Training and Advancing
Stuff here about advancing inthe guild, and beyond.
Guild rooms for Training
There are a dozen rooms in the AM guild where a young thief can practise his, or her, skills. In each room selecting help here, option b will give you the syntax (listed below). Each room has four difficult levels (1 - 4) with one being the easist and four the hardest.
Ground Floor
Training Area | |
Teacher | |
Syntax | |
Examples |
ambush and backstab classroom |
|
Oliver |
|
- ambush {dummy} <difficulty level>
- backstab {dummy} <difficulty level>
|
|
- ambush dummy 3
- backstab dummy 1
|
|
lockpick classroom |
|
Zilda |
|
- unlock {door} <difficulty level>
- crack {safe} <difficulty level>
- disarm {trap} <difficulty level>
|
|
- unlock door 3
- crack safe 4
- disarm trap 1
|
|
hiding object classroom |
|
Leena |
|
- hide {ball} <difficulty level>
|
|
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palming and sleight of hand classroom |
|
Pamela Blonde | |
- strip {clothes} <difficulty level>
- swipe {item} <difficulty level>
| |
- strip clothes 3
- swipe item 1
| |
inside stealth classroom |
|
Gadmere |
|
- lurk {along route} <difficulty level>
|
|
| |
fired and thrown classroom |
|
Aroh |
|
- shoot {target} <difficulty level>
- throw {target} <difficulty level>
|
|
- shoot target 3
- throw target 1
|
|
outside stealth classroom |
|
Iris |
|
- lurk {along route} <difficulty level>
|
|
| |
climbing classroom |
|
Haia |
|
- climb {rope} <difficulty level>
- shimmy {drainpipe} <difficulty level>
- clamber {tree} <difficulty level>
|
|
- climb rope 1
- shimmy drainpipe 2
- clamber tree 3
|
|
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Second Floor
Training Area | |
Teacher | |
Syntax | |
Examples |
Hiding person classroom |
|
Saira |
|
- skulk area <difficulty level>
|
|
|
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Casing Classroom |
|
Prissy |
|
- study {cutout} <difficulty level>
- canvass {section} <difficulty level>
|
|
- study cutout 1
- canvass section 3
|
|
Combat Classroom |
|
Fulber |
|
- assault {chainmail dummy} <difficulty level>
- assail {feather dummy} <difficulty level>
- wallop {straw dummy} <difficulty level>
|
|
- assault chainmail dummy 2 (sword)
- assail feather dummy 4 (dagger)
- wallop straw dummy 1 (blunt)
|
|
Classroom for Sleight |
|
Aaron |
|
- obtain {ball} <difficulty level>
- plant {ball} <difficulty level>
|
|
- obtain ball 4
- plant ball 1
|
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Beyond the Classrooms
The training rooms in our guild can only take you so far, however there are many opportunities scattered about the guild to practise yor skills.
For example, the cabinet outside Kordane's office can be probe and picked. The banister can be used for balance TMs, and Kordane's balcony has a lovely trellis you should take a look at sometime.
The balconies themselves offer some fun.
In the north garden there are some trees and other things to climb.
The idea here is there are a lot of things you should explore in our guild look at things, test them out, see if you can find others; they are out there.