Difference between revisions of "Research:Shoplift"

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A few (non-empirically tested) observations:
 
A few (non-empirically tested) observations:
 
  Chance to shoplift may be around 50% for items valued at .15 x <co.ma.st bonus> in AM$, modified by shop security.
 
  Chance to shoplift may be around 50% for items valued at .15 x <co.ma.st bonus> in AM$, modified by shop security.
 +
 
  Increasing co.ma.sl from bonus 228 to 276 appeared to markedly slow down the rate at which difficulty of repeated shoplifting increased when stealing while hidden. Hypothesis: a store's "personal security rating" from repeated shoplifting is reduced or eliminated with high enough bonuses in certain other covert skills besides co.ma.st. Possibilities include: co.st.in (.ou for outdoor shops, .un for theoretical underwater shops), both co.hi.pe and .ob, co.ma.pas, and co.ma.sl
 
  Increasing co.ma.sl from bonus 228 to 276 appeared to markedly slow down the rate at which difficulty of repeated shoplifting increased when stealing while hidden. Hypothesis: a store's "personal security rating" from repeated shoplifting is reduced or eliminated with high enough bonuses in certain other covert skills besides co.ma.st. Possibilities include: co.st.in (.ou for outdoor shops, .un for theoretical underwater shops), both co.hi.pe and .ob, co.ma.pas, and co.ma.sl

Latest revision as of 14:26, 20 July 2010

A few (non-empirically tested) observations:

Chance to shoplift may be around 50% for items valued at .15 x <co.ma.st bonus> in AM$, modified by shop security.
Increasing co.ma.sl from bonus 228 to 276 appeared to markedly slow down the rate at which difficulty of repeated shoplifting increased when stealing while hidden. Hypothesis: a store's "personal security rating" from repeated shoplifting is reduced or eliminated with high enough bonuses in certain other covert skills besides co.ma.st. Possibilities include: co.st.in (.ou for outdoor shops, .un for theoretical underwater shops), both co.hi.pe and .ob, co.ma.pas, and co.ma.sl