Difference between revisions of "Thief/Safecracking 101"

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(3 dial tumblers: hang on, there aren't three dials, there is one dial turned three times)
 
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==Safecracking==
 
==Safecracking==
  
Safecracking is an interesting hobby, and the purview of the safecrackers specilisation.  The crack command is only available to thieves who have 90+ levels of covert.lockpick.safes.  A set of cracking tools is needed to crack a safe.  Other tools may also be required.  There are different types of safes out there and they are generally hidden (you will not find a list of them here as finding them is part of the puzzle).  Ankh-Morpork is unique in the fact that many of them are not hidden at all.
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Safecracking is an interesting hobby, and the purview of the safecrackers specilisation.  The crack command is only available to thieves who have 90+ levels of covert.lockpick.safes.  A set of cracking tools is needed to crack a safe.  Other tools may also be required.  There are different types of safes out there and they are generally hidden.  Ankh-Morpork is unique in the fact that many of them are not hidden at all.
  
Some of the tools required include: a small mirror, drill, rubber gloves. crowbar, and a hefty hammer.
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Some of the tools required include:  
  
The tumbler dial safe is one of the hardest puzzle types. Many people get stuck because they aren't correctly visualizing the device. It's essentially a [http://images.lowes.com/product/converted/071649/071649396502.jpg master lock] except with 100 ticks instead of 40. The key thing is, suppose the dial is at the number 5, and you turn the dial 1 degree ''clockwise'' -- what number is the dial at now?
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* A small mirror  Bligh Earcrusher's exclusive shop (North half of Park Lane, Ankh-Morpork)
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* A drill A lumberyard on Dimwell Street (South half of Dimwell street, Ankh-Morpork)
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* Rubber gloves Can be "purchased" at  A Hai Kee Hai Waste Management (North end of the Street of One Thousand Water Buffalo, Bes Pelargic)
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* Crowbar A lumberyard on Dimwell Street (South half of Dimwell street, Ankh-Morpork)
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* A hefty hammer
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There are a number of safes on the disc
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== Panel safes ==
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They consist of 3x3 grid, 7 letters, and 5 wires.  
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You need to draw a grid on excel (3x3). you need to find out 3 things: the right wire, the right grid, the right letter, there is only 1 combination.
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each time you try connecting a wire, you have to move a slide, if you dont move a slide, you wont be able to tell. Each time you connect a wire, it will either tell you if the wire is wrong, or if the letter is not needed, or of the grid is not needed. Cross them out 1 by 1 until you connect the right wire to the right letter to the right grid (you have to slide the letter to the right grid once you find the right grid)
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== Dial-style tumbler locks ==
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If you type dctest as per below, it shows you what number is roughly the right 3 digits to to open it. (you have to input the aliases below)
  
 
Anyway, here is a set of aliases that can help to crack a tumbler dial safe.
 
Anyway, here is a set of aliases that can help to crack a tumbler dial safe.
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<pre>alias dtry: dc $1$;dcc $2$;dc $3$;dcc $1$;dc $2$;dcc $3$;dc $1$;dcc $3$;dc $2$;dcc $1$;dc $3$;dcc $2$;dc $1$;open safe</pre>
 
<pre>alias dtry: dc $1$;dcc $2$;dc $3$;dcc $1$;dc $2$;dcc $3$;dc $1$;dcc $3$;dc $2$;dcc $1$;dc $3$;dcc $2$;dc $1$;open safe</pre>
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The clicks on the dots are the location of the answer. See below, the scale 0 to 9 then 0 to 9, above the 20 to 40. That corrosponds to the lock. For e.g if its 20 to 40, then the scale above, the 0 is 20, the 1 is 21, the second 0 is 30 etc.
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<pre>Tumbler Safe Cracking
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.................................................................CCliCClick.....
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You turn the dial anticlockwise from 0 to 20.
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.....CCliCClick......CCliCClick.................................................
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You turn the dial anticlockwise from 20 to 40.
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0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9
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................................................................................
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You turn the dial anticlockwise from 40 to 60.
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[Capita enters Discworld]
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................................................................................
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You turn the dial anticlockwise from 60 to 80.
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A recruit trudges in and promptly faints.
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................................................................................
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You turn the dial anticlockwise from 80 to 0.</pre>
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<pre>As you can see, the first line:
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0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  '''7'''  8  9
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.................................................................CCliCClick.....
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You turn the dial anticlockwise from 0 to 20.
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'''which means its on number 17'''
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and the 2nd line: 
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0  1  '''2'''  3  4  5  '''6'''  7  8  9  0  1  2  3  4  5  6  7  8  9
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.....CCliCClick......CCliCClick.................................................
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You turn the dial anticlockwise from 20 to 40.
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indicates 22 and 26 (dial is between 20 and 40)
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so you just type dtry 17 22 26 and hey presto :)</pre>
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== 6 dial combination ==
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Use this alias:
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dc1 dial combinations $1$ $2$ $3$ $4$ $5$ $6$;press button
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This puzzle is essentially like mastermind but you only get 12 tries. Do not use any solvers or apps or programs as this is against the rules!
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Latest revision as of 11:13, 24 April 2022

