- 1 Interactions
- 2 Combining stat items
- 3 Equipable Stat Items
- 4 Other Stat Effects
- 4.1 Bless (+1 All)
- 4.2 Blink (+1 str)
- 4.3 Broken leg(s)
- 4.4 Common cold
- 4.5 Cross-contemplation
- 4.6 Flying Cockroaches
- 4.7 Fyodor's Nimbus of Porterage
- 4.8 GP Tea
- 4.9 Heatstroke
- 4.10 Hundred year old eggs
- 4.11 Hypothermia
- 4.12 Intelligence tea (Int)
- 4.13 Mocking yourself
- 4.14 Pandora's Box
- 4.15 Scorpion Poison Sac
- 4.16 Scorpion Sting
- 4.17 Scroll-handling check
- 4.18 Sek altar (Str)
- 4.19 Shrine (Wis)
- 4.20 Spider Poison
- 4.21 Unquiet Spirit
- 4.22 Warrior's Brain Cell
- 4.23 Wungle's Body Part Suggestion (Con)
- 4.24 Wungle's Great Sucking (Con)
- 5 The Best Combination
Many stat items and effects affect more than one stat.
Combining stat items
|This section contains formulae or data from the distribution mudlib. The data has been verified as up to date with research on 26th July 2009.|
Combining stat items has the following effects:
- The first item has its effects applied as usual.
- For each stat of the nth item after that:
- If that item has a positive modifier S for a stat, then that modifier is set to S / (n + 1), rounded down.
- If that item has a negative modifier S for a stat, then that modifier is set to S * n.
- If that item has no modifier for a stat, then its modifier is set to -n.
As an example, consider the following stat effects:
|Prayer beads (radiant)||+2|
These produce the following effects when combined:
- Flat cap then prayer beads
- Prayer beads then bless
- Bless then flat cap
- Bless then flat cap then prayer beads
Equipable Stat Items
Kills if worn for too long.
Does HP damage, and eventually kills if worn for too long.
These must be held and charged by using faith gp before they become stat items.
+2 strength, drains GP
Two of them must be held at once.
Other Stat Effects
Bless (+1 All)
Gained from the ritual.
Witches can squint with method blinking thereby inspiring humans to have +1 strength for a while.
There is no confirmed blink that increased strength by +2, though this might be possible with godly bonuses.
This can be cured with restore, but will reoccur after resuming walking.
To permanently deal with broken legs, have a doctor "set" your legs.
Reduces strength, stand in a smithy or take cold cure to get rid of it.
Contemplating a spell, and then contemplating a different spell before you've fed enough gp into the first one will give you an intelligence penalty of -4 for about 15 minutes, which is reduced to -2 for the next twenty minutes, and then -1 for the next fifteen minutes.
There are flying cockroaches that appear sometimes when searching a certain room in the Alchemists' Guild that flies on to you and burrows into your brain.
For each cockroach that stays for a few seconds before you shake it off you receive -1 intelligence stat penalty for a few minutes.
After being shaken, the cockroach returns to the room where it can try to fly back at you a few seconds later.
When you drink GP tea it gives you a boost of gp. When it expires it tries to removes the gp boost that it gave when drunk and it can give you a penalty of -1 intelligence, especially if it cannot get all the gp back because it would put you below 0.
Heatstroke will eventually give -1 to both intelligence and wisdom, increasing to -2 in both somewhere around the point you are "close to death from extreme heatstroke", then increasing further to -3, then -4, then -5. The stat penalty can also go down while you still have heatstroke. A convenient place to get heatstroke is Sek's high altar in Bes Pelargic, as it is "incredibly, unbelievably hot" there.
Stand somewhere cool, remove warm clothing to get rid of it. Heatstroke can kill.
Eating one of these will make you sick, causing a gradually increasing loss of dexterity from -1 to -8.
Intelligence tea (Int)
Each attempt lowers your wisdom by 2 points. This lasts for about 15 minutes.
Opening Pandora's Box gives you -2 constitution, -2 strength, and +2 wisdom for a bit, lessening to -1, -1, and +1 after a while. The entire stat effect lasts about half an hour, and the box explodes when opened. The effect also comes with emotes.
Scorpion Poison Sac
Scorpions in Djelibeybi sting everyone fighting in the room they're in. This does not make them fight the victims so they can keep stinging.
The cautious scorpion viciously stabs the outgoing wealthy woman with its tail! The outgoing wealthy woman seethes in agony. The cautious scorpion stabs you with its tail! You seethe in agony. Your eyeballs melting would be less torture.
In addition, each time you get the eyeballs melting message you seem to take about 110 hitpoints of damage.
Drinking antidote tea cures the stat loss and prevents further damage being done.
Each failed skillcheck also does damage. The reduced intelligence also reduces bonus which causes an additional skillcheck against your remaining scrolls. The cycle of failed skillcheck -> reduced intelligence -> reduced bonus -> new skillcheck -> failed skillcheck can repeat several times, causing damage each time. This can be fatal!
Sek altar (Str)
Going in a shrine to the Small Gods and waiting there a while gives you a +1 wisdom boost.
- If you leave, reenter and again wait a while another point is added for a total of +2 wisdom.
- You cannot get +3 wisdom even if you try several shrines.
- This can be combined with other effects without experiencing additional negative modifiers.
- These shrines can also bring you back to life if you suffer an untimely demise.
You know that you are in such a room when you get this message on entry:
You feel a sense of peace here.
The most widely used shrine to the Small Gods is on Sinners' Walk just south of the market in Ohulan Cutash.
- You regain gp and can use commands there.
The mountain shrine to the Small Gods in a cave southwest of the Giants' land also works.
- You cannot regain gp and cannot use commands in that cave.
- The cave is in a dangerous areas inhabited by yetis and lynxes that pursue and evil trolls at night that do not pursue.
There is a shrine to the Small Gods in Razorback but it doesn't provide the wisdom boost.
- You can fill a cup chained there and drink it, the ice cold water making you feel strong/agile/wise/intelligent/healthy and the reverse weak/clumsy/silly/stupid/sick but this doesn't seem to have any effect.
Constitution reduction for the victim while the spleen is running about, longer if the spleen runner is killed.
Wungle's Great Sucking (Con)
A failure may cause -2 constitution for the caster.
The Best Combination
The best stat boosting combination known gives an overall boost of +8 to stats, and is achieved as follows: