A smithy is a room in which players can fix their damaged metal items.
Jewellery can be fixed in some, but not all, smithies, as indicated in the table below.
- Mr Rendtnor can also restore jewellery for varying amounts of money.
All smithies levy a small charge for use of the tools, which is dependent on the degree to which the item being fixed needs repairing.
The heat of the forge causes all smithies to be hot rooms; thus, they can also be a useful respite from cold weather.
|City/Town||Location||Can fix jewellery there?|
|AM||Ankh-Morpork Guild of Assassins||Yes|
|AM||Ankh-Morpork Palace Guard||No|
|AM||Grunefair||Yes (Jewellery only)|
|AM||Street of Small Gods across from Hat temple||Yes|
|AM||Thieves' Guild launder room (also a Tannery and Wood workshop)||Yes|
|AM||Weapon Masters' Court||No|
|Bad Ass||house in town||No|
|BP||Ricecake Alley north of Medina||Yes|
|Blackglass||southeast part of town||No|
|Bleak Prospect||western road||Yes|
|Brass Neck||northwest part of square||Yes|
|Copperhead||northwest of square||Yes|
|Creel Springs||northeast of wizards' guild||Yes|
|Dinky||West of the carriage stop||No|
|DJB||Silversmith, Phoenix Road north of the bazaar||Yes (jewellery only)|
|DJB||Djelibeybi harbour, on Harbour Road||Yes|
|Ephebe||Tuvelpit Road outside the Stadium||Yes|
|Ephebe||Blacksmith's shop on Hypothetical Road, as it slopes away from the barracks||No|
|Ephebe||Forge on Contradiction Close||No|
|Genua||Thieves' Guild launder room in Genua's sewers (also a Tannery and Wood workshop)||Yes|
|Klatch||Klatchian Foreign Legion outpost||No|
|Lancre Town||east of carriage stop||No|
|Ohulan Cutash||Lancre Street||Yes|
|Ramtops||Hublandish Barbarians' summer camp||No|
|Razorback||west part of town||No|
|Slippery Hollow||Northeast of market||No|
|Sto Lat||Academy of Artificers, top floor||Yes|
|Sto Lat||South part of market||No|
|Uberwald (near Fiddlyfjord)||Hublandish Barbarians' winter camp||No|