Quick reference list

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A handy reference list for some of Discworld's aspects.


Enchantment stages

  1. It occasionally pulses with octarine light.
  2. It emits a slight octarine glow.
  3. It softly pulses in dull octarine shades.
  4. It gives off a steady, but dull, octarine glow.
  5. It gives off a steady octarine glow.
  6. It glows an intense octarine.
  7. It emits a bright octarine colour.
  8. It brightly pulses octarine.
  9. It glows brilliant octarine shades.
  10. It radiates pure octarine brilliance.

Delude stages

  1. It has a faint octarine shadow about it that disappears if you look at it squarely.
  2. It has a faint octarine shadow about it.
  3. It has an octarine shadow about it that flickers occasionally out of the corner of your eye.
  4. It has a flickering octarine shadow about it.
  5. It has a flickering octarine haze about it.
  6. It has the hazy octarine sparkle of a magical talisman.

Witch crystals


Colour Effect
Amethyst Firefly
Amber Bug shield
Aquamarine Water resistance
Emerald Earmuffs
Jet Anti-scry
Ruby Anti-tempt

Stages (needs expanding)

  1. Solid
  2. Swirling
  3. Swirling cloud

Condition stages (may not be 100% correct)

  1. Complete wreck
  2. Atrocious
  3. Very poor
  4. Really poor
  5. Rather poor
  6. Poor
  7. Fairly good
  8. Decent
  9. Good
  10. Rather good
  11. Very good
  12. Excellent

Roleplaying mode skills

  1. Novice
  2. Apprentice
  3. Competent
  4. Proficient
  5. Skilled
  6. Adept
  7. Expert
  8. Master

Fence specialisation

Fence Specialisation Notes
Jim Armour/clothes "Guild" fence
Sol Jewellery "Guild" fence
Jak Weapons
Tiffany Armour/clothes
Bill Weapons "Guild" fence
Ragman Gems Including Sto Lat "gems"
Skrakkik Armour/clothes "Guild" fence
Jones Jewellery "Guild" fence
Felon Weapons
Mariania [sic] Armour/clothes "Guild" fence