Ritual modifiers

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Revision as of 00:42, 14 June 2010 by Ilde (Talk | contribs) (Specific rituals)

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Rituals are harder or easier, and cost more or less gp, depending on the circumstances under which the ritual is performed. You are informed of these bonuses or penalties when performing a ritual.


All deities

You'll get a bonus if...

  • You are at a high altar of your deity.
  • You're near a high altar of your deity. You seem to visibly get the bonus if you're in the same city as a high altar, or within a few miles of one.
  • You have been "actively worshipping" your deity. If you've recently prayed, used a ritual burial command, or put an appropriate item in your own deity's newbie chest, you'll get this bonus.


For specific rituals

  • Mend is easier for Gappics when performed on a stylish item of clothing.


All rituals

You'll get a penalty if...

  • You "sense that the gods have averted their eyes from this place", that is, you're in a wizard's guild or witches' guild outpost, or you're in real estate owned by a witch or wizard. This penalty seems to be larger for Resurrect than for other rituals.
  • You're at another deity's high altar and are not a Hattite.
  • You're poisoned.
  • You're drunk.
  • You're performing the ritual from a faith rod (the extent of the penalty may depend on your faith.items.rod bonus).
  • You are far from a high altar of your deity.
  • You "can barely sense the presence of <deity>", meaning you're nearly out of alignment.

Specific rituals