Safecracking

Safecracking is an interesting hobby, and the purview of the safecrackers specilisation. The crack command is only available to thieves who have 90+ levels of covert.lockpick.safes. A set of cracking tools is needed to crack a safe. Other tools may also be required. There are different types of safes out there and they are generally hidden. Ankh-Morpork is unique in the fact that many of them are not hidden at all.

Some of the tools required include:

  • A small mirror Bligh Earcrusher's exclusive shop (North half of Park Lane, Ankh-Morpork)
  • A drill A lumberyard on Dimwell Street (South half of Dimwell street, Ankh-Morpork)
  • Rubber gloves Can be "purchased" at A Hai Kee Hai Waste Management (North end of the Street of One Thousand Water Buffalo, Bes Pelargic)
  • Crowbar A lumberyard on Dimwell Street (South half of Dimwell street, Ankh-Morpork)
  • A hefty hammer

There are a number of safes on the disc


Panel safes

They consist of 3x3 grid, 7 letters, and 5 wires. You need to draw a grid on excel (3x3). you need to find out 3 things: the right wire, the right grid, the right letter, there is only 1 combination. each time you try connecting a wire, you have to move a slide, if you dont move a slide, you wont be able to tell. Each time you connect a wire, it will either tell you if the wire is wrong, or if the letter is not needed, or of the grid is not needed. Cross them out 1 by 1 until you connect the right wire to the right letter to the right grid (you have to slide the letter to the right grid once you find the right grid)


Dial-style tumbler locks

If you type dctest as per below, it shows you what number is roughly the right 3 digits to to open it. (you have to input the aliases below)

Anyway, here is a set of aliases that can help to crack a tumbler dial safe.

alias dc: turn dial clockwise to
alias dcc: turn dial anticlockwise to
alias dtest: dc 0;frimble Tumbler Safe Cracking;dcc 20;dcc 40;frimble 0   1   2   3   4   5   6   7   8   9   0   1   2   3   4   5   6   7   8   9;dcc 60;dcc 80;dcc 0
alias dtry: dc $1$;dcc $2$;dc $3$;dcc $1$;dc $2$;dcc $3$;dc $1$;dcc $3$;dc $2$;dcc $1$;dc $3$;dcc $2$;dc $1$;open safe

The clicks on the dots are the location of the answer. See below, the scale 0 to 9 then 0 to 9, above the 20 to 40. That corrosponds to the lock. For e.g if its 20 to 40, then the scale above, the 0 is 20, the 1 is 21, the second 0 is 30 etc.


Tumbler Safe Cracking
.................................................................CCliCClick.....
You turn the dial anticlockwise from 0 to 20.
.....CCliCClick......CCliCClick.................................................
You turn the dial anticlockwise from 20 to 40.
0   1   2   3   4   5   6   7   8   9   0   1   2   3   4   5   6   7   8   9
................................................................................
You turn the dial anticlockwise from 40 to 60.
[Capita enters Discworld]
................................................................................
You turn the dial anticlockwise from 60 to 80.
A recruit trudges in and promptly faints.
................................................................................
You turn the dial anticlockwise from 80 to 0.


As you can see, the first line: 

0   1   2   3   4   5   6   7   8   9   0   1   2  3   4   5   6   '''7'''   8   9

.................................................................CCliCClick.....

You turn the dial anticlockwise from 0 to 20.
'''which means its on number 17'''

and the 2nd line:  
0   1   '''2'''  3   4   5   '''6'''   7   8   9   0   1   2   3   4   5   6   7   8   9

.....CCliCClick......CCliCClick.................................................

You turn the dial anticlockwise from 20 to 40.

indicates 22 and 26 (dial is between 20 and 40)

so you just type dtry 17 22 26 and hey presto :)

6 dial combination

Use this alias: dc1 dial combinations $1$ $2$ $3$ $4$ $5$ $6$;press button

This puzzle is essentially like mastermind but you only get 12 tries. Do not use any solvers or apps or programs as this is against the rules!