Summons a tiny moth companion that is a source of light.
GP cost 50
Mind space 25
Thaums 5
Components shimmering glass nugget
Tome Illusionary Arts

Summons a tiny moth that's the colour of the nugget at the time of casting.

It's like Master Woddeley's Luminescent Companion, but it can also be cast on others.

(Numerically inferior to it, even. There deserves to be a footnote somewhere about how this is not a bad thing.)

## Casting

### Skills

Spellcheck results
 Scale 100 125 150 175 200 225 250 275 300 325 350

The following skills are used in the stages of this spell:

Success rates
Skills Equal likelihood Little more likely Likely to succeed Very likely to succeed Almost certainly succeed Most certainly succeed
Channeling 170 180 185 195 205 >215
Summoning 180 185 195 205 215 >235
Charming 205 215 225 235 245 >255

### Messages

Casting
Magical, mystical forms appear in your mind.
Grasping the glowing glass nugget, you hold it above you.
You whistle into the wind a calm and peaceful tune.
Success
A tiny deep blue moth flutters into the area and flits towards you.
Failure
A tiny muddy moth dives into the area and throws itself to the ground, bursting apart in a cloud of deep blue smoke!
You cough and gag on the smoke.
The smoke clears.

This results in minor damage being done to the caster, around 70 hp, however it is worth noting that a fluked failure will cause at least 1600 hp, possibly much more.

To others
Wizard momentarily takes on a happier disposition.
Wizard holds a glass nugget up and swirls it around slowly.
Wizard whistles an eerie tune into the wind which seems to carry on for miles.
A tiny deep blue moth flutters into the area and flits towards Wizard.

### Effect

This spell summons a tiny, glowing moth to follow the target. It is not pk-checked, so you can create the moth for anyone.

The moth can be "shoo"ed away, although it will also disappear on its own after a while. This results in:

The tiny <colour> moth vanishes in a gout of green flame.


The moth can be made to follow an existing moth, resulting in two moths, but doing this will prevent any further moths from being created in the room. If two moths are already present in the room for this or any other reason, further casts will fail as follows:

Magical, mystical forms appear in your mind.
Grasping the glowing glass nugget, you hold it above you.
The thaumic field from an existing <color> moth repels the arcane moth!
You hastily release the spell.


Moths summoned in different locations may be brought together to obtain higher numbers of moths per room, but casting will not be possible unless there are one or fewer moths present.

If a moth's owner ceases to exist, such as giving the moth to a cabbage and eating it, the moth will depart with a different message. This results in:

The tiny <color> moth flits off, leaving a lasting, colourful trail behind.


The moth is much less chatty than the blue lights from Master Woddeley's Luminescent Companion.

Attacking the moth is a bad idea.