Difference between revisions of "Thief/Safecracking 101"

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==Safecracking==
 
==Safecracking==
  
Safecracking is an interesting hobby, and the purview of the safecrackers specilisation.  The crack command is only available to thieves who have 90+ levels of covert.lockpick.safes.  A set of cracking tools is needed to crack a safe.  Other tools may also be required.  There are different types of safes out there and they are generally hidden (you will not find a list of them here as finding them is part of the puzzle).  Ankh-Morpork is unique in the fact that many of them are not hidden at all.
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Safecracking is an interesting hobby, and the purview of the safecrackers specilisation.  The crack command is only available to thieves who have 90+ levels of covert.lockpick.safes.  A set of cracking tools is needed to crack a safe.  Other tools may also be required.  There are different types of safes out there and they are generally hidden.  Ankh-Morpork is unique in the fact that many of them are not hidden at all.
  
Some of the tools required include: a small mirror, drill, rubber gloves. crowbar, and a hefty hammer.
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Some of the tools required include:  
  
The tumbler dial safe is one of the hardest puzzle types. Many people get stuck because they aren't correctly visualizing the device. It's essentially a [http://images.lowes.com/product/converted/071649/071649396502.jpg master lock] except with 100 ticks instead of 40. The key thing is, suppose the dial is at the number 5, and you turn the dial 1 degree ''clockwise'' -- what number is the dial at now?
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* A small mirror  Bligh Earcrusher's exclusive shop (North half of Park Lane, Ankh-Morpork)
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* A drill A lumberyard on Dimwell Street (South half of Dimwell street, Ankh-Morpork)
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* Rubber gloves Can be "purchased" at  A Hai Kee Hai Waste Management (North end of the Street of One Thousand Water Buffalo, Bes Pelargic)
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* Crowbar A lumberyard on Dimwell Street (South half of Dimwell street, Ankh-Morpork)
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* A hefty hammer
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There are a number of safes on the disc
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 +
 
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== Panel safes ==
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 +
They consist of 3x3 grid, 7 letters, and 5 wires.  
 +
You need to draw a grid on excel (3x3). you need to find out 3 things: the right wire, the right grid, the right letter, there is only 1 combination.
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each time you try connecting a wire, you have to move a slide, if you dont move a slide, you wont be able to tell. Each time you connect a wire, it will either tell you if the wire is wrong, or if the letter is not needed, or of the grid is not needed. Cross them out 1 by 1 until you connect the right wire to the right letter to the right grid (you have to slide the letter to the right grid once you find the right grid)
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== 3 dial tumblers ==
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If you type dctest as per below, it shows you what number is roughly the right 3 digits to to open it. (you have to input the aliases below)
  
 
Anyway, here is a set of aliases that can help to crack a tumbler dial safe.
 
Anyway, here is a set of aliases that can help to crack a tumbler dial safe.
  
<nowiki>turn dial clockwise to 0;frimble Tumbler Safe Cracking;turn dial counterclockwise to 20;turn dial counterclockwise to 40;frimble 0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9;turn dial counterclockwise to 60;turn dial counterclockwise to 80;turn dial counterclockwise to 0</nowiki>
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<pre>alias dc: turn dial clockwise to</pre>
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<pre>alias dcc: turn dial anticlockwise to</pre>
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<pre>alias dtest: dc 0;frimble Tumbler Safe Cracking;dcc 20;dcc 40;frimble 0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9;dcc 60;dcc 80;dcc 0</pre>
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<pre>alias dtry: dc $1$;dcc $2$;dc $3$;dcc $1$;dc $2$;dcc $3$;dc $1$;dcc $3$;dc $2$;dcc $1$;dc $3$;dcc $2$;dc $1$;open safe</pre>
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The clicks on the dots are the location of the answer. See below, the scale 0 to 9 then 0 to 9, above the 20 to 40. That corrosponds to the lock. For e.g if its 20 to 40, then the scale above, the 0 is 20, the 1 is 21, the second 0 is 30 etc.
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<pre>Tumbler Safe Cracking
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.................................................................CCliCClick.....
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You turn the dial anticlockwise from 0 to 20.
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.....CCliCClick......CCliCClick.................................................
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You turn the dial anticlockwise from 20 to 40.
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0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9
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................................................................................
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You turn the dial anticlockwise from 40 to 60.
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[Capita enters Discworld]
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................................................................................
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You turn the dial anticlockwise from 60 to 80.
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A recruit trudges in and promptly faints.
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................................................................................
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You turn the dial anticlockwise from 80 to 0.</pre>
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<pre>As you can see, the first line:
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0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  '''7'''  8  9
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 +
.................................................................CCliCClick.....
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 +
You turn the dial anticlockwise from 0 to 20.
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'''which means its on number 17'''
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 +
and the 2nd line: 
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0  1  '''2'''  3  4  5  '''6'''  7  8  9  0  1  2  3  4  5  6  7  8  9
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 +
.....CCliCClick......CCliCClick.................................................
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You turn the dial anticlockwise from 20 to 40.
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indicates 22 and 26 (dial is between 20 and 40)
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so you just type dtry 17 22 26 and hey presto :)</pre>
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== 6 dial combination ==
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Use this alias:
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dc1 dial combinations $1$ $2$ $3$ $4$ $5$ $6$;press button
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This puzzle is essentially like mastermind but you only get 12 tries. Do not use any solvers or apps or programs as this is against the rules!
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<nowiki>turn dial clockwise to $1$;turn dial anticlockwise to $2$;turn dial clockwise to $3$;turn dial anticlockwise to $1$;turn dial clockwise to $2$;turn dial anticlockwise to $3$;turn dial clockwise to $1$;turn dial anticlockwise to $3$;turn dial clockwise to $2$;turn dial anticlockwise to $1$;turn dial clockwise to $3$;turn dial anticlockwise to $2$;turn dial clockwise to $1$;open safe</nowiki>
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Latest revision as of 07:05, 28 September 2019

Safecracking

Safecracking is an interesting hobby, and the purview of the safecrackers specilisation. The crack command is only available to thieves who have 90+ levels of covert.lockpick.safes. A set of cracking tools is needed to crack a safe. Other tools may also be required. There are different types of safes out there and they are generally hidden. Ankh-Morpork is unique in the fact that many of them are not hidden at all.

Some of the tools required include:

  • A small mirror Bligh Earcrusher's exclusive shop (North half of Park Lane, Ankh-Morpork)
  • A drill A lumberyard on Dimwell Street (South half of Dimwell street, Ankh-Morpork)
  • Rubber gloves Can be "purchased" at A Hai Kee Hai Waste Management (North end of the Street of One Thousand Water Buffalo, Bes Pelargic)
  • Crowbar A lumberyard on Dimwell Street (South half of Dimwell street, Ankh-Morpork)
  • A hefty hammer

There are a number of safes on the disc


Panel safes

They consist of 3x3 grid, 7 letters, and 5 wires. You need to draw a grid on excel (3x3). you need to find out 3 things: the right wire, the right grid, the right letter, there is only 1 combination. each time you try connecting a wire, you have to move a slide, if you dont move a slide, you wont be able to tell. Each time you connect a wire, it will either tell you if the wire is wrong, or if the letter is not needed, or of the grid is not needed. Cross them out 1 by 1 until you connect the right wire to the right letter to the right grid (you have to slide the letter to the right grid once you find the right grid)


3 dial tumblers

If you type dctest as per below, it shows you what number is roughly the right 3 digits to to open it. (you have to input the aliases below)

Anyway, here is a set of aliases that can help to crack a tumbler dial safe.

alias dc: turn dial clockwise to
alias dcc: turn dial anticlockwise to
alias dtest: dc 0;frimble Tumbler Safe Cracking;dcc 20;dcc 40;frimble 0   1   2   3   4   5   6   7   8   9   0   1   2   3   4   5   6   7   8   9;dcc 60;dcc 80;dcc 0
alias dtry: dc $1$;dcc $2$;dc $3$;dcc $1$;dc $2$;dcc $3$;dc $1$;dcc $3$;dc $2$;dcc $1$;dc $3$;dcc $2$;dc $1$;open safe

The clicks on the dots are the location of the answer. See below, the scale 0 to 9 then 0 to 9, above the 20 to 40. That corrosponds to the lock. For e.g if its 20 to 40, then the scale above, the 0 is 20, the 1 is 21, the second 0 is 30 etc.


Tumbler Safe Cracking
.................................................................CCliCClick.....
You turn the dial anticlockwise from 0 to 20.
.....CCliCClick......CCliCClick.................................................
You turn the dial anticlockwise from 20 to 40.
0   1   2   3   4   5   6   7   8   9   0   1   2   3   4   5   6   7   8   9
................................................................................
You turn the dial anticlockwise from 40 to 60.
[Capita enters Discworld]
................................................................................
You turn the dial anticlockwise from 60 to 80.
A recruit trudges in and promptly faints.
................................................................................
You turn the dial anticlockwise from 80 to 0.


As you can see, the first line: 

0   1   2   3   4   5   6   7   8   9   0   1   2  3   4   5   6   '''7'''   8   9

.................................................................CCliCClick.....

You turn the dial anticlockwise from 0 to 20.
'''which means its on number 17'''

and the 2nd line:  
0   1   '''2'''  3   4   5   '''6'''   7   8   9   0   1   2   3   4   5   6   7   8   9

.....CCliCClick......CCliCClick.................................................

You turn the dial anticlockwise from 20 to 40.

indicates 22 and 26 (dial is between 20 and 40)

so you just type dtry 17 22 26 and hey presto :)



6 dial combination

Use this alias: dc1 dial combinations $1$ $2$ $3$ $4$ $5$ $6$;press button

This puzzle is essentially like mastermind but you only get 12 tries. Do not use any solvers or apps or programs as this is against the rules!