Research:Blue water

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Cyst's fiddling

I created a new alt to figure out the average return of HP by drinking blue water. The results confused me. Disclaimer: I am easily confused.

Attempt #1

While drinking the blue water from a small clear glass phial which holds 20 drops of liquid, and while having a HP regeneration rate of 4 with 13 points in each stat:

  1. HP before consumption: 829(1421), HP after consumption: 883(1421), 883 - 829 = 54 hp - 4 regen hp = gain of 50 hp
  2. HP before consumption: 955(1421), HP after consumption: 1009(1421), 1009 - 955 = 54 - 4 regen hp = gain of 50 hp
  3. HP before consumption: 1025(1421, HP after consumption: 1079(1421), 1079 - 1025 = 54 - 4 regen hp = gain of 50 hp
  4. HP before consumption: 1099(1421), HP after consumption: 1153(1421), 1153 - 1099 = 54 - 4 regen hp = gain of 50 hp
  5. HP before consumption: 1173(1421), HP after consumption: 1227(1421), 1227 - 1173 = 54 - 4 regen hp = gain of 50 hp
  6. HP before consumption: 649(1421), HP after consumption: 703(1421), 703 - 649 = 54 - 4 regen hp = gain of 50 hp
  7. HP before consumption: 719(1421), HP after consumption: 773(1421), 773 - 719 = 54 - 4 regen hp = gain of 50 hp
  8. HP before consumption: 793(1421), HP after consumption: 847(1421), 847 - 793 = 54 - 4 regen hp = gain of 50 hp
  9. HP before consumption: 863(1421), HP after consumption: 917(1421), 917 - 863 = 54 - 4 regen hp = gain of 50 hp
  10. HP before consumption: 933(1421), HP after consumption: 987(1421), 987 - 933 = 54 - 4 regen hp = gain of 50 hp

All ten results are consistent, indicating that 20 drops of blue water result in gaining 50 HP.

Attempt #2

While drinking the blue water from a clear shot glass which has been filled from a small clear glass phial four times so that it contains 80 drops of liquid, and while having a HP regeneration rate of 4 with 13 points in each stat:

  1. HP before consumption: 852(1421), HP after consumption: 1056(1421), 1056 - 852 = 204 - 4 regen hp = gain of 200 hp
  2. HP before consumption: 558(1421), HP after consumption: 762(1421), 762 - 558 = 204 - 4 regen hp = gain of 200 hp
  3. HP before consumption: 806(1421), HP after consumption: 1010(1421), 1010 - 806 = 204 - 4 regen hp = gain of 200 hp
  4. HP before consumption: 1058(1421), HP after consumption: 1262(1421), 1262 - 1058 = 204 - 4 regen hp = gain of 200 hp
  5. HP before consumption: 1035(1421, HP after consumption: 1239(1421), 1239 - 1035 = 204 - 4 regen hp = gain of 200 hp

Like before, the results seem to indicate 20 drops of blue water result in gaining 50 HP.

Attempt #3

However, I then rearranged to have 21 con, 20 str and 8 in each other stat, resulting in a boost in HP with a regeneration rate of 6, and began to see different results while still using a clear shot glass which has been filled from a small clear glass phial four times so that it contains 80 drops of liquid. I also taught myself one level of adventuring.health midway through, which was probably a bad idea since I was doing research, but I'm not a very smart man.

Resulting HP below 1500

  1. HP before consumption: 872(1873), HP after consumption: 1078(1873), 1078 - 872 = 206 - 6 regen hp = gain of 200 hp
  2. HP before consumption: 1270(1873), HP after consumption: 1476(1873), 1476 - 1270 = 206 - 6 regen hp = gain of 200 hp
  3. HP before consumption: 755(1873), HP after consumption: 961(1873), 961 - 775 = 206 - 6 regen hp = gain of 200 hp
  4. HP before consumption: 1075(1873), HP after consumption: 1281(1873), 1281 - 1075 = 206 - 6 regen hp =gain of 200 hp
  5. HP before consumption: 770(1903), HP after consumption: 976(1903), 976 - 770 = 206 - 6 regen hp = gain of 200 hp
  6. HP before consumption: 1042(1903), HP after consumption: 1248(1903), 1248 - 1042 = 206 - 6 regen hp = gain of 200 hp

