Adventuring.Health can be tmed at the samurai dojo in the sw corner by typing drive fist into sand it requires 100 or 200 fighting gp not sure but fi.po can also be tmed this way. I'm really not sure why more idlechasing groups don't hang out there instead since you can also tm unarmed there and it provides quite a decent experience return. Ashdug 03:32, 4 August 2009 (UTC)
- I've also heard you can TM ad.he by surviving assassination attempts, though how much truth is in that rumour, I couldn't say. --Chat 17:09, 4 August 2009 (UTC)
- I'd always heard that it was special and un-tmable... I guess I stand corrected. *has an ad.he bonus of 208 and wonders if it would be worthwhile to idle there* --Ilde 19:29, 4 August 2009 (UTC)
- I tmed it at something post 150 so it could very well be worth a shot and besides that it does give a fair xp return too.
I have personally received a shared ad.po, despite the theory that they cannot be shared. Note however that I am a relatively low-leveled Adventurer, so perhaps things are different once you join a guild. Perhaps this requires further research? --Ouizardus 22:19, 2 February 2010 (UTC)
From what I've also observed over the past few months as I'm quickly raising the guild level of my character via idlechasing is that it seems the higher my XP/hour rate is, the much fewer TMs I receive. When I was very low level and recieving relatively little XP, I would normally get at least 5 TMs soon after logging in, but as Iv'e been raising my guild level, it seems to have tapered off to 1 or 2 per session. I realise this is only anectodal evidence and is not actual research, but perhaps someone would want to look into it. Ouizardus 04:23, 6 June 2010 (UTC)