Template:Judge

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Documentation
 

{{Judge}} is used to gather information on the judge command and display calculated data.

Parameters

There are four different ways to add melee judge information in this template, the best of which is chosen depending on which parameters are filled out. These are listed from most-preferred to least-preferred below.

You can also add the thrown and/or fired judge messages that judge produce on some items. For now they are simply displayed, but if we are able to determine how to obtain the ratings and other information the template will be updated to use the bonus and chance parameters to calculate them if possible.

Option 1

  • Min: Minimum base damage of weapon.
  • Ave: Average base damage of weapon.
  • Max: Maximum base damage of weapon.

This option takes the raw data provided and displays it, along with a directly derived rating.

Option 2

  • Judge: What the weapon judges as a melee weapon.
  • Bonus: Your judge bonus.
  • Chance: Percentage chance of successful judge.

This option derives the min/ave/max damage and rating from the data provided.

Option 3

  • Judge: What the weapon judges as a melee weapon.
  • Bonus: Your judge bonus.

This option just calculates the rating range for the weapon.

Option 4

  • Judge: What the weapon judges as a melee weapon.

This option calculates the possible rating range across all reasonable ad.ev.we bonuses that are capable of producing that judge string, via the following table:

Judge string Min bonus used Max bonus used
Good or worse 2 392
Rather good 70 392
Very good 120 392
Extremely good 144 392
Excellent 163 392

Thrown

  • Thrown: What the weapon judges as a thrown weapon.

Fired

  • Fired: What the weapon judges as a fired weapon.

See also