My understanding of this command is that it is currently broken.
Can't remember who told me this, but apparently at one stage both beat and feint were broken and did nothing. At some point after that, feint was 'fixed' into its current state, but no change was made to beat.
Can anyone confirm this?
Also if you can mock the usage of beat, can you mock what skill is used to defend? That'd be interesting.
Pokey (talk) 08:16, 28 September 2020 (EDT)
Have used this command thousands of times (it's part of a script I have that cycles through fighting commands to gain the command xp while hunting), it's pretty rare that it will even prepare successfully, much, much, much rarer than feint, trip, shove, riposte, slash, stab for instance, but when it does successfully "prepare" then nothing further happens, have never noticed "you lose the moment" after successfully preparing it. There's definitely something not working correctly with it.--PrINTer (talk) 14:14, 13 March 2021 (EST)
One interesting thing I've noticed about this command is that it seems to bypass the protect command, so for instance, if I successfully "You prepare to beat aside the thrifty merchant's weapon." then the merchant's bodyguard stops protecting them (but carries on attacking me), I've only noticed this happen twice, but then dealers, merchants and traders often don't have weapons, and even when they do, the command often doesn't successfully "prepare". --PrINTer (talk) 06:19, 15 March 2021 (EDT)
OK! I set up some colour triggers so I'd be more likely to see anything related to the beat command... And for the first time in literally thousands of uses I saw this: "You slash at the expansive merchant with your Rusty Blade, beating aside her lightable torch." This may have (and probably has?) happened numerous times but it's not easy to notice in amongst the combat spam, I'm still not convinced it's working as intended... Will keep taking notes... In case it's helpful to anyone I currently have a 283 bonus in fi.sp.we --PrINTer (talk) 08:57, 15 March 2021 (EDT)
Nearly a week later and still haven't seen it land again... I did TM fi.sp.we from it though: "As you begin to prepare a special beating attack, you realise that you can do it more easily than you'd thought.", which as far as I know is the first time it's TM'ed. --PrINTer (talk) 07:00, 21 March 2021 (EDT)
Since I've set up colour triggers I have noticed that it *does* "you lose the moment" on any fight that goes on long enough. --PrINTer (talk) 07:03, 21 March 2021 (EDT)
Ok, after many, many, many attempts... I got another TM for the beat command. It TM'ed fi.sp.we from 252 to 253. This was on a "normal" druid near the druid circle. --PrINTer (talk) 12:11, 3 June 2021 (EDT)
Many, many, many, many more attempts later.... From around 300 bonus in fi.sp.we I've had something like 12 tm's from the beat command when preparing it against fighters, traders/merchants/dealers and their bodyguards, dwarven warriors and hunters. Another interesting observation: when successfully preparing beat against a hunter, and then a wolfhound sauntering up and protecting the hunter, they were able to successfully protect the hunter (as opposed to when successfully preparing it against dealers, traders and merchants, who are protected by guards, where it cancels the guards protecting them.). At a fi.sp.we bonus of 315+ it seems to prepare quite often now, maybe 40% of the time. --PrINTer (talk) 10:40, 29 June 2021 (EDT)