Difference between revisions of "Strength"
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*The weight a player can carry before they become [[burden|burdened]]. | *The weight a player can carry before they become [[burden|burdened]]. | ||
*The weight of a player, and thus their [[Hit points|hit points]]. | *The weight of a player, and thus their [[Hit points|hit points]]. | ||
+ | *[[Hit points|hit point]] regeneration rate. | ||
==Skill relationships== | ==Skill relationships== |
Revision as of 19:58, 17 June 2009
A player's strength stat determines how strong they are, how hard they hit, and how much they can carry.
Direct effects
Strength directly affects:
- The damage caused by striking with a physical weapon.
- The ease of holding two weapons.
- The weight a player can carry before they become burdened.
- The weight of a player, and thus their hit points.
- hit point regeneration rate.
Skill relationships
- Strength features prominently in the fighting skill tree, affecting almost all skills there.
- It plays a significant role in the covert, crafts and adventuring skill trees.
- It is not used very much in the magic, people or faith skill trees.
Guild reliance
All guilds require strength to a certain degree, in order to lug whatever equipment they have around. Beyond solving burden issues:
- Warriors and assassins often have a lot of strength due to their guilds' focus on physical combat.
- Priests and thieves also rely on physical means to deal out damage, hence usually have a reasonable level of strength.
- Wizards and witches have a lesser need for strength as:
- They can deal out magical damage in combat.
- They can summon minions (such as a fruitbat) to carry things for them.