Difference between revisions of "Research:Judge/Quality"

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(Research data)
 
(All variance disappears once you hit JIR 220)
 
(2 intermediate revisions by the same user not shown)
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* ad.ev.we bonus ''doesn't'' seem to make any real difference to the actual results for a successful judge - it only seems to affect chance of success and [[Research:Judge/Information thresholds|how much information is displayed]].
 
* ad.ev.we bonus ''doesn't'' seem to make any real difference to the actual results for a successful judge - it only seems to affect chance of success and [[Research:Judge/Information thresholds|how much information is displayed]].
 
* There's zero variation in the overall quality and average damage characteristics (there's little variation in the ease-of-parrying stat too, but that's because it's maxing out at the top of its range).
 
* There's zero variation in the overall quality and average damage characteristics (there's little variation in the ease-of-parrying stat too, but that's because it's maxing out at the top of its range).
* Ease of use and parrying scores are all currently near the top of their range, even for the fairly average [[long sword]].  This probably implies that these scores are factoring in the player's fi.me.x and fi.de.pa bonuses respectively - suggest someone with lower bonuses tries and sees if they get different data.
+
* None of the scores for a given weapon seem to change much on average, even with significantly different skills (see the Tiger Fang results below).  This implies that anyone can judge a weapon, and the results would be valid for anyone else.
* Damage scores, however, are pretty low - perhaps these don't factor in anything other than the weapon's raw stats?
+
* Once you reach a JIR of 220 (can see speed of attack), all variance in results disappears - all your judges return the same (presumably accurate) result.
  
 
==Data==
 
==Data==
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* The ease of use/parrying scores are derived from {{tl|wr-ease}}.
 
* The ease of use/parrying scores are derived from {{tl|wr-ease}}.
 
* The damage scores are derived from {{tl|wr-damage}}.
 
* The damage scores are derived from {{tl|wr-damage}}.
 +
* A successful judge is one where you '''don't''' see 'but you're not sure' on the end of the first line.  Please only allow ''successful'' judges to contribute to the scores.
  
 
{|
 
{|
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  | '''Standard deviation'''
 
  | '''Standard deviation'''
 
  | 0.0 || 0.8 || 0.5 || 0.8 || 0.0 || ''Unknown''
 
  | 0.0 || 0.8 || 0.5 || 0.8 || 0.0 || ''Unknown''
 +
|}
 +
|}
 +
{{-}}
 +
{|
 +
{|class=wikitable | border=1 | style="float:left;"
 +
| '''Weapon''' ||  [[Tiger fang]]
 +
|-
 +
| '''ad.ev.we bonus''' || 293
 +
|-
 +
| '''fi.me.x bonus''' || 298
 +
|-
 +
| '''fi.de.pa bonus''' || 226
 +
|-
 +
| '''fi.sp.ta bonus''' || 344
 +
|-
 +
| '''Success rate''' || 90%
 +
|}
 +
{|class=wikitable | border=1 | style="float:left;"
 +
| '''Characteristic'''
 +
| '''Overall quality'''
 +
| '''Ease of use'''
 +
| '''Ease of parrying'''
 +
| '''Max damage'''
 +
| '''Average damage'''
 +
| '''Speed'''
 +
|-
 +
| '''Average score'''
 +
| 13.0 || 13.0 || 14.8 || 8.1 || 5.0 || ''Unknown''
 +
|-
 +
| '''Standard deviation'''
 +
| 0.0 || 0.8 || 0.4 || 0.8 || 0.0 || ''Unknown''
 
  |}
 
  |}
 
|}
 
|}

Latest revision as of 15:23, 19 January 2011

Observations

  • Success rate increases with ad.ev.we bonus.
  • Success rates differ significantly between weapons; in general, 'better' weapons are harder to judge.
  • ad.ev.we bonus doesn't seem to make any real difference to the actual results for a successful judge - it only seems to affect chance of success and how much information is displayed.
  • There's zero variation in the overall quality and average damage characteristics (there's little variation in the ease-of-parrying stat too, but that's because it's maxing out at the top of its range).
  • None of the scores for a given weapon seem to change much on average, even with significantly different skills (see the Tiger Fang results below). This implies that anyone can judge a weapon, and the results would be valid for anyone else.
  • Once you reach a JIR of 220 (can see speed of attack), all variance in results disappears - all your judges return the same (presumably accurate) result.

