Talk:Delusions of Grandeur

From Discworld MUD Wiki
Revision as of 09:49, 29 August 2015 by Irian (Talk | contribs) (added comment)

Jump to: navigation, search

Irian has noticed that pandering an Offler-headed mask has been very slow. Slower than a Grflx scale, which is much heavier. Irian thinks there may be an element in the calculation that accounts for number of areas covered. Has anyone noticed this effect? --Quotid 22:58, 27 August 2015 (UTC)

I deluded one a long time ago and it took a long long while yes. Not sure why... It might be due to the long original name, it being metal, it covers 4 zones or any number of things. I got a custom klatchian steel mask from Ugg Og that weighted a lot less, but I don't remember if it was faster. --Frazyl 02:15, 28 August 2015 (UTC)

I think I'm going have to get into this, though it will take me a while. Maybe start with masks of varying weight (keeping coverage constant.) Not sure how to measure the time - I'm thinking of getting online time and number of references to the item until it hits the haze level out of my logs. --Quotid 15:43, 28 August 2015 (UTC)

It looked like the mask had gotten 'stuck'. After a while, it started responding to interaction MUCH better, and after that it did not take that long to become a talisman. As for coverage, I wondered if what matters is only # of areas covered, or the actual surface - I expected the mask to turn faster than a Grflx scale because a torso has more area than a head, although in game terms the mask covers 4 areas while the Grflx scale covers 3.Irian 13:49, 29 August 2015 (UTC)