Difference between revisions of "Trip"

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(Noted that relative weight factors in to tripping success (per the MUD help file), and clarified a little on which defence skill is used.)
 
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'''Trip''' is a [[:Category:Fighting commands|fighting command]] which can be used to upset an opponent's balance during combat.
 
'''Trip''' is a [[:Category:Fighting commands|fighting command]] which can be used to upset an opponent's balance during combat.
  
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==Execution==
 
==Execution==
 
Although trip relies on unarmed skills, it may be performed whether holding a weapon or not.  In order to successfully trip an opponent, one must:
 
Although trip relies on unarmed skills, it may be performed whether holding a weapon or not.  In order to successfully trip an opponent, one must:
 
*Pass a [[fighting.special.unarmed]] test in order to prepare the attack.
 
*Pass a [[fighting.special.unarmed]] test in order to prepare the attack.
*Succeed in a skillcheck of [[fighting.unarmed.grappling]] and [[dexterity]] against the opponent's appropriate [[fighting.defence]] skill, [[strength]] and [[dexterity]].
+
*Succeed in a skillcheck of [[fighting.unarmed.grappling]] and [[dexterity]] against the opponent's appropriate [[fighting.defence]] skill (depending on their tactics response setting), [[strength]] and [[dexterity]].
 +
**The skillchecks are also slightly adjusted by the relative weight of the attacker vs the defender, where the heavier of the two has an advantage.
  
 
==Effects==
 
==Effects==
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*[[Feint]]
 
*[[Feint]]
 
==External links==
 
==External links==
*[http://discworld.atuin.net/lpc/playing/documentation.c?path=/known_command/trip Discworld command help: Trip]
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*{{Knowncommandhelp}}
  
 
[[Category:Commands]]
 
[[Category:Commands]]

Latest revision as of 16:29, 9 April 2021

Trip
Command information
GP Cost 30
Learnt At 20 fighting.special.unarmed
Skills Used Fighting.special.unarmed,
Fighting.unarmed.grappling and
Dexterity
Items Needed None
Guild Available to all

Trip is a fighting command which can be used to upset an opponent's balance during combat.

Execution

Although trip relies on unarmed skills, it may be performed whether holding a weapon or not. In order to successfully trip an opponent, one must:

Effects

The effects depend on the degree of success of the skillcheck:

  • A high degree of success results in the victim being sent crashing to the ground, costing them a lot of action points. They remain at a substantial AP disadvantage until they get up again (which occurs automatically). During this period, they cannot be tripped or shoved again.
  • A lesser degree of success causes the victim to stumble, costing them a few action points.
  • Failure causes the attacker to stumble, costing them a few action points.

See also

External links