Data

The tables below show the raw data. In each case:

  • The data is the result of 50 judge attempts on the weapon.
  • The overall quality score is derived from {{wr-overall}}.
  • The ease of use/parrying scores are derived from {{wr-ease}}.
  • The damage scores are derived from {{wr-damage}}.
  • A successful judge is one where you don't see 'but you're not sure' on the end of the first line. Please only allow successful judges to contribute to the scores.
Weapon Long sword
ad.ev.we bonus 249
fi.me.x bonus 403
fi.de.pa bonus 312
fi.sp.ta bonus 344
Success rate 88%
Characteristic Overall quality Ease of use Ease of parrying Max damage Average damage Speed
Average score 10.0 11.0 15.0 5.9 3.0 Unknown
Standard deviation 0.0 0.9 0.0 0.8 0.0 Unknown


Weapon Long sword
ad.ev.we bonus 293
fi.me.x bonus 403
fi.de.pa bonus 312
fi.sp.ta bonus 344
Success rate 98%
Characteristic Overall quality Ease of use Ease of parrying Max damage Average damage Speed
Average score 10.0 11.0 15.0 6.1 3.0 Unknown
Standard deviation 0.0 0.8 0.0 0.8 0.0 Unknown


Weapon Tiger fang
ad.ev.we bonus 249
fi.me.x bonus 403
fi.de.pa bonus 312
fi.sp.ta bonus 344
Success rate 58%
Characteristic Overall quality Ease of use Ease of parrying Max damage Average damage Speed
Average score 13.0 12.7 14.8 8.1 5.0 Unknown
Standard deviation 0.0 0.7 0.4 0.7 0.0 Unknown


Weapon Tiger fang
ad.ev.we bonus 293
fi.me.x bonus 403
fi.de.pa bonus 312
fi.sp.ta bonus 344
Success rate 88%
Characteristic Overall quality Ease of use Ease of parrying Max damage Average damage Speed
Average score 13.0 12.9 14.7 8.1 5.0 Unknown
Standard deviation 0.0 0.8 0.5 0.8 0.0 Unknown


Weapon Tiger fang
ad.ev.we bonus 293
fi.me.x bonus 298
fi.de.pa bonus 226
fi.sp.ta bonus 344
Success rate 90%
Characteristic Overall quality Ease of use Ease of parrying Max damage Average damage Speed
Average score 13.0 13.0 14.8 8.1 5.0 Unknown
Standard deviation 0.0 0.8 0.4 0.8 0.0 Unknown


Weapon Katana (custom weapon) (light)
ad.ev.we bonus 249
fi.me.x bonus 403
fi.de.pa bonus 312
fi.sp.ta bonus 344
Success rate 60%
Characteristic Overall quality Ease of use Ease of parrying Max damage Average damage Speed
Average score 12.0 12.2 15.0 8.0 5.0 Unknown
Standard deviation 0.0 0.8 0.0 0.8 0.0 Unknown


Weapon Katana (custom weapon) (light)
ad.ev.we bonus 293
fi.me.x bonus 403
fi.de.pa bonus 312
fi.sp.ta bonus 344
Success rate 96%
Characteristic Overall quality Ease of use Ease of parrying Max damage Average damage Speed
Average score 12.0 12.0 15.0 7.9 5.0 Unknown
Standard deviation 0.0 0.9 0.0 0.9 0.0 Unknown


Weapon Wakizashi (custom weapon) (light)
ad.ev.we bonus 249
fi.me.x bonus 403
fi.de.pa bonus 312
fi.sp.ta bonus 344
Success rate 98%
Characteristic Overall quality Ease of use Ease of parrying Max damage Average damage Speed
Average score 10.0 11.0 13.0 4.0 4.0 Unknown
Standard deviation 0.0 0.8 0.8 0.9 0.0 Unknown


Weapon Wakizashi (custom weapon) (light)
ad.ev.we bonus 293
fi.me.x bonus 403
fi.de.pa bonus 312
fi.sp.ta bonus 344
Success rate 100%
Characteristic Overall quality Ease of use Ease of parrying Max damage Average damage Speed
Average score 10.0 11.0 13.1 4.3 4.0 Unknown
Standard deviation 0.0 0.8 0.8 0.8 0.0 Unknown