Stat effects

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Any reduction of strength that causes you to become burdened 50% or more will additionally give a dexterity penalty due to the burden.

Many stat items and effects affect more than one stat.

Combining stat items

Mudlib-conf.gif This section contains formulae or data from the distribution mudlib. The data has been verified as up to date with research on 26th July 2009.

Combining stat items has the following effects:

  • The first item has its effects applied as usual.
  • For each stat of the nth item after that:
    • If that item has a positive modifier S for a stat, then that modifier is set to S / (n + 1), rounded down.
    • If that item has a negative modifier S for a stat, then that modifier is set to S * n.
    • If that item has no modifier for a stat, then its modifier is set to -n.

As an example, consider the following stat effects:

Effect Con Dex Int Str Wis
Bless +1 +1 +1 +1 +1
Prayer beads (radiant) +2
Flat cap +2 -3 +3

These produce the following effects when combined:

Flat cap then prayer beads
N Effect Con Dex Int Str Wis
0 Flat cap +2 -3 +3
1 Prayer beads -1 -1 -1 -1 +1
Result -1 -1 +1 -4 +4
Prayer beads then bless
N Effect Con Dex Int Str Wis
0 Prayer beads +2
1 Bless +0 +0 +0 +0 +0
Result +2
Bless then flat cap
N Effect Con Dex Int Str Wis
0 Bless +1 +1 +1 +1 +1
1 Flat cap -1 -1 +1 -3 +1
Result +2 -2 +2
Bless then flat cap then prayer beads
N Effect Con Dex Int Str Wis
0 Bless +1 +1 +1 +1 +1
1 Flat cap -1 -1 +1 -3 +1
2 Prayer beads -2 -2 -2 -2 +0
Result -2 -2 -4 +2

Equipable Stat Items

Bronze helm

+3 intelligence, +2 wisdom, -3 constitution

Kills if worn for too long.

Dex gloves

+2 dexterity, -1 strength, Drains GP

Flat cap

+3 wisdom, +2 intelligence, -3 strength

Kills if worn for too long.

Prayer beads

+1 wisdom at bright, +2 wisdom at radiant

These must be held and charged by using faith gp before they become stat items.

Strength gauntlets

+2 strength, drains GP

Thief's daggers

+1 dexterity

Two of them must be held at once.

Other Stat Effects

Bless (+1 All)

Gained from the ritual.

Broken leg(s)

Reduces dexterity and strength

Common cold

Reduces strength, stand in a smithy or take cold cure to get rid of it.


Contemplating a spell, and then contemplating a different spell before you've fed enough gp into the first one will give you an intelligence penalty of -4 for about 15 minutes, which is reduced to -2 for the next twenty minutes, and then -1 for the next fifteen minutes.

GP Tea

May reduce int after use(?)

Heat stroke

Stand somewhere cool, remove warm clothing to get rid of it. Heatstroke can kill.


Stand in a smithy to get rid of it. Hypothermia can kill.

Intelligence tea (Int)

Gives +1(?) intelligence when drunk, and then -1 intelligence for a longer period.

Scroll-handling check

Failing a scroll-handling skillcheck (i.e., the spell escapes) will give you a (cumulative) penalty to intelligence. If your intelligence goes down enough, you'll fall unconscious for a while, too.

Each failed skillcheck also does damage. The reduced intelligence also reduces bonus which causes an additional skillcheck against your remaining scrolls. The cycle of failed skillcheck -> reduced intelligence -> reduced bonus -> new skillcheck -> failed skillcheck can repeat several times, causing damage each time. This can be fatal!

Sek altar (Str)

Putting a human heart on the Sek low altar in Ankh-Morpork gives you +1 strength. This stacks with other effects.

Shrine (Wis)

Going into the Shrine of Small Gods in Ohulan Cutash and waiting gives you a +1 or +2 wisdom boost. This can be combined with other effects without experiencing additional negative modifiers. Soyin mountain shrine may have the same effect.

Spider Poison

Reduces constitution.

Warrior's brain cell

When eaten, gives ?? to warriors and ?? to others.

Wungle's Body Part Suggestion (Con)

Constitution reduction for the victim while the spleen is running about, longer if the spleen runner is killed.

Wungle's Great Sucking (Con)

Up to +3 constitution boost for the caster. Constitution reduction for the victim.