Research:Nicolette Leveaux
I've been doing some testing with clothing temperatures, and this is the data I have come up with:
All custom shirts had the following specifications: hip-length shirt, skin-tight fit, fitted sleeves
"Hot" room (Filigree smithy)
Normal Cotton - some warmth
Thin Cotton - no effect
Thick Cotton - some warmth
Normal Linen - no effect
Normal Fur - some warmth
Normal Rubber - quite a lot of warmth
Black Silk Shirt (from npc thief) - some warmth
White Linen Shirt (from npc in Djb) - some cooling
"Warm" room (Nicolette's room)
Normal Cotton - some warmth
Thin Cotton - some warmth
Thick Cotton - some warmth
Normal Linen - some warmth
Normal Fur - some warmth
Normal Rubber - quite a lot of warmth
Black Silk Shirt (from npc thief) - some warmth
White Linen Shirt (from npc in Djb) - some cooling
"Cold" room (Butcher's guild freezer, "freezing cold")
Normal Cotton - some warmth
Thin Cotton - some warmth
Thick Cotton - some warmth
Normal Linen - some warmth
Normal Fur - some warmth
Normal Rubber - quite a lot of warmth
Black Silk Shirt (from npc thief) - some warmth
White Linen Shirt (from npc in Djb) - some cooling
According to Turvity, the "temp" command is supposed to list items from least amount of warmth to greatest amount of warmth. No information was provided about what happens in the case of a tie. I used the commands "temp item shirts" and "temp item shirt 1, shirt 2, shirt 3, etc" to see how the shirts would sort themselves under various conditions. Under all three temperatures tested, changing the order of the shirts in the "temp" command would cause the "some warmth" shirts to rearrange themselves. This leads me to believe that, in the case of a tie, the order the items are entered into the parser has some effect on the output of the temp command.
-Aragorn, 24 Feb 2010 (I still have these shirts if someone wants to borrow them)
I just tested out the following shirts:
"Hot" room (Filigree smithy)
Normal silk - some cooling
Normal spider silk - some cooling
Normal leather - some warmth
Normal wool - quite a lot of warmth
"Warm" room (Nicolette's room)
Normal silk - some warmth
Normal spider silk - some warmth
Normal leather - some warmth
Normal wool - quite a lot of warmth
"Cold" room (Butcher's guild freezer, "freezing cold")
Normal silk - some warmth
Normal spider silk - some warmth
Normal leather - some warmth
Normal wool - quite a lot of warmth
-Aragorn 26 Feb 2010