# Research:Stat effects

From Discworld MUD Wiki

# Stat Effects

## Single Items

### Example 1

Effect | Con | Dex | Int | Str | Wis |

None | 19 | 8 | 11 | 8 | 19 |

Prayer Beads (Beads) (Radiant (R)) | 19 | 8 | 11 | 8 | 21 (+2) |

Bless | 20 (+1) | 9 (+1) | 12 (+1) | 9 (+1) | 20 (+1) |

Cap | 19 | 8 | 13 (+2) | 5 (-3) | 22 (+3) |

## Combinations

### Example 1

Effect | Con | Dex | Int | Str | Wis |

None | 19 | 8 | 11 | 8 | 19 |

Cap then Beads (R) | 18 (-1) | 7 (-1) | 12 (+1) | 4(-4) | 23 (+4) |

Bless then Beads (R) | 19 | 8 | 11 | 8 | 21 (+2) |

Bless then Cap | 19 | 8 | 13 (+2) | 6 (-2) | 21 (+2) |

Bless then Cap then Beads (R) | 17 (-2) | 6 (-2) | 11 | 4 (-4) | 21 (+2) |

Bless then Beads (R) then Cap | 17 (-2) | 6 (-2) | 11 | 2 (-6) | 22 (+3) |

- Nice, this fits the algorithm from the mudlib (or at least, it does with the ordering fixed up as above; note that beads+bless gives the same result either way around) - I'll update the article. --Chat 18:24, 26 July 2009 (UTC)

- I wasn't aware that sequencing was relevant, and "&" in the original table indicated that both effects were applied, not neccesarily the ordering. In fact, I listed the combined effects alphabetically, so when I combined all three, I listed it as "Beads & Bless & Cap" because that's the alphabetical sequence of the three words. When I did the testing, I did beads and cap separately, then together, then blessed, then did the previous combinations again whilst blessed. Can't even guarantee that I did things in the same order the second time round. I've now looked at the log and corrected sequencing where needed. Also added in a new datum. I would upload the text log if .txt or .log filetype uploads was permitted! Zexium