Slippery Hollow

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Warning.png WARNING: Slippery Hollow is a dangerous zone outside at night, when the headless horse rider tries to behead you with a flaming sword.

Slippery Hollow is a large town in the Ramtops, nestled between Mad Stoat, Lancre Town and Bad Ass

Slippery hollow.png

Situation

Slippery Hollow is found close to the centre of the Ramtops region, between Mad Stoat, Lancre Town and Bad Ass.

Language and currency

The language in Slippery Hollow is Morporkian (with an Lancrastian accent). The local currency is Lancre money

Politics

Currently no player council governs Slippery Hollow, or regulates its player houses and shops. There is a Magistrate building with two magistrate NPCs in the town.

Crime and Punishment

Nothing known. research

Transportation

You can journey there from Lancre Town by taking the Lancre Kingdom carriage.

Alternately, there is always old-fashioned walking.

Property

All property in the Ramtops is handled from the real estate stall in the Lancre Town square.

The following conditions apply to real estate in the Ramtops:

  • Players with property elsewhere are ineligible to bid on types of property that they already own.
  • Property cannot be shared with those ineligible to bid, as above.
  • Players cannot bid on more than one property at a time.

Player housing

There is a road to the north containing 7 player houses.

Features of Slippery Hollow

The following can be found in Slippery Hollow:

  • A large number of stalls selling many things, located on the western side of the town in the market area.
  • Mail and parcel counter services are found in the post office west of commercial side street, past the stationery shop.
  • Smithies and repair locations include:
    • Blacksmith - smithy for fixing metal things (not jewellery) in the northwest of the market.
    • Leatherwork - tannery for leatherworking in the northwest of the market, behind the blacksmith.
    • Jewelry - ??
  • General stores:
    • A general store is found on the NW side of the market.
    • The leatherwork shop doubles as a general store specializing in leather (not pelts) items
  • Component items (non-plant) to be found:
    • <list>
  • Component herbs and other plants/foods to be gathered:
    • Agnetha’s cottage - plants are not specifically listed and one must blindly gather them. The selection may be random and/or seasonal. Thus far found -
    • Bell's farm - carrot, onion, potato
  • In the far northwest of the town is an abandoned windmill
  • At the northern end of the town is a road containing multiple houses.
  • A large open fairground area can be found in the eastern end, with some games.
  • A pair of haunted houses near the middle of the town
  • A dangerous Forest Maze is found outside of the town, across the eastern bridge.
  • Facilities and activities not open yet - maybe next Thursday?:
    • Discwide Angling and Fishing Trust (i.e., fishing) - at the lake

Shops

Custom Shops

  • Slippery Hollow Stationary Store (NPC: Ann Celeria) can provide custom paper

Other Shops

The following shops can be found in Slippery Hollow:

  • Agnetha Phedre sells guidebooks out of her cottage.
  • Black Aliss's Gingerbread Shop (NPC: Mrs Plenty) sells some...interesting...gingerbread items.
  • Nasty Novelties and Ghastly Gifts (NPC: Mr Chumbley) has toys and various touristy things
  • Slippery Hollow Stationary Store (NPC: Ann Celeria) sells stationary and tourist items
  • The smithy (NPC: Borvid Nhearshale) has a small selection of defensive items and sharpening tools
  • Tanning supplies shop (NPC: Mr Smith) sells tanning/dyeing items, including a selection of inks. He does not buy leather.

Market Stalls

  • Adventuring gear stall - clothes and other items for the well-stocked adventurer
  • Boardgame stall - a very large selection of board games
  • Farm animal stall - pets...your choice of chicken, goose, pig, or sheep
  • Food stall - non-gingerbread food items
  • Illumination stall - light sources, from normal to novelty
  • Joke stall - this is your place if you feel the novelty store is not sufficiently tacky
  • Occult jewelry stall - appropriately themed gold and silver jewelry
  • Puppet stall - lots and lots of puppets with a Slippery Hollow theme
  • Scabbard stall - selection of normal, and unique, scabbards
  • T-shirt stall - a good selection of touristy Slippery Hollow shirts
  • Weapons stall - locally made weapons created specifically for the tourist market

NPCs

General NPCs

The following general NPCs may be found wandering the streets:

  • Adventurer
  • Brat / Child / Youth
  • Dwarf
  • Farmhand
  • Labourer / Ploughman
  • Local
  • Oaf
  • Sheperd
  • Tourist
  • Yokel
  • Youngster
  • Animals include: badger, dog, mouse, polecat, rat, sheep

Wandering unique NPCs

The following unique NPCs can be found on the streets of Slippery Hollow:

  • Chaz Derwin
  • Graeme
  • Headless Horse Rider
  • Jennifer Smythe
  • Phillipa Pigshotham
  • Tall Infant/Short Youth
  • Wheaten

Guilds

Little is known research

Priests' Guild

A temple to Hat can be found on the west side of the market.

Headless Horse Rider

At night the headless horse rider moves around outdoors in this town. Careful or he might behead you with his flaming sword!

It is safer to stay indoors during the night or to visit Slippery Hollow only during the day.

The headless horse rider is fighting here.
The headless horse rider of Slippery Hollow is a fearsome sight!  His moist,
clammy skin is of alarming pallor, combining with his pale-eyed, penetrating
stare to give a false impression of albinism.  His hair is dark and spiked
while his teeth are viciously pointed.  He is mounted on his headless, black
horse.
He is in good shape.
He is sitting astride a huge, headless horse.
Holding : a flaming sword (left hand and right hand).
Wearing : a pair of black leather thigh boots, a pair of steel gauntlets and a
          ringmail hauberk.
This is a large broadsword.  It is not made of the finest steel nor is it in
the best condition, but it looks fearsome nonetheless.  An ethereal light seems
to emanate from it and flames occasionally lick along the blade's length.
  • The flaming sword probably bypasses armour like other fire (lit torch) or holy weapons.research
  • Bug shield works in absorbing attacks from the flaming sword, but the bugs get burned very fast by it. Have several plagues' worth of assassin bugs or elephant bugs protect you (several casts even with high bonuses).
  • It is complimented well with the metallic net version of Chrenedict's Corporeal Covering which protects against sharp (beheading). Being metal, it might also protect better against fire. (See Weapons#Attacks)
  • The headless horse rider does not pursue, but he does follow in a delayed pursue by going in the direction he saw you leave.
  • According to one book from the village, the first hit the rider does to you (that deals damage) will behead you. It is unclear if that's true or if it requires a behead special.research