Score

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Revision as of 02:05, 13 May 2021 by Frazyl (Talk | contribs) (Oh yeah score relationships. It would be super nice if someone in a family could fill this up.)

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There are several related and unrelated commands that start with score.

Use syntax score to see the list for the various versions of score.

Score brief

The score brief command shows your hitpoints, your guild points, your experience points and your burden is a concise format.

  • You can do brief score to set this as your default version of score.
  • To have everything brief, you can do brief all.

Example:

Hp: 2331(2331)  Gp: 433(459)  Xp: 1143225  Burden: 21%

Score verbose

The score verbose command is a very useful command that gives you information about your character.

  • You can do verbose score to set this as your default version of score.
  • To have everything verbose, you can do verbose all.

Normal Score verbose

This shows your health, guild, social, achievement, quest, and experience points.

Example:

You have 1110 (1110) hit points, 167 (167) guild points, 2 (684) quest points, 7 (1063) achievement points and 81 (81) social points.
Your current experience is 35271 and you are level 42 in the Ninja; your overall rating is 10017.
You have died 0 times and can die 7 times before you are completely dead.
Your wimpy is set to 10%.
You are unburdened (10%) and quite comfortable.
You are neutral, worshipping no god.
You have the special ability to defend yourself better at the cost of not attacking.
You are 1 day, 3 hours, 59 minutes and 4 seconds old and have logged in 28 times.

Some of this information can also be obtained in smaller pieces with more specific syntaxes:

  • score align or score alignment: You are barely evil, and not worried about the approval of any deity at all. (The end changes if you worship a deity.)
  • score burden: You are unburdened (10%).
  • score age: You are 1 day, 3 hours, 59 minutes and 4 seconds old and have logged in 28 times.

Roleplaying score verbose

Instead of the normal score you will get the following more immersive score output by doing options output numbers = descriptive or roleplaying immersive (this will also do earmuff on).

Example after setting options output numbers = descriptive:

You are Sulvore a Ninja of the second rank.
You are in perfect health and you are full of energy.
By the luck of a coin, you might be able to learn something new.
You are neutral.
You will flee when you are critically wounded.
You are unburdened and quite comfortable.
Death has never visited you in a professional capacity.

You can turn it off with options output numbers = descriptive or if you used roleplaying immersive you can use roleplaying nonimmersive (this will also do earmuff off).

Score stats

Shows your current stats.

Syntax: score {brief|verbose} stats

score brief stats
Con: 8              Int: 16             Wis: 13             Wgt: 82.5 kg
Dex: 12             Str: 18             Hgt: 177 cm         

The verbose version also shows temporary stats modifiers. See stat effects for more details about those.

score verbose stats
Constitution ... 8        Strength ....... 18 (2)   Weight ......... 82.5 kg
Dexterity ...... 12       Wisdom ......... 13       
Intelligence ... 16       Height ......... 177 cm   

Score fighting

Tells you what (if any) you are fighting and your current tactics settings.

  • When not fighting anything: You are not fighting anything!
You are currently fighting a pimply grflx adolescent, a messy grflx adolescent and a wise grflx mentor here.
Your current tactics are:
   Attitude       :   neutral
   Response       :   dodge
   Focus          :   none
   Attack         :   both
   Parry          :   both
   Unarmed Parry  :   yes

If you entered into a fight with others but they are not in the same room as you, you'll get the following:

  • You are currently fighting a pimply grflx adolescent and a wise grflx mentor (these are people you will auto attack on sight).
  • If you stop fighting (or just stop), then after a few seconds you won't attack anything on sight, unless they attack you (this doesn't prevent others to continue hunting for you).
  • Some npcs will always attack you on sight. See dangerous zones.
  • The rest of the npcs will usually attack you on sight a bit longer than you are hunting for them, so if you wait something like 15 seconds after you normally (without using stop) are no longer hunting for them they should no longer be hunting for you either.

Score quests

Show what quests you have completed.

score quests sorted shows what quests you have completed, in alphabetical order.

Score achievements

Show what achievements you have completed.

score achievements sorted shows what achievements you have completed, in alphabetical order.

Score temperature

This shows the temperature of where you are, the impact of each thing worn on its own line (excluding items that have no effect), your overall temperature and how it is currently changing.

  • You can also use score temp for short.
  • This is the equivalent of temp brief or temperature brief. Use brief temperature to make this the default.
  • To additionally show the clothes that have no impact on temperature, you can use temp verbose or temperature verbose. Use verbose temperature to make this the default.
  • You can use temp very brief to get an even more brief report of the ambient temperature, the impact of your clothes, your overall temperature and how it is currently changing.

Score relationships

If you are not in a family, you get:

You're not in a family!

Otherwise you get information about your family.research