Difference between revisions of "Talk:Beat"

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Have used this command thousands of times (it's part of a script I have that cycles through fighting commands to gain the command xp while hunting), it's pretty rare that it will even prepare successfully, much, much, much rarer than feint, trip, shove, riposte, slash, stab for instance, but when it does successfully "prepare" then nothing further happens, have never noticed "you lose the moment" after successfully preparing it. There's definitely something not working correctly with it.--[[User:PrINTer|PrINTer]] ([[User talk:PrINTer|talk]]) 14:14, 13 March 2021 (EST)
 
Have used this command thousands of times (it's part of a script I have that cycles through fighting commands to gain the command xp while hunting), it's pretty rare that it will even prepare successfully, much, much, much rarer than feint, trip, shove, riposte, slash, stab for instance, but when it does successfully "prepare" then nothing further happens, have never noticed "you lose the moment" after successfully preparing it. There's definitely something not working correctly with it.--[[User:PrINTer|PrINTer]] ([[User talk:PrINTer|talk]]) 14:14, 13 March 2021 (EST)
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One interesting thing I've noticed about this command is that it seems to bypass the protect command, so for instance, if I successfully "You prepare to beat aside the thrifty merchant's weapon." then the merchant's bodyguard stops protecting them (but carries on attacking me), I've only noticed this happen twice, but then dealers, merchants and traders often don't have weapons, and even when they do, the command often doesn't successfully "prepare". --[[User:PrINTer|PrINTer]] ([[User talk:PrINTer|talk]]) 06:19, 15 March 2021 (EDT)

Revision as of 06:19, 15 March 2021

My understanding of this command is that it is currently broken.

Can't remember who told me this, but apparently at one stage both beat and feint were broken and did nothing. At some point after that, feint was 'fixed' into its current state, but no change was made to beat.

Can anyone confirm this?

Also if you can mock the usage of beat, can you mock what skill is used to defend? That'd be interesting.

Pokey (talk) 08:16, 28 September 2020 (EDT)

Have used this command thousands of times (it's part of a script I have that cycles through fighting commands to gain the command xp while hunting), it's pretty rare that it will even prepare successfully, much, much, much rarer than feint, trip, shove, riposte, slash, stab for instance, but when it does successfully "prepare" then nothing further happens, have never noticed "you lose the moment" after successfully preparing it. There's definitely something not working correctly with it.--PrINTer (talk) 14:14, 13 March 2021 (EST)

One interesting thing I've noticed about this command is that it seems to bypass the protect command, so for instance, if I successfully "You prepare to beat aside the thrifty merchant's weapon." then the merchant's bodyguard stops protecting them (but carries on attacking me), I've only noticed this happen twice, but then dealers, merchants and traders often don't have weapons, and even when they do, the command often doesn't successfully "prepare". --PrINTer (talk) 06:19, 15 March 2021 (EDT)