Difference between revisions of "Research:Judge/Quality"
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(All variance disappears once you hit JIR 220) |
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* ad.ev.we bonus ''doesn't'' seem to make any real difference to the actual results for a successful judge - it only seems to affect chance of success and [[Research:Judge/Information thresholds|how much information is displayed]]. | * ad.ev.we bonus ''doesn't'' seem to make any real difference to the actual results for a successful judge - it only seems to affect chance of success and [[Research:Judge/Information thresholds|how much information is displayed]]. | ||
* There's zero variation in the overall quality and average damage characteristics (there's little variation in the ease-of-parrying stat too, but that's because it's maxing out at the top of its range). | * There's zero variation in the overall quality and average damage characteristics (there's little variation in the ease-of-parrying stat too, but that's because it's maxing out at the top of its range). | ||
− | * | + | * None of the scores for a given weapon seem to change much on average, even with significantly different skills (see the Tiger Fang results below). This implies that anyone can judge a weapon, and the results would be valid for anyone else. |
− | * | + | * Once you reach a JIR of 220 (can see speed of attack), all variance in results disappears - all your judges return the same (presumably accurate) result. |
==Data== | ==Data== | ||
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* The ease of use/parrying scores are derived from {{tl|wr-ease}}. | * The ease of use/parrying scores are derived from {{tl|wr-ease}}. | ||
* The damage scores are derived from {{tl|wr-damage}}. | * The damage scores are derived from {{tl|wr-damage}}. | ||
+ | * A successful judge is one where you '''don't''' see 'but you're not sure' on the end of the first line. Please only allow ''successful'' judges to contribute to the scores. | ||
{| | {| | ||
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| '''Standard deviation''' | | '''Standard deviation''' | ||
| 0.0 || 0.8 || 0.5 || 0.8 || 0.0 || ''Unknown'' | | 0.0 || 0.8 || 0.5 || 0.8 || 0.0 || ''Unknown'' | ||
+ | |} | ||
+ | |} | ||
+ | {{-}} | ||
+ | {| | ||
+ | {|class=wikitable | border=1 | style="float:left;" | ||
+ | | '''Weapon''' || [[Tiger fang]] | ||
+ | |- | ||
+ | | '''ad.ev.we bonus''' || 293 | ||
+ | |- | ||
+ | | '''fi.me.x bonus''' || 298 | ||
+ | |- | ||
+ | | '''fi.de.pa bonus''' || 226 | ||
+ | |- | ||
+ | | '''fi.sp.ta bonus''' || 344 | ||
+ | |- | ||
+ | | '''Success rate''' || 90% | ||
+ | |} | ||
+ | {|class=wikitable | border=1 | style="float:left;" | ||
+ | | '''Characteristic''' | ||
+ | | '''Overall quality''' | ||
+ | | '''Ease of use''' | ||
+ | | '''Ease of parrying''' | ||
+ | | '''Max damage''' | ||
+ | | '''Average damage''' | ||
+ | | '''Speed''' | ||
+ | |- | ||
+ | | '''Average score''' | ||
+ | | 13.0 || 13.0 || 14.8 || 8.1 || 5.0 || ''Unknown'' | ||
+ | |- | ||
+ | | '''Standard deviation''' | ||
+ | | 0.0 || 0.8 || 0.4 || 0.8 || 0.0 || ''Unknown'' | ||
|} | |} | ||
|} | |} |
Latest revision as of 15:23, 19 January 2011
Observations
- Success rate increases with ad.ev.we bonus.
- Success rates differ significantly between weapons; in general, 'better' weapons are harder to judge.
- ad.ev.we bonus doesn't seem to make any real difference to the actual results for a successful judge - it only seems to affect chance of success and how much information is displayed.
- There's zero variation in the overall quality and average damage characteristics (there's little variation in the ease-of-parrying stat too, but that's because it's maxing out at the top of its range).
- None of the scores for a given weapon seem to change much on average, even with significantly different skills (see the Tiger Fang results below). This implies that anyone can judge a weapon, and the results would be valid for anyone else.
- Once you reach a JIR of 220 (can see speed of attack), all variance in results disappears - all your judges return the same (presumably accurate) result.
Data
The tables below show the raw data. In each case:
- The data is the result of 50 judge attempts on the weapon.
- The overall quality score is derived from {{wr-overall}}.
- The ease of use/parrying scores are derived from {{wr-ease}}.
- The damage scores are derived from {{wr-damage}}.
- A successful judge is one where you don't see 'but you're not sure' on the end of the first line. Please only allow successful judges to contribute to the scores.
Weapon | Long sword |
ad.ev.we bonus | 249 |
fi.me.x bonus | 403 |
fi.de.pa bonus | 312 |
fi.sp.ta bonus | 344 |
Success rate | 88% |
Characteristic | Overall quality | Ease of use | Ease of parrying | Max damage | Average damage | Speed |
Average score | 10.0 | 11.0 | 15.0 | 5.9 | 3.0 | Unknown |
Standard deviation | 0.0 | 0.9 | 0.0 | 0.8 | 0.0 | Unknown |
Weapon | Long sword |
ad.ev.we bonus | 293 |
fi.me.x bonus | 403 |
fi.de.pa bonus | 312 |
fi.sp.ta bonus | 344 |
Success rate | 98% |
Characteristic | Overall quality | Ease of use | Ease of parrying | Max damage | Average damage | Speed |
Average score | 10.0 | 11.0 | 15.0 | 6.1 | 3.0 | Unknown |
Standard deviation | 0.0 | 0.8 | 0.0 | 0.8 | 0.0 | Unknown |
Weapon | Tiger fang |
ad.ev.we bonus | 249 |
fi.me.x bonus | 403 |
fi.de.pa bonus | 312 |
fi.sp.ta bonus | 344 |
Success rate | 58% |
Characteristic | Overall quality | Ease of use | Ease of parrying | Max damage | Average damage | Speed |
Average score | 13.0 | 12.7 | 14.8 | 8.1 | 5.0 | Unknown |
Standard deviation | 0.0 | 0.7 | 0.4 | 0.7 | 0.0 | Unknown |
Weapon | Tiger fang |
ad.ev.we bonus | 293 |
fi.me.x bonus | 403 |
fi.de.pa bonus | 312 |
fi.sp.ta bonus | 344 |
Success rate | 88% |
Characteristic | Overall quality | Ease of use | Ease of parrying | Max damage | Average damage | Speed |
Average score | 13.0 | 12.9 | 14.7 | 8.1 | 5.0 | Unknown |
Standard deviation | 0.0 | 0.8 | 0.5 | 0.8 | 0.0 | Unknown |
Weapon | Tiger fang |
ad.ev.we bonus | 293 |
fi.me.x bonus | 298 |
fi.de.pa bonus | 226 |
fi.sp.ta bonus | 344 |
Success rate | 90% |
Characteristic | Overall quality | Ease of use | Ease of parrying | Max damage | Average damage | Speed |
Average score | 13.0 | 13.0 | 14.8 | 8.1 | 5.0 | Unknown |
Standard deviation | 0.0 | 0.8 | 0.4 | 0.8 | 0.0 | Unknown |
Weapon | Katana (custom weapon) (light) |
ad.ev.we bonus | 249 |
fi.me.x bonus | 403 |
fi.de.pa bonus | 312 |
fi.sp.ta bonus | 344 |
Success rate | 60% |
Characteristic | Overall quality | Ease of use | Ease of parrying | Max damage | Average damage | Speed |
Average score | 12.0 | 12.2 | 15.0 | 8.0 | 5.0 | Unknown |
Standard deviation | 0.0 | 0.8 | 0.0 | 0.8 | 0.0 | Unknown |
Weapon | Katana (custom weapon) (light) |
ad.ev.we bonus | 293 |
fi.me.x bonus | 403 |
fi.de.pa bonus | 312 |
fi.sp.ta bonus | 344 |
Success rate | 96% |
Characteristic | Overall quality | Ease of use | Ease of parrying | Max damage | Average damage | Speed |
Average score | 12.0 | 12.0 | 15.0 | 7.9 | 5.0 | Unknown |
Standard deviation | 0.0 | 0.9 | 0.0 | 0.9 | 0.0 | Unknown |
Weapon | Wakizashi (custom weapon) (light) |
ad.ev.we bonus | 249 |
fi.me.x bonus | 403 |
fi.de.pa bonus | 312 |
fi.sp.ta bonus | 344 |
Success rate | 98% |
Characteristic | Overall quality | Ease of use | Ease of parrying | Max damage | Average damage | Speed |
Average score | 10.0 | 11.0 | 13.0 | 4.0 | 4.0 | Unknown |
Standard deviation | 0.0 | 0.8 | 0.8 | 0.9 | 0.0 | Unknown |
Weapon | Wakizashi (custom weapon) (light) |
ad.ev.we bonus | 293 |
fi.me.x bonus | 403 |
fi.de.pa bonus | 312 |
fi.sp.ta bonus | 344 |
Success rate | 100% |
Characteristic | Overall quality | Ease of use | Ease of parrying | Max damage | Average damage | Speed |
Average score | 10.0 | 11.0 | 13.1 | 4.3 | 4.0 | Unknown |
Standard deviation | 0.0 | 0.8 | 0.8 | 0.8 | 0.0 | Unknown |