Difference between revisions of "Research:Thrown weapons"
(Created page with '==Judging thrown weapons== Here's some data Frazyl and I got for the damage that thrown weapons of different types do. This was with chest focus, and a fighting.range.thrown bon...') |
(add skills and some precisions) |
||
Line 37: | Line 37: | ||
--[[User:Ilde|Ilde]] 02:43, 15 April 2010 (UTC) | --[[User:Ilde|Ilde]] 02:43, 15 April 2010 (UTC) | ||
+ | |||
+ | It should be noted that I lacked the infinite patience and time to judge all the ctf weapons. Those I did didn't have a thrown judge message.<br> | ||
+ | In case some other skill matters, my fighting skills were the following (I had a couple tms while testing but the only bonus that increased because of them was unarmed.) | ||
+ | <pre> | ||
+ | =======SKILLS=======Level/Bonus===================================================================== | ||
+ | fighting............ 138 216 | | misc............ 117 204 | | parrying........ 100 200 | ||
+ | | melee............. 108 200 | range............. 81 193 | | blocking........ 100 206 | ||
+ | | | dagger.......... 103 200 | | thrown.......... 204 260 | | dodging......... 250 271 | ||
+ | | | sword........... 251 285 | | bow............. 20 110 | special........... 179 243 | ||
+ | | | heavy-sword..... 100 202 | | fired........... 20 104 | | weapon.......... 235 291 | ||
+ | | | axe............. 57 177 | unarmed........... 131 222 | | unarmed......... 168 247 | ||
+ | | | mace............ 20 99 | | striking........ 52 172 | | tactics......... 295 322 | ||
+ | | | flail........... 20 103 | | grappling....... 211 265 | | mounted......... 20 94 | ||
+ | | | polearm......... 201 245 | defence........... 150 233 | points............ 181 228 | ||
+ | </pre> | ||
+ | In particular, the large hatchets doing less damage could be a sign that axe plays a part in throwing axes. Maybe! | ||
+ | --[[User:Frazyl|Frazyl]] 04:55, 15 April 2010 (UTC) |
Latest revision as of 00:55, 15 April 2010
Judging thrown weapons
Here's some data Frazyl and I got for the damage that thrown weapons of different types do. This was with chest focus, and a fighting.range.thrown bonus of 260. They were judged with a 224 ad.ev.we bonus. Each number is an amount of damage done by being hit with it when it was thrown (misses were ignored).
dart ("pathetic", thrown weapon only):
- 0 several times, 1, can poison but more often doesn't
tlinga ("very poor", thrown weapon only):
- 87, 87, 88, 88, 89
throwing spike ("reasonable", thrown weapon only):
- 109, 115, 116, 119, 119, 119,
throwing star ("reasonable", also misc (misc bonus 204)):
- 163, 164, 165, 168, 169, 170, 172, 181
small throwing hatchet ("quite good", also axe (axe bonus 177)):
- 268, 280, 283, 283, 285, 289
large throwing hatchet ("good", also axe (axe bonus 177)):
- 265, 271, 278, 281, 282, 282
medium throwing hatchet ("good", also axe (axe bonus 177)):
- 303, 303, 304, 306, 308, 308, 310, 310, 313, 315
no. 5 throwing knife ("good", also dagger (dagger bonus 200)):
- 283, 293, 295, 299, 299, 313, 314, 322, 322
javelin ("powerful", also polearm (polearm bonus 245)):
- 545, 570, 572, 579, 584, 606
Those were all the ctf weapons available that had any judge as thrown weapons... so it seems that pathetic < very poor < reasonable < quite good <? good < powerful. Skill may be a factor... the throwing hatchets in particular interest me, as the large one did a bit worse than the small one despite, I think, judging better.
I had a 198 dodge bonus for this, although my actual skill at dodging varied a bit as the weapons ended up in my inventory and burdened me to varying degrees. Hopefully that doesn't matter, though... there only seemed to be two messages for them hitting:
- "hits you in the chest": hatchets, tlinga, throwing spike, bo
- "pierces your chest": javelin, throwing star, throwing knife
The messages don't seem to relate to damage, since the throwing star was worse than the hatchets... probably just depends on whether it's piercing damage or sharp/blunt.
--Ilde 02:43, 15 April 2010 (UTC)
It should be noted that I lacked the infinite patience and time to judge all the ctf weapons. Those I did didn't have a thrown judge message.
In case some other skill matters, my fighting skills were the following (I had a couple tms while testing but the only bonus that increased because of them was unarmed.)
=======SKILLS=======Level/Bonus===================================================================== fighting............ 138 216 | | misc............ 117 204 | | parrying........ 100 200 | melee............. 108 200 | range............. 81 193 | | blocking........ 100 206 | | dagger.......... 103 200 | | thrown.......... 204 260 | | dodging......... 250 271 | | sword........... 251 285 | | bow............. 20 110 | special........... 179 243 | | heavy-sword..... 100 202 | | fired........... 20 104 | | weapon.......... 235 291 | | axe............. 57 177 | unarmed........... 131 222 | | unarmed......... 168 247 | | mace............ 20 99 | | striking........ 52 172 | | tactics......... 295 322 | | flail........... 20 103 | | grappling....... 211 265 | | mounted......... 20 94 | | polearm......... 201 245 | defence........... 150 233 | points............ 181 228
In particular, the large hatchets doing less damage could be a sign that axe plays a part in throwing axes. Maybe! --Frazyl 04:55, 15 April 2010 (UTC)