# Research:Delusions of Grandeur

## Spell stages

### Data

Merging Clover's old research with my own gives the following data:

Divining
• bonus - chance of success
• 118 and possibly higher - 0
• 184 - 0.55
• 192 - 0.65
• 205 - 0.75
• 230 - 0.85
Convoking
• 0-198 - 0
• 204 - 0.05
• 207 - 0.15
• 215 - 0.25
• 220 - 0.35
• 260 - 0.75
• 277 - 0.85
Enchanting
• 0-250 - 0
• 255 - 0.15
• 264 - 0.25
• 270 - 0.35
• 274 - 0.45
• 284 - 0.55
• 292 - 0.65

### Analysis

Curve fitting gives:

Divining
• Equation: Y = ln(X - 43.2) - 4.37
• Error: 2.36%
• Parameters: cutoff = 122, half-life = 51
Convoking
• Equation: Y = ln(X - 141.13) - 4.05
• Error: 2.25%
• Parameters: cutoff = 198, half-life = 37
Enchanting
• Equation: Y = ln(X - 202.44) - 3.85
• Error: 2.06%
• Parameters: cutoff = 249, half-life = 30

--Chat 18:10, 8 July 2009 (UTC)

## Pampering

This is the approximate amount of times a freshly deluded item has to get shown to another person who manually accepts the offer in order to get it to an octarine haze:

• small paper packet ~50
• rose rhodonite rings ~110

While showing is certainly a quick and effective way to pamper your talisman, you will find that you can alias some of your more commonly used commands to simply locate the item. One such alias is alias score locate <deluded name>; score $*$

## Turning

Once your item has reached Octarine Haze, no amount of pampering will cause the item to turn faster. It takes a set amount of game time for the item to "Turn", this stage usually takes between 12 and 36 hours of play time. This time seems to be connected to the length of the items description as well as its names. That is not to say that you do not still need to pamper it. If you do not continue to pamper the item it can slip out of the Haze stage after awhile.