Totem

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Totem
Ritual information
Nickname ?
Deities all
Available to followers of None
GP cost 40
Components holy symbol
Required powers speech
Learned At
Skills
Resisted By
Angers?
Type Defensive
Steps
Targets
Description
Notes
Priestwiki Discworld ritual help

Totem is a priest ritual that summons a creature to protect you. You can only have one totem at a time.

Performing

This ritual costs 40 GP, and is performed on an item specific to your deity.

It requires the power of speech.

Skills

This ritual uses faith.rituals.defensive.area and faith.rituals.defensive.target.

Components

The target for the ritual varies according to deity.

  • Pishe: A wet towel (which becomes dry), or a pint of water in a vessel.
  • Gufnork: Something fluffy.
  • Gapp: An article of stylish clothing.
  • Sandelfon: A rock of some sort.
  • Fish: A fish (it can be a stuffed fish or a varnish) or part of a fish.[1]
  • Hat: A party hat.
  • Sek: An edible (not bony) corpse part.

Performing messages

Performing

You chant the psalm of transformation.
You call upon Sek to transform a cured human right eye.

Success

Your cured human right eye flashes brightly and gives rise to a large salamander.

Failure

Sek refuses to grant you a totem.

What others see

Priest chants a psalm.
Priest calls upon Sek.
Priest's cured human right eye flashes brightly and gives rise to a large salamander.

Totems

Totems are a type of minion that will automatically assist the priest in a fight and protect them. They can be ordered to protect npcs, but not other players.

Their skills vary[2], but their offensive abilities are fairly low, meaning that their main use is in defending the priest (they're capable of absorbing a hundred percent of all hits until they die) and in sapping the enemy's action points.

Each deity grants a different form of totem.

It's thought that using a totem while killing something causes you to get less xp for the kill.research

Duration

A totem will leave of its own accord after sixteen minutes, give or take a few seconds, if it is not killed or dismissed before that time. Skill does not appear to be a factor.

You can extend this duration by feeding them enough gp at once:

Forms of syntax available for the command 'feed':
feed <positive number> {gp|gps|guild points} [to] <minion> 
feed <minion> fully 

Leaving

For most totems, leaving looks like this:

The <totem> crumbles into dust.

For Pishe, however, it looks like this:

The misty woman dissipates into the air.

Wards

Details needed.

Notes

If your totem leaves the room you're in--for example, because Fear or Agoraphobia was performed on it, or because it was dragged underwater due to a lack of swimming skills--you will be dragged along with it. If you leave the room through a non-standard exit, such as a climbing exit, the totem will appear in your room after a second or two instead of following you normally.

Sometimes a totem will stop protecting you for no very obvious reason (this sometimes correlates with them just appearing in your room instead of following you as they normally do, even when there's nothing odd about the exits). If this happens, it's best to just order it to leave and summon a new one.

See also

Footnotes

  1. Tip: You can buy a fish and eat it until it's only 1/9 lb.
  2. They appear to vary from performance to performance of the ritual, not just according to deity. It's unknown what causes this, or if it's random.
  3. This totem appears not to be able to make attacks--if she enters combat, she will only defend.
  4. This totem is a troll, and has troll skin.
  5. This totem will leave behind a new party hat (itself a suitable target for the ritual) when it leaves.

External links