Research:Stat effects

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Revision as of 14:40, 26 July 2009 by Zexium (Talk | contribs) (Example 1)

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Stat Effects

Single Items

Example 1

Effect Con Dex Int Str Wis
None 19 8 11 8 19
Prayer Beads (Beads) (Radiant (R)) 19 8 11 8 21 (+2)
Bless 20 (+1) 9 (+1) 12 (+1) 9 (+1) 20 (+1)
Cap 19 8 13 (+2) 5 (-3) 22 (+3)

Combinations

Example 1

Effect Con Dex Int Str Wis
None 19 8 11 8 19
Cap then Beads (R) 18 (-1) 7 (-1) 12 (+1) 4(-4) 23 (+4)
Bless then Beads (R) 19 8 11 8 21 (+2)
Bless then Cap 19 8 13 (+2) 6 (-2) 21 (+2)
Bless then Cap then Beads (R) 17 (-2) 6 (-2) 11 4 (-4) 21 (+2)
Bless then Beads (R) then Cap 17 (-2) 6 (-2) 11 2 (-6) 22 (+3)


Nice, this fits the algorithm from the mudlib (or at least, it does with the ordering fixed up as above; note that beads+bless gives the same result either way around) - I'll update the article. --Chat 18:24, 26 July 2009 (UTC)
I wasn't aware that sequencing was relevant, and "&" in the original table indicated that both effects were applied, not neccesarily the ordering. In fact, I listed the combined effects alphabetically, so when I combined all three, I listed it as "Beads & Bless & Cap" because that's the alphabetical sequence of the three words. When I did the testing, I did beads and cap separately, then together, then blessed, then did the previous combinations again whilst blessed. Can't even guarantee that I did things in the same order the second time round. I've now looked at the log and corrected sequencing where needed. Also added in a new datum. I would upload the text log if .txt or .log filetype uploads was permitted! Zexium