Resulting HP above 1500

  1. HP before consumption: 1620(1873), HP after consumption: 1751(1873), 1751 - 1620 = 131 - 6 regen hp = gain of 125 hp
  2. HP before consumption: 1400(1873), HP after consumption: 1599(1873), 1599 - 1400 = 199 - 6 regen hp = gain of 193 hp
  3. HP before consumption: 1419(1873), HP after consumption: 1575(1873), 1575 - 1419 = 156 - 6 regen hp = gain of 150 hp
  4. HP before consumption: 1394(1903), HP after consumption: 1557(1903), 1557 - 1394 = 163 - 6 regen hp = gain of 157 hp
  5. HP before consumption: 1286(1903), HP after consumption: 1504(1903), 1504 - 1286 = 218 - 6 regen hp = gain of 212 hp
  6. HP before consumption: 1588(1903), HP after consumption: 1056(1421), 1832 - 1588 = 244 - 6 regen hp = gain of 238 hp
  7. HP before consumption: 1511(1903), HP after consumption: 1712(1903), 1712 - 1511 = 204 - 6 regen hp = gain of 198 hp

I split the results above in two since the inconsistent results seemed to appear as soon as it reached the 1500 threshold, though it's more likely that the controlling formula bases its result on the original HP and not the, well, result.

Attempt #4

I then tried drinking from the small clear glass phial again:

  1. HP before consumption: 1014(1903), HP after consumption: 1070(1903), 1070 - 1014 = 56 hp - 6 regen hp = gain of 50 hp
  2. HP before consumption: 1100(1903), HP after consumption: 1156(1903), 1156 - 1100 = 56 hp - 6 regen hp = gain of 50 hp
  3. HP before consumption: 1186(1903), HP after consumption: 1242(1903), 1242 - 1186 = 56 hp - 6 regen hp = gain of 50 hp
  4. HP before consumption: 1284(1903), HP after consumption: 1340(1903), 1340 - 1284 = 56 hp - 6 regen hp = gain of 50 hp
  5. HP before consumption: 1376(1903), HP after consumption: 1432(1903), 1432 - 1376 = 56 hp - 6 regen hp = gain of 50 hp
  6. HP before consumption: 1468(1903), HP after consumption: 1524(1903), 1524 - 1468 = 56 hp - 6 regen hp = gain of 50 hp
  7. HP before consumption: 1554(1903), HP after consumption: 1610(1903), 1610 - 1554 = 56 hp - 6 regen hp = gain of 50 hp
  8. HP before consumption: 1640(1903), HP after consumption: 1696(1903), 1696 - 1640 = 56 hp - 6 regen hp = gain of 50 hp
  9. HP before consumption: 1726(1903), HP after consumption: 1782(1903), 1782 - 1726 = 56 hp - 6 regen hp = gain of 50 hp
  10. HP before consumption: 1806(1903), HP after consumption: 1862(1903), 1862 - 1806 = 56 hp - 6 regen hp = gain of 50 hp

Consistency returned.

Conclusion

The last attempt indicates that if there is any cap to a consistent 20 drops = 50 HP rule, then it also involves the amount of total drops consumed and not merely a specific amount of HP. I'm not sure how to continue from this point on, though, so if anyone has any ideas...

Cyst 00:17, 29 October 2009 (UTC)

