Difference between revisions of "Sacrificial altar"
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*Sacrificing a goat uses 120 GP
*Sacrificing a goat uses 120 GP
*Sacrificing a calf uses 240 GP
*Sacrificing a calf uses 240 GP
Revision as of 18:52, 18 June 2016
There are various altars all around the city of Ephebe where you can donate money, offer gifts to the gods, and sacrifice animals to receive temporary divine rewards.
You can find the following altars around Ephebe:
|Deity||Altar Location||Can Offer...|
|Aegadon||Dockside Walk (at junction with Paradox Avenue)||Fish|
|Astoria||Southern Gardens (3n,2e from southern entrance)||"Rose" items|
|Bast||Eureka Chase (n, nw from House of Bathing)||Fish|
|Flatulus||Own temple||"Bean" items|
|Offler||Own temple||Bird corpses|
|Patina||Street of Enlightenment (1 sw of junction of Flatulus Walk, Long Avenue and Street of Enlightenment)||Books|
|Reebox||Tuvelpit Road (outside sports equipment shop)||?????|
There is also a roadside altar on Philosopher's Walk (1w,1nw of the toga shop), with rotates as to which deity it is dedicated to. In addition to the deities above with permanent altars, the following deities have also been seen:
|Deity||Altar Location||Can Offer...|
|Blind Io||Philosopher's Walk||Human eyes|
The rotation happens about every 40-55 minutes, and seems to be random. It looks like this:
A priestess of Aegadon, God of the Sea strides in triumphantly and plasters over the old inscription, before carefully carving a new one.
The actual reward received is randomly picked from the set of rewards for the deity in question. Moreover, the stat bonus reward--if it's more than one point--can be split among the stats that the deity in question can give you a stat bonus to. Sacrificing to Cubal might for example result in one of the following rewards:
- Divine protection for a certain amount of time
- One point strength and one point intelligence boost
- Two points strength boost
The different deities offer:
- Aegadon: Major Shield, stat bonus to Con/Wis
- Astoria: Tongues, stat bonus to Wis/Dex
- Bast: Tongues, Bless, stat bonus to Dex/Int
- Cubal: Major Shield, stat bonus to Str/Int
- Flatulus: Bless, stat bonus to Dex/Con
- Offler: Tongues, Bless, stat bonus to Con/Str
- Patina: Clarify, stat bonus to Wis/Int
- Reebox: Major Shield, stat bonus to Str/Dex
- Zephyrus: Finneblaugh's Thaumic Float, stat bonus to Dex/Con
- Blind Io: Stat bonus to Con/Str
It seems that better offerings result in better rewards.
|Offering||Stat bonus||Major Shield||Bless||Tongues||Clarify||FTF|
|Chicken||one stat point for five minutes||five minutes||seven to nine and a half minutes|
|Goat||two stat points for ten minutes||ten minutes||thirty-five to thrity-seven minutes|
|Item||6:50||three and a half minutes|
Note that wizards and witches are excluded from receiving the above rewards, as per the Achievement: Sacred Stabber achievement text. However, there is no punishment for the attempt to offer, donate, or sacrifice. Animals may still be sacrificed at altars by wizards/witches for the sacrifice achievement.
You can "offer <object> to <deity>" at these altars. This costs 30 gp. Each deity appears to have a specific type of item they accept, though what that item type might be is unknown for Zephyrus and Reebox.
For Astoria, items with the word "rose" in them appear to work (i.e., pale "rose" chiton). Similarly, Flatulus wants "bean" items (i.e., baked "bean", coffee "bean", runner "bean"...). For Cubal, the coal has to be a large enough piece: a 1/9 lb pebble isn't big enough, but some pebbles are.
If you try to "offer" an inappropriate or inadequate thing, you get the item back. Whether or not there's a punishment appears to depend on whether you pass the skillcheck--if you have enough faith.rituals.special, there's no penalty to experimenting.
Trying to offer something that's not the type of item they want:
You reverentially place the lightable torch on the high altar. It looks so out of place that you quickly remove it, a little embarassed; maybe you should try something more to the liking of Cubal, Lord of the Flame.
Trying to offer Cubal an amount of coal that's too small:
You reverentially place the black mineral pebble on the high altar. It looks like such a paltry amount that you quickly remove it, a little embarassed; maybe you should try a more substantial offering.
You also can't offer more than one item at once:
You would struggle to deal with that many items at once in a suitably reverential manner.
Apart from deity-specific offerings, you can also sacrifice a chicken, a goat, or a calf. Astoria, alone, does not accept animal sacrifices: her altar has no provision for tying the animal to it.
There are several associated achievements for this, in the "Prayer" category:
- Achievement: Painful Prayer
- Achievement: Deity Displeaser
- Achievement: Promiscuous
- Achievement: Sacred Stabber
- Achievement: Caterer To The Divine
- Achievement: Holy Butcher
Appropriate animals may be bought from Zevgatis' stall in the Harbour Market. You can also find chickens (hens and roosters) and goats wandering the streets of Ephebe--these can be led around and sacrificed exactly the same as animals you actually bought.
Be aware that if you buy an animal from Zevgatis, all that happens is that the animal is put into the room and is therefore available to be led around. The animal can wander off if you don't start leading it quickly enough.
First, you need to get the animal to the altar. You simply "lead <animal>": this makes them follow you and prevents them from wandering off, and uses crafts.husbandry.animal.grooming. This takes 4 gp every time you go to another room while leading the animal. If you run out of gp and then leave the room, the animal is left in the room, you stop trying to lead it, and if you had a harness on it the harness is left in your inventory. When leading the animal successfully, it also follows through Divine Hand.
If you have a harness, you can "harness <animal>" with it first.
If you want to stop leading the animal, you can "unlead <animal>". Just losing the animal will make them stop following you, but it won't make you stop leading them--the distinction is important, since you can only lead one animal at a time. Tying them to an altar will also make you stop leading them.
Next, you'll need to tie the animal to the altar. This uses 10 gp and the syntax is "tie <animal> [to altar]". (If it was harnessed, the harness is automatically removed and left on the ground.) You can also "untie" the animal--if you do this, it will panic and run away (apparently only one room), requiring you to go after it and lead it again.
Finally, you need to sacrifice the animal. The syntax is "sacrifice <victim> to <deity> with <weapon>". No special ceremonial weapon is necessary: a regular dagger will work. This uses faith.rituals.special and crafts.husbandry.animal.slaughtering, and takes a varying amount of gp--larger animals require more gp and higher bonuses.
- Sacrificing a chicken uses 80 GP
- Sacrificing a goat uses 120 GP
- Sacrificing a calf uses 240 GP
A crafts.husbandry.animal.slaughtering failure looks something like this:
The plump brown and white calf dies. Shouting incomprehensibly, you clumsily stab the plump brown and white calf with the black steel dagger. As a method of killing something, this works quite well, but no deity would even notice such an amateur display.
This kind of failure doesn't give you any reward, but it doesn't count against you, either.
- Temporary blindness
- Stat penalty (Dex -1, Con -1, Str -1, Wis -1, Int -1)
There is an achievement, Deity Displeaser, for being struck blind like this.
If you attempt to sacrifice to the wrong god--for example, trying to sacrifice to Offler while at the Cubal high altar--that is a failure.
sacrifice goat to offler with dagger Screaming wildly, you plunge the black steel dagger into the heart of the spirited black goat in a very pious fashion that would make any deity sit up and take notice. You spread your arms dramatically and loudly proclaim that no god is greater than Great Offler of the Bird-Haunted Mouth. Your skin prickles and the air grows cold. Perhaps that was the wrong choice. The spirited black goat dies. You feel the burning glare of Cubal upon you. You have gained the minor achievement Deity Displeaser, in which you were blind to the needs of the gods. (5000 xp) The voice of Cubal, Lord of the Flame, whispers in your head: "As you are blind to what pleases me, so shall you be blind to all." The world goes black! You are blind.
However, this only applies if you try to sacrifice to a deity who accepts offerings. Trying to sacrifice to, say, Sandelfon, or misspelling the name of the deity you're trying to sacrifice to, will have no effect: you'll just be told that "You cannot offer to <name> here".
Doing this also leaves a corpse on the ground, while sacrificing an animal correctly doesn't.
The gods will also punish people who attempt to take recent offerings from their altars. Offenders will be struck by lightning, which reduces your hp to 1, makes you unconscious for three minutes, and does not allow you to actually take the offering.
There is an associated achievement, Shocking Thief, for doing this twice.
You can only make offerings so often. If you try to make an offering less than fifteen minutes after the last attempt (whether or not it was successful), the offering is "accepted", but you don't get anything from it:
offer candle to astoria You carefully set the rose scented candle in pride of place on the marble altar. You preach the glory of Astoria, Goddess of Love, in an inspiring and eloquent fashion. The gods have already rewarded you recently; greed is not a virtue. You feel Astoria did not deign to notice your offering.
Making offerings affects your alignment. It appears that each deity you can make offerings to has a "target" alignment that offerings/sacrifices move you towards. The exact details aren't yet known, but roughly they seem to be:
- Some good alignment: Astoria, Patina, Reebox
- Neutral: Aegadon, Io, Offler, Zephyrus
- Some evil alignment: Bast, Cubal, Flatulus
The exact amount your alignment is moved seems to vary somewhat. It seems that sacrificing larger animals may have a more significant effect.