Difference between revisions of "Quick reference list"

From Discworld MUD Wiki
Jump to: navigation, search
(Add fullness as per distribution mudlib)
(Vessel fullness description: Remove copy paste left over)
Line 225: Line 225:
==Vessel fullness description==
==Vessel fullness description==
These determine when you can, for example, locate totally full jar
{| class="wikitable"
{| class="wikitable"

Revision as of 15:13, 24 April 2010

A handy reference list for some of Discworld's aspects.


Enchantment stages

  1. It occasionally pulses with octarine light.
  2. It emits a slight octarine glow.
  3. It softly pulses in dull octarine shades.
  4. It gives off a steady, but dull, octarine glow.
  5. It gives off a steady octarine glow.
  6. It glows an intense octarine.
  7. It emits a bright octarine colour.
  8. It brightly pulses octarine.
  9. It glows brilliant octarine shades.
  10. It radiates pure octarine brilliance.

Delude stages

  1. It has a faint octarine shadow about it that disappears if you look at it squarely.
  2. It has a faint octarine shadow about it.
  3. It has an octarine shadow about it that flickers occasionally out of the corner of your eye.
  4. It has a flickering octarine shadow about it.
  5. It has a flickering octarine haze about it.
  6. It has the hazy octarine sparkle of a magical talisman.

Witch crystal


Colour Effect
Amethyst Firefly
Amber Bug shield
Aquamarine Water resistance
Emerald Earmuffs
Jet Anti-scry
Ruby Anti-tempt

Stages (needs expanding)

  1. Solid
  2. Swirling
  3. Swirling cloud

Condition stages

  1. Complete wreck
  2. Atrocious
  3. Very poor
  4. Really poor
  5. Poor
  6. Fairly poor
  7. Fairly good
  8. Decent
  9. Good
  10. Very good
  11. Excellent

Roleplaying mode skills

Bonus Description
0-50 Novice
51-100 Apprentice
101-200 Competent
201-300 Proficient
301-350 Skilled
351-400 Adept
401-500 Expert
501+ Master

Roleplaying mode languages

Ability Description
0-15 Novice
16-30 Apprentice
31-45 Competent
46-60 Proficient
61-75 Skilled
76-85 Adept
86-95 Expert
96-100 Master

Fence specialisation

Fence Location Specialisation Notes
Dodgy Bill Mad Stoat Weapons "Guild" fence
Artemis Felon Genua Weapons
Tiffany Glitter Pekan Ford Armour/clothes "Guild" fence
Shifty Jim AM, Thieves' Guild Armour/clothes "Guild" fence
Notorious Jones Bes Pelargic Jewellery "Guild" fence
Mariania Genua Armour/clothes "Guild" fence
Ragman Sto Lat Sto Lat gems
Jak Raplin AM, Troll's Head Weapons
Scrakkik Djelibeybi Armour/clothes "Guild" fence
Sol AM, Thieves' Guild Jewellery "Guild" fence

Liquid units

Unit Divisions Volume in drops Corresponding container
1 drop
1 teaspoon 20 drops 20 small <colour> glass phial, small clear glass phial
1 tablespoon 3 teaspoons 60
1 shot 5 teaspoons 100 shot glass
1 ounce 2 tablespoons 120
1 cup 8 ounces 960
1 pint 2.5 cups 2400 medium bottle, pint glass, large jar
1 quart 2 pints 4800
1 gallon 4 quarts 19200

Vessel fullness description

% filled Description
1-12 It is almost empty.
13-37 It is about one-quarter full.
38-62 It is about half full.
63-87 It is about three-quarters full
88-95 It is almost full.
96-100 It is completely full.

Vessel fullness adjectives

These determine when you can, for example, "locate totally full jar".

% filled Adjectives
0-4 Totally empty
5-13 Empty
65-94 Full
95-100 Totally full