Difference between revisions of "Research:Mother Feelbright's Busy Bees"

From Discworld MUD Wiki
Jump to: navigation, search
(Shaping research)
 
(Research notes)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
==Shaping effect==
+
==GP cost and bees==
I have the following research on shaping effects:
+
This is pretty simple once you spot the formula - with a bit of patience/luck I was able to get the exact ranges for the first four rows of the table.  These exactly fit a formula of GP=sqrt(rounddown(bees/4)) + 2; I extrapolated the rest of the table from there.
{|class="wikitable" border="1"
+
--[[User:Chat|Chat]] 23:06, 10 June 2013 (UTC)
  !Dollops
+
 
!239 bonus
+
==Number of Bees==
!311 bonus
+
The variable GP cost now allows us to research the number of bees summoned per drop of honey.
 +
To do this:
 +
* At low numbers of drops of honey, you can just directly count the number of bees.
 +
* At higher numbers (where you see the 'many bees'), you can get an exact (or at least, very close) number by looking for the transition between GP costs.  For example, if it costs me 5 GP for the first strike with 4 drops, and 6 GP with 5 drops, then we know that the boundary of ~36 bees occurs somewhere between 4 and 5 drops.
 +
 
 +
With off=393, chan=374, sum=335, curse=375, char=396, I get:
 +
{|class="wikitable"
 +
  ! Drops !! Bees
 
  |-
 
  |-
  |1
+
  |1 || 10
|Professional honey handler
+
|Professional honey handler
+
 
  |-
 
  |-
  |2
+
  |2 || 34
|Professional honey handler
+
|Professional honey handler
+
 
  |-
 
  |-
  |3
+
  |3 || 50
  |Professional honey handler
+
  |-
  |Professional honey handler
+
  |4.5 || 64
 
  |-
 
  |-
  |4
+
  |12 || 100
|Professional honey handler
+
|Professional honey handler
+
 
  |-
 
  |-
  |5
+
  |47 || 144
  |Ease
+
  |}
|Professional honey handler
+
 
 +
Using a bronze helm, with off=412, chan=398, sum=370, curse=375, char=396, I get
 +
 
 +
{|class="wikitable"
 +
! Drops !! Bees
 
  |-
 
  |-
  |6
+
  |1 || 10
|Ease
+
|Professional honey handler
+
 
  |-
 
  |-
  |7
+
  |2 || 36
|Ease
+
|Ease
+
 
  |-
 
  |-
  |8
+
  |35 || 144
|Relative ease
+
|Ease
+
|-
+
|9
+
|Relative ease
+
|Ease
+
|-
+
|10
+
|(none)
+
|Relative ease
+
|-
+
|11
+
|Slight difficulty
+
|Relative ease
+
|-
+
|12
+
|Slight difficulty
+
|(none)
+
|-
+
|13
+
|Difficulty
+
|Slight difficulty
+
|-
+
|14
+
|Difficulty
+
|Slight difficulty
+
|-
+
|15
+
|Difficulty
+
|Slight difficulty
+
|-
+
|16
+
|Severe difficulty
+
|Difficulty
+
|-
+
|17
+
|Severe difficulty
+
|Difficulty
+
|-
+
|18
+
|Severe difficulty
+
|Difficulty
+
|-
+
|19
+
|Severe difficulty
+
|Severe difficulty
+
|-
+
|20
+
|Severe difficulty
+
|Severe difficulty
+
 
  |}
 
  |}
  
From this I've deduced:
+
These are reasonably well fit by the formula 'Bees = 10 + X * ln(drops)'. X could be either the average of summoning and cursing, or the average of summoning and channeling; unfortunately my channeling and cursing bonuses are very similar and have the same stat dependencies, so I can't tell their effects apart. I'm going to guess cursing for now; it'd be great if anyone with different cursing/channeling bonuses can verify which it actually is.
*There's a 'pivot point', which seems to be 'sqrt(bonus) - 5.5'
+
--[[User:Chat|Chat]] 23:06, 10 June 2013 (UTC)
*Dollops <= floor(pivot * 0.5) dollops is 'professional honey handler'
+
*floor(pivot * 0.5) < dollops <= floor(pivot * 0.75) is 'ease'
+
*floor(pivot * 0.75) < dollops <= floor(pivot * 0.95) is 'relative ease'
+
*floor(pivot * 0.95) < dollops <= floor(pivot * 1.05) results in no adverb.
+
*floor(pivot * 1.05) < dollops <= floor(pivot * 1.25) is 'slight difficulty'
+
*floor(pivot * 1.25) < dollops <= floor(pivot * 1.55) is 'difficulty'
+
*floor(pivot * 1.55) < dollops is 'severe difficulty'
+
 
+
At the moment I only have two data sets; the categorizations seem to fit pretty well, but I think more research might be needed to confirm the formula for the pivot point.
+

Latest revision as of 18:06, 10 June 2013

GP cost and bees

This is pretty simple once you spot the formula - with a bit of patience/luck I was able to get the exact ranges for the first four rows of the table. These exactly fit a formula of GP=sqrt(rounddown(bees/4)) + 2; I extrapolated the rest of the table from there. --Chat 23:06, 10 June 2013 (UTC)

Number of Bees

The variable GP cost now allows us to research the number of bees summoned per drop of honey. To do this:

  • At low numbers of drops of honey, you can just directly count the number of bees.
  • At higher numbers (where you see the 'many bees'), you can get an exact (or at least, very close) number by looking for the transition between GP costs. For example, if it costs me 5 GP for the first strike with 4 drops, and 6 GP with 5 drops, then we know that the boundary of ~36 bees occurs somewhere between 4 and 5 drops.

With off=393, chan=374, sum=335, curse=375, char=396, I get:

Drops Bees
1 10
2 34
3 50
4.5 64
12 100
47 144

Using a bronze helm, with off=412, chan=398, sum=370, curse=375, char=396, I get

Drops Bees
1 10
2 36
35 144

These are reasonably well fit by the formula 'Bees = 10 + X * ln(drops)'. X could be either the average of summoning and cursing, or the average of summoning and channeling; unfortunately my channeling and cursing bonuses are very similar and have the same stat dependencies, so I can't tell their effects apart. I'm going to guess cursing for now; it'd be great if anyone with different cursing/channeling bonuses can verify which it actually is. --Chat 23:06, 10 June 2013 (UTC)