Speculation: Maybe after a certain point the formula incorporates randomness? I suggest this because the fact that some of them were apparently over 200 seems inconsistent with a cap, and also the amount of hp gained doesn't increase or decrease with more or less starting hp.
Hmmmm... I agree that it would be strange for the formula to depend on ending hp. Maybe the cutoff point is whether the starting hp is more than or less than some number between 1270 and 1286? (It doesn't look like it's either percentage of hp (since the 1270(1873) one in the 200 area has a slightly higher percentage than the other) or remaining hp (ditto, since that one had fewer hp left)--not unless that one did have some randomness but the randomness worked out to 200 by coincidence.)
Also, there's a typo (I assume?) in attempt #3, Resulting HP above 1500, #6... the hp after consumption looks like it was copied from an earlier one.
--Ilde 06:10, 29 October 2009 (UTC)
My suggestion would be to put the information back together again before analysing it:
Start End Total Regen Regain Start as
% Total
755 961 1873 6 200 40.3
770 976 1903 6 200 40.5
872 1078 1873 6 200 46.6
1042 1248 1903 6 200 54.8
1075 1281 1873 6 200 57.4
1286 1504 1903 6 212 67.6
1270 1476 1873 6 200 67.8
1394 1557 1903 6 157 73.3
1400 1599 1873 6 193 74.7
1419 1575 1873 6 150 75.8
1511 1712 1903 6 195 79.4
1588 1832 1903 6 238 83.4
1620 1751 1873 6 125 86.5
My interpretation of the raw data would be that if your starting HP is less than 70% of your total HP you get a 200 HP heal if your HP is greater than 70% of your total HP you get a reduction in the heal. Assumptions:
  • the 212 regen encompasses 3 heartbeats of regen (it may of course be a coincidence that the surplus is a multiple of the regen)
  • the 238 heal could be a data transcription error (just to fitsa nice easy worldview where the heal has a 200 baseline and starts to randomly reduces at a proportion of HP as % of total HP)
My recommendation if you wanted to research it further would be to collect the data to test a hypothesis, for e.g., heal depends on proportion of HP to Total HP. And then conduct 30 trials for each proportion that you want to test, for eg. under 50%, 50-70%, over 70%. You could test with greater sensitivity than that of course, but 30 trials in range increments of 10% could take a while :-). If you did do 30 trials in each 10% increment there is a possibility that more patterns might start to emerge, for e.g. are you more likely to get a higher/lower result than that expected at 40 than 60%, at 70% than at 80%?
-- Rig
Ahem... So, I just realised an error in my testing method. I assumed, from testing it just a few times, that the bare 'drink' command would make me drink the entire content of the shot glass. It seems how much I actually drink varies, sometimes consuming the whole glass and sometimes leaving a little bit in there (ranging from 'two teaspoons' to 'many drops'). The syntax 'drink 1/1 from <container>' seems to empty it, though, so I'll do some further testing in that manner, hopefully eliminating more variables as I amble along slowly. Cyst 14:04, 29 October 2009 (UTC)
Scratch that, further testing shows 'drink 1/1 from <container>' doesn't actually make you drink all of it after all. If anyone knows the correct syntax, please let me know. I'll resume testing, picking out just the results that empty the glass, but being able to tell the MUD how much I want to drink would be helpful. Cyst 14:19, 29 October 2009 (UTC)

Cyst's second fiddling

Keeping a much closer eye on the actual blue water intake this time around, all my test results seem consistent. Most of the time I managed to drink the entire content of the container, and I marked the times that I did not in bold. It appeared that if I failed to drink the entire content of the container, I would only drink 50 drops, barring two occasions where I consumed 58 drops and 53 drops.

