Template:Shield pre

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For a discussion on shield mechanics, see Block and Armour.
For the page on magic shields, see Shields.

This page presents the information available on holdable shield objects.

For the list of pages about shields see Category:Shields.

Shields are used in the Discworld MUD to actively block attacks (when held) and to passively protect like armour at the same time. They are also floaters used with the wizard spell Endorphin's Floating Friend.

The bigger the shield is the more areas it will cover and thus protect passively like armour but it will be heavier.

The better the material is the more damage it will absorb. The better materials tend to weigh more than worse ones, making very good shields increase burden alarmingly. See Ug Ogg to see how material and weight are related to protection for custom armours (this should be indicative of normal items too).

The learnable Vurdere command can be used to assess the quality of a shield (judge is used for weapons).

Shields can be obtained from shops or from NPCs. Custom shields can also be ordered from Ug Ogg. See Ug Ogg Shields.

Melee ~ Axes | Daggers | Flails | Heavy-swords | Misc weapons | Polearms | Swords | Maces ~ Unarmed
Ranged ~ Fired | Thrown - Info: Weapons w e - Protection: < Shields w e > < Armours w e > < Scabbards >

Go to enchant: None 0% | Stable 50% | Talisman stable 65% | Max 100%

Armour