Difference between revisions of "Sights to See"

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m (Removed references as they have scrolled off the boards and are preserved on Jeanie's page anyway)
(June/July 2012: Added solution)
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====Place d)====
 
====Place d)====
 
This is the inside of a dark, spacious cave. The floor of the cave has been carpeted with animal hides, and a brazier burns in each corner, giving both light and heat. A few chairs are scattered around a table, and a large pile of cushions form a bed of sorts along the eastern wall.
 
This is the inside of a dark, spacious cave. The floor of the cave has been carpeted with animal hides, and a brazier burns in each corner, giving both light and heat. A few chairs are scattered around a table, and a large pile of cushions form a bed of sorts along the eastern wall.
 +
 +
====Solution====
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{{prehidden|Place a) was very obviously the ticket office of the Dysk on the Isle of Gods. Place b) was a hidden room off Paradise Crescent in Genua. Place c) can be found inside the sunken
 +
ship in Tuna Bay, Bes Pelargic. Finally, place d) was the bandit leader's cave in the bandit camp in Gloomy Forest.}}
  
 
==See also==
 
==See also==

Revision as of 14:15, 16 July 2012

The idea

The plan was originally posted by magistrate Jeanie on the Ankh-Morpork council board.

In order to promote tourism on the Disc, the Council of Ankh-Morpork will start the "Sights to See" monthly challenge.

Each month, the Council will announce four places somewhere on the Disc and ask everybody (i.e. both citizens and non-citizens) to submit iconographs of themselves at those places. Impstomatic cameras will be available for free, valid submissions will be signed and returned, high score tables will be kept. Further on, prizes will be paid for some of the iconographs, as well as a yearly prize for regular participation.

  • Place a) is an almost completely safe place somewhere in Ankh-Morpork.
  • Place b) is a relatively safe place.
  • Place c) is also relatively safe, but may require skills to reach safely and may also be dangerous under certain conditions.
  • Place d) is a dangerous place.

To participate in the challenge, just take iconographs of yourself at some or all of the above mentioned places ("take picture of me with camera") and deposit them for Jeanie at the Ankh-Morpork post office - please make sure to take iconographs of yourself, not of the places themselves!

Your iconographs will be signed and returned to you via mail, together with an &&&&&&&&&&+40000 A$100 prize for iconographs taken at place a), b) or c). No monetary prize is paid for iconographs taken at place d). This is to set the dangerous place apart from the other ones, and to try and make sure that nobody tries to get there in order to make some money - people who need the money may well lack the skills to make it there alive.

High score tables are also kept, and here will be a high score table of its own for type d) locations. Further prizes and trophies are awarded each season to those with a perfect or near perfect score.

You are also welcome to submit up to ten iconographs of places to be used in the challenge, and receive a share of an &&&&&&&&&+120000 A$300 prize if one of those places is used in the challenge later on.

All prizes may be sent via the parcel counter at the Ankh-Morpork post office; it is your responsibility to check your mail and collect your prizes in time.


Rules

Impstomatic cameras

Participants may request one free impstomatic camera every three months or after submitting twelve iconographs. The request can be made by mail or by talking to Jeanie directly. Alternatively, they can be purchased in a busy impstomatic store in Bes Pelargic.

Submissions

Participants may submit one iconograph of themselves taken at each of the four places each month (but are not required to send all of them at the same time). All properly submitted iconographs will be signed and returned.

Scores

Official scores will be kept in form of participation with at least one iconograph in a month, a joined result for places of type a) to c), and a separate one for places of type d).

Prizes

For each properly submitted iconograph taken at places a), b) or c), a prize of &&&&&&&&&&+40000 A$100 is paid; there is no monetary prize for iconographs taken at place d).

All participants who suggested a specific place get to share a &&&&&&&&&+120000 A$300 prize if that place is used in the challenge later on.

At the end of each season, there will also be a prize of &&&&&&&&&+400000 A$1000 for each participant with at least one valid submission each month during the season, and trophies for those with a perfect or near perfect score on the season's high score tables. (Seasons will typically be one year, but the first season may be shorter.)

All prizes may be sent via the parcel counter at the Ankh-Morpork post office; it is the participants' responsibility to check their mail and collect their prizes in time.

Exclusion of participants, age limits and other restrictions

Magistrates who run the challenge and inactive participants will not receive any monetary prizes, neither for submitted iconographs nor for places they suggested for the challenge.

Participants must be at least 1 hour old to receive a a free impstomatic camera, 3 hours old in order to receive payment for iconographs taken at place a), 6 hours old in order to receive payment for iconographs taken at place b) and 9 hours old in order to receive payment for iconographs taken at place c). These prizes will be paid once the participant reaches the required age if this happens within the same round of the challenge, otherwise the prizes become void.

All payments to a specific participant may be delayed for as long as there exists an open case against that participant. In case a participant has unpaid fines, any prize that participant is due may be used to pay that participant's fines instead.

Challenges

May/June 2012

Place a)

This is the exact centre of the atrium in the Temple of Small Gods. High above on the ceiling is a magnificent fresco that spreads across the entire atrium, depicting the Discworld and many of the Small (and Large) Gods. In the middle of the room is a crystal pool. It is supplied by a relaxing fountain and provides the area with a feeling of peace. The rest of the hall is filled with religious icons and statues to the various Gods that are worshipped here.

Place b)

This extremely spongy bridge forms a pair with the nearby Tie Dye Bridge, offering a safe route across the river Smarl. Marshland to the southeast, some plains lie to the southwest, the river Smarl to the south and northeast and a beach is to the north and northwest. One hundred and fifty miles to the east the Morpork mountains reach to the sky.

Place c)

Here the path widens quite a bit, although the centre of the path is still spattered with tiny footprints which run in a straight line toward a large mound which looms in the distance. From here, the barrow appears to be just a large hill. The faint outline of a door can be made out in the exact centre of the mound.

Place d)

This is the northeastern part of a huge, reeking cave. It has the stinking air about it of a morbid playground with deadly games being played every time someone is stupid enough to try and play with the bigger kids. The cave has a reddish hue on its surfaces, either a result of the sedimentary process or something altogether more sinister. While the cave is huge, it isn't very tall, creating the impression of enclosure, as if there aren't all that many places to run.

Solution

a) was quite obviously the fountain right in the middle of the Temple of Small Gods, place b) was Sponge Bridge crossing river Smarl on the southern side of the Circle Sea, place c) was the entrance to the Pictsie Barrows in the Ramtops near Uberwald, and place d) was the 2x2 cave near the entrance of the lower part of the Grflx caves in Skund Forest.


June/July 2012

Place a)

This is the ticket office of the Dysk, a rather small room with wooden panelled walls. It might be a little bigger were it not for the area that has been boxed off as a ticket booth. Apart from the booth, the room is pretty bare; in fact the only decorations are the colourful posters of bygone productions, a dull looking clock and a board announcing imminent shows. A bench has been placed below the posters for people waiting to sit on. The foyer lies to the north, and the south door leads outside.

Place b)

A panoramic view of the stately cityport of Genua is afforded all who climb the steep flight of stairs of this rocky outcrop, where welcome shade is afforded the weary traveller in the shape of a lonesome orange tree, its fragrant blossom carrying on the gentle breeze. Over the rooftops to the east, the mighty docks of the Diamond City - where vessels from far and away trade their precious cargoes. To the southwest, the glittering spires of the palace glitter and dazzle the eye, whilst to the northeast the colourful sight of Genua's great marketplace seems a hive of activity. The concentric circles of the Inner and Outer Rings of the city are markedly evident, that division of rich and poor, where the stately houses of the nobles and monied citizens tower and overshadow the simpler dwellings of the outer ring. Carved into the rockface, a narrow stair descends to the pleasant thoroughfare of Paradise Crescent below. (Room description will be different at night.)

Place c)

Fish must certainly be watching over this little wreck as this small cabin is incredibly waterproof. No water enters this tiny room, even when the door to the sunken deck is opened. The wood panelled walls are unstained by water, and in fact have tiny brass lanterns that are sputtering fitfully attached to them, allowing the many doors that branch off this room to be visible.

Place d)

This is the inside of a dark, spacious cave. The floor of the cave has been carpeted with animal hides, and a brazier burns in each corner, giving both light and heat. A few chairs are scattered around a table, and a large pile of cushions form a bed of sorts along the eastern wall.

Solution

Place a) was very obviously the ticket office of the Dysk on the Isle of Gods. Place b) was a hidden room off Paradise Crescent in Genua. Place c) can be found inside the sunken
ship in Tuna Bay, Bes Pelargic. Finally, place d) was the bandit leader's cave in the bandit camp in Gloomy Forest.

See also