Results

Clear shot glass containing two fillings of a small clear glass phial (40 drops)
Total HP Start HP  % of Total End HP  % of Total Drops Consumed Regain Regen Net Regain Regain per drop
2001 1135 56.7% 1241 62.0% 40 106 6 100 2.5
2001 1253 62.6% 1359 67.9% 40 106 6 100 2.5
2001 1301 65.0% 1407 70.3% 40 106 6 100 2.5
2001 1357 67.8% 1463 73.1% 40 106 6 100 2.5
2001 1411 70.5% 1517 75.8% 40 106 6 100 2.5
2001 1431 71.5% 1537 76.8% 40 106 6 100 2.5
2001 1436 71.7% 1542 77.1% 40 106 6 100 2.5
2001 1479 73.9% 1585 79.2% 40 106 6 100 2.5
2001 1577 78.8% 1683 84.1% 40 106 6 100 2.5
2001 1584 79.2% 1690 84.5% 40 106 6 100 2.5
2001 1609 80.4% 1715 85.7% 40 106 6 100 2.5
2001 1681 84.0% 1787 89.3% 40 106 6 100 2.5
2001 1691 84.5% 1797 89.8% 40 106 6 100 2.5
2001 1737 86.8% 1843 92.1% 40 106 6 100 2.5
2001 1750 87.5% 1856 92.8% 40 106 6 100 2.5
2001 1795 89.7% 1901 95.0% 40 106 6 100 2.5
2001 1935 91.7% 1941 97.0% 40 106 6 100 2.5
2001 1857 92.8% 1963 98.1% 40 106 6 100 2.5
2001 1891 94.5% 1997 99.8% 40 106 6 100 2.5
2001 1892 94.6% 1998 99.9% 40 106 6 100 2.5
Clear shot glass containing three fillings of a small clear glass phial (60 drops)
Total HP Start HP  % of Total End HP  % of Total Drops Consumed Regain Regen Net Regain Regain per drop
2001 1088 54.4% 1219 60.9% 50 131 6 125 2.5
2001 1164 58.2% 1295 64.7% 50 131 6 125 2.5
2001 1217 60.8% 1348 67.4% 50 131 6 125 2.5
2001 1237 61.8% 1368 68.4% 50 131 6 125 2.5
2001 1279 63.9% 1410 70.5% 50 131 6 125 2.5
2001 1372 68.6% 1503 75.1% 50 131 6 125 2.5
2001 1468 73.4% 1599 79.9% 50 131 6 125 2.5
2001 1488 74.4% 1644 82.6% 60 156 6 150 2.5
2001 1500 75.0% 1656 82.6% 60 156 6 150 2.5
2001 1593 79.6% 1724 86.2% 50 131 6 125 2.5
2001 1632 81.6% 1788 89.4% 60 156 6 150 2.5
2001 1643 82.1% 1774 88.7% 50 131 6 125 2.5
2001 1695 84.7% 1826 91.3% 50 131 6 125 2.5
2001 1742 87.1% 1873 93.6% 50 131 6 125 2.5
2001 1758 87.6% 1909 95.4% 58 151 6 145 2.5
Clear shot glass containing four fillings of a small clear glass phial (80 drops)
Total HP Start HP  % of Total End HP  % of Total Drops Consumed Regain Regen Net Regain Regain per drop
2001 810 40.5% 1016 50.8% 80 206 6 200 2.5
2001 1106 55.3% 1312 65.6% 80 206 6 200 2.5
2001 1284 64.2% 1490 74.5% 80 206 6 200 2.5
2001 1316 65.8% 1522 76.0% 80 206 6 200 2.5
2001 1361 68.0% 1567 78.3% 80 206 6 200 2.5
2001 1400 70.0% 1538 76.9% 53 138 6 132 2.49
2001 1402 70.0% 1608 80.4% 80 206 6 200 2.5
2001 1427 71.3% 1633 81.6% 80 206 6 200 2.5
2001 1463 73.1% 1594 79.7% 50 131 6 125 2.5
2001 1513 75.6% 1644 82.2% 50 131 6 125 2.5
2001 1515 75.7% 1721 86.0% 80 206 6 200 2.5
2001 1648 82.4% 1854 92.7% 80 206 6 200 2.5
2001 1675 83.7% 1881 94.0% 80 206 6 200 2.5
2001 1722 86.1% 1928 96.4% 80 206 6 200 2.5
2001 1724 86.2% 1930 96.5% 80 206 6 200 2.5

Conclusion

Whatever the amount of liquid consumed, one drop of Blue Water seems to be worth 2.5 HP. Testing this with even larger amounts of Blue Water might be worthwhile, but until then I think it is fairly safe to reflect this in the wiki page itself.

Cyst 19:21, 29 October 2009 (UTC)


Rates of filling

Observed rates of filling (for the ToSG fountain):

  • One tablespoon every three minutes, then changing to two tablespoons every two minutes... this went on for 54 minutes, then there was a reboot. After the reboot it went back to one tablespoon every three minutes.