Difference between revisions of "Shove"
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(Clarified slightly as to which defence skill is used by an opponent.) |
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Although shove relies on unarmed skills, it may be performed whether holding a weapon or not. In order to successfully shove an opponent, one must: | Although shove relies on unarmed skills, it may be performed whether holding a weapon or not. In order to successfully shove an opponent, one must: | ||
*Pass a [[fighting.special.unarmed]] test in order to prepare the attack. | *Pass a [[fighting.special.unarmed]] test in order to prepare the attack. | ||
− | *Succeed in a skillcheck of [[fighting.unarmed.grappling]] and [[strength]] against the opponent's appropriate [[fighting.defence]] skill, [[strength]] and [[dexterity]]. | + | *Succeed in a skillcheck of [[fighting.unarmed.grappling]] and [[strength]] against the opponent's appropriate [[fighting.defence]] skill (depending on their tactics response setting), [[strength]] and [[dexterity]]. |
==Effects== | ==Effects== |
Revision as of 15:31, 9 April 2021
Shove | |
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Command information | |
GP Cost | 30 |
Learnt At | 15 of fighting.special.unarmed |
Skills Used | Fighting.special.unarmed, Fighting.unarmed.grappling and Strength |
Items Needed | None |
Guild | Available to all |
Shove is a fighting command which can be used to upset an opponent's balance during combat.
Contents
Execution
Although shove relies on unarmed skills, it may be performed whether holding a weapon or not. In order to successfully shove an opponent, one must:
- Pass a fighting.special.unarmed test in order to prepare the attack.
- Succeed in a skillcheck of fighting.unarmed.grappling and strength against the opponent's appropriate fighting.defence skill (depending on their tactics response setting), strength and dexterity.
Effects
The effects depend on the degree of success of the skillcheck:
- A high degree of success results in the victim being sent crashing to the ground, costing them a lot of action points. They remain at a substantial AP disadvantage until they get up again (which occurs automatically). During this period, they cannot be tripped or shoved again.
- A lesser degree of success causes the victim to stumble, costing them a few action points.
- Failure causes the attacker to stumble, costing them